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433 results on '"Hwang, Wu‐Yuin"'

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401. Applying ARCS Model for Enhancing and Sustaining Learning Motivation in Using Robot as Teaching Assistant

402. Webpage-Based and Video Summarization-Based Learning Platform for Online Multimedia Learning

403. Learning Robots: Teaching Design Students in Integrating Intelligence

404. Using Intelligent 3D Animated Character as the Interface for Interactive Digital TV System

405. Way to Inspire the Museum Audiences to Learn: Development of the Interpretative Interactive Installations for Chinese Cultural Heritage

406. Improvising on Music Composition Game

407. Increased Game Immersion by Using Live Player-Mapped Avatar Evolution

408. A Study on Exploring Participant Behavior and Virtual Community in MMORPG

409. The Development of the AR-Fitness System in Education

410. The Application of Augmented Reality to Design Education

411. ARMate: An Interactive AR Character Responding to Real Objects

412. The Importance and Use of Targeted Content Knowledge in Educational Simulation Games

413. My-Bookstore: A Game-Based Follow-Up Activity to Support Modeled Sustained Silent Reading

414. Blue Sky Flying Camp — A Relief Project to Facilitate Pupils’ Understanding Concerning Aeronautics

415. e-Adviser: A Web-Based Academic Support System for High School Students

416. Card-based design combined with spaced repetition: A new interface for displaying learning elements and improving active recall.

417. Development of Training System for Finger Dexterity: Use in Rehabilitation for Upper Body Paralysis

418. Using Self-competition to Enhance Students’ Learning

419. Potential of Second Life for Psychological Counseling: A Comparative Approach

420. Live Python-Based Visualization Laboratory

421. Web Programming Education through Developing Online Shop Web Application

422. Design and Application of the Augmented Reality with Digital Museum and Digital Heritage

423. Towards an Open Source Game Engine for Teaching and Research

424. Effects of Type of Learning Approach on Novices’ Motivation, Flow, and Performance in Game-Based Learning

425. Behavioral Traits of the Online Parent-Child Game Players: A Case Study and Its Inspirations

426. Game Design Considerations When Using Non-touch Based Natural User Interface

427. Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans

428. A Method for Determining Classroom Seating Arrangements by Using Bioinformatics

429. Designing a Mixed Digital Signage and Multi-touch Interaction for Social Learning

430. Analysis of Brainwave Characteristics for Playing Heterogeneous Computer Games

431. Exploitation in Context-Sensitive Affect Sensing from Improvisational Interaction

432. Hybrid Document Matching Method for Page Identification of Digilog Books

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