2,528 results on '"Kurosu, Masaaki"'
Search Results
2. ERM-AT Applied to Social Aspects of Everyday Life
3. Usability and User Experience (UX) of Human-Automation Interaction: Concept and Measurement Method
4. Ideal Election Method by Adopting the Interval Scale Instead of the Ordinal Scale
5. Gender Difference in the Free Association for 'Cute' and 'Kawaii'
6. A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students
7. Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
8. User Experience Evaluation by ERM: Experience Recollection Method
9. Cuteness in Japanese Design: Investigating Perceptions of Kawaii Among American College Students
10. Cuteness Design: Interview with Wentao Wang, Senior User-Experience Designer, Baidu, Beijing, China
11. Introduction
12. Interview with Yuko Yamaguchi (Hello Kitty Designer)
13. Taxonomy of Cuteness
14. Cuteness in Japan
15. Cuteness in China
16. The Gender Difference of Impression Evaluation of Visual Images Among Young People
17. What Determines the Level of Satisfaction?
18. ERM-AT Applied to Social Aspects of Everyday Life
19. UX Graph and ERM as Tools for Measuring Kansei Experience
20. 'Kansei Engineering' as an Indigenous Research Field Originated in Japan
21. Ideal Election Method by Adopting the Interval Scale Instead of the Ordinal Scale
22. Three Layer Model of Aesthetics
23. Usability, Quality in Use and the Model of Quality Characteristics
24. Future of Human Interface and HCI from the Viewpoint of Psychology
25. Schedule of Events 2004
26. Trends in Usability Research and Activities in Japan
27. A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students
28. Gender Difference in the Free Association for “Cute” and “Kawaii”
29. Can UX Over Time Be Reliably Evaluated? - Verifying the Reliability of ERM
30. Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design
31. The Conceptual Model of Experience Engineering (XE)
32. Episodic Future Thinking as Digital Micro-interventions
33. Real User Experience of ICT Devices among Elderly People
34. Descriptive Words for Expressing the User Experience
35. Culture and Communication Behavior: A Research Based on the Artifact Development Analysis
36. Regional Difference in the Use of Cell Phone and Other Communication Media among Senior Users
37. Full Description Persona vs. Trait List Persona in the Persona-Based sHEM Approach
38. User Interfaces That Appeared in SciFi Movies and Their Reality
39. Cuteness in Japanese Design: Investigating Perceptions of Kawaii Among American College Students
40. User Experience Evaluation by ERM: Experience Recollection Method
41. Sci-Fi Movies and the Pessimistic View for the Future Controlled Society of Totalitarianism
42. Conclusions
43. Usability in Japan
44. Usability and Culture as Two of the Value Criteria for Evaluating the Artifact : A New Perspective from the Artifact Development Analysis (ADA)
45. The Choice of Communication Media and the Use of Mobile Phone among Senior Users and Young Users
46. Cuteness Design: Interview with Wentao Wang, Senior User-Experience Designer, Baidu, Beijing, China
47. Conclusions
48. Interview with Yuko Yamaguchi (Hello Kitty Designer)
49. Taxonomy of Cuteness
50. Cuteness Engineering
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