83 results on '"Mark A. Duchaineau"'
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2. GPU-friendly Multi-view Stereo for Outdoor Planar Scene Reconstruction.
3. Sequential Reconstruction Segment-Wise Feature Track and Structure Updating Based on Parallax Paths.
4. Visualization of scene structure uncertainty in multi-view reconstruction.
5. Path-based constraints for accurate scene reconstruction from aerial video.
6. Non-Parametric Sequential Frame Decimation for Scene Reconstruction in Low-Memory Streaming Environments.
7. Ray Divergence-Based Bundle Adjustment Conditioning for Multi-view Stereo.
8. Iterative Dense Correspondence Correction through Bundle Adjustment Feedback-based Error Detection.
9. Streaming Aerial Video Textures.
10. Factorization of Correspondence and Camera Error for Unconstrained Dense Correspondence Applications.
11. Feature Identification and Extraction in Function Fields.
12. A Scalable, Hybrid Scheme for Volume Rendering Massive Data Sets.
13. An Improved N-Bit to N-Bit Reversible Haar-Like Transform.
14. Length-Limited Variable-to-Variable Length Codes For High-Performance Entropy Coding.
15. Adaptive 4-8 Texture Hierarchies.
16. Multiresolution representation of datasets with material interfaces.
17. Generalizing lifted tensor-product wavelets to irregular polygonal domains.
18. Hierarchical Representation of Time-Varying Volume Data with '4th-root-of-2' Subdivision and Quadrilinear B-Spline Wavelets.
19. Interactive View-Dependent Rendering of Large IsoSurfaces.
20. Multiresolution Distance Volumes for Progressive Surface Compression.
21. Wavelet Representation of Contour Sets.
22. A Selective Refinement Approach for Computing the Distance Functions of Curves.
23. Interactive Display of Surfaces Using Subdivision Surfaces and Wavelets.
24. Constructing material interfaces from data sets with volume-fraction information.
25. Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization.
26. Multiresolution Techniques for Interactive Texture-based Rendering of Arbitrarily Oriented Cutting Planes.
27. Boundary Determination for Trivariate Solids.
28. 3DIVS: 3-Dimensional Immersive Virtual Sculpting.
29. ROAMing terrain: real-time optimally adapting meshes.
30. Accomplishing Very High Resolution Turbulence Simulations on the IBM-SP System.
31. Investigating Lossy Image Coding Using the PLHaar Transform.
32. Reversible n-Bit to n-Bit Integer Haar-Like Transforms.
33. Picosecond X-ray diffraction studies of shocked single crystals
34. Are Nanoporous Materials Radiation Resistant?
35. Interactive Visualization of Function Fields by Range-Space Segmentation
36. Discrete Multi-Material Interface Reconstruction for Volume Fraction Data
37. Data-driven feature modeling, recognition and analysis in a discovery of supersonic cracks in multimillion-atom simulations
38. Real-time optimal adaptation for planetary geometry and texture: 4-8 tile hierarchies
39. The dynamical complexity of work-hardening: a large-scale molecular dynamics simulation
40. Atomic plasticity: description and analysis of a one-billion atom simulation of ductile materials failure
41. Wavelet-Based Multiresolution with
42. Material interface reconstruction
43. A hierarchical error controlled octree data structure for large-scale visualization
44. Interactive visualization of large scale atomistic and cosmological particle simulations
45. Sequential Reconstruction Segment-Wise Feature Track and Structure Updating Based on Parallax Paths
46. Using general polar values as control points for polynomial curves
47. Inferring tracklets for multi-object tracking
48. Ray Divergence-Based Bundle Adjustment Conditioning for Multi-view Stereo
49. Non-Parametric Sequential Frame Decimation for Scene Reconstruction in Low-Memory Streaming Environments
50. Smooth, volume-accurate material interface reconstruction
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