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2. Evaluating Signage Accessibility for Individuals with Visual Impairments: A Case Study in Ecuador

7. Big Data Architecture for Air Pollution Spatial Visualization: Quito, Ecuador

8. Giant chondroid syringoma on the upper lip: a case report

13. IMPACT-Global Hip Fracture Audit: Nosocomial infection, risk prediction and prognostication, minimum reporting standards and global collaborative audit: Lessons from an international multicentre study of 7,090 patients conducted in 14 nations during the COVID-19 pandemic

15. Coupled Queueing and Charging Game Model with Energy Capacity Optimization

16. GIS for Decision-Making on the Gentrification Phenomenon in Strategic Territorial Planning

17. Gentrification in Medium-Sized Ecuadorian Cities in the Current Context of Territorial Planning: Literature Review

18. Analysis of the Level of Accessibility of Scientific Online Conferences for Blind Participants

19. Profiling of E-Learning Users with Accessibility Needs

20. Analysis of the Gentrification Phenomenon Using GIS to Support Local Government Decision Making

21. Mobile Technological Apps to Improve Frontal Lobe Functioning

22. Backward-Shifted Coding (BSC) based on Scalable Video Coding for HAS

23. Backward-Shifted Strategies Based on SVC for HTTP Adaptive Video Streaming

24. Forecasting popularity of videos in YouTube

25. Phonological Awareness Intervention and Basic Literacy Skill Development with Kiteracy-PiFo

26. Contributions to Improve Accessibility and Usability of Academic Journal Management Systems. Case Study: OJS

27. Designing Accessible Maps on Mobile Devices for Blind and Visually Impaired Users

28. Improving Usability with Think Aloud and Focus Group Methods. A Case Study: An Intelligent Police Patrolling System (I-Pat)

29. Building Hybrid Interfaces to Increase Interaction with Young Children and Children with Special Needs

30. Implementation of Controls for Insertion of Accessible Images in Open Online Editors Based on WCAG Guidelines. Case Studies: TinyMCE and Summernote

31. Fuzzy Model for Back Posture Correction During the Walk

32. Development of an Accessible Video Game to Improve the Understanding of the Test of Honey-Alonso

33. Accessibility Assessment in Mobile Applications for Android

34. Application to Guide People with Visual Disability on Internal Buildings, Using Beacon Bluetooth Positioning Systems

37. Computing Quality of Experience of Video Streaming in Network with Long-Range-Dependent Traffic

38. A Real-Time Algorithm for Movement Assessment Using Fuzzy Logic of Hip Arthroplasty Patients

39. Interaction with a Tele-Rehabilitation Platform Through a Natural User Interface: A Case Study of Hip Arthroplasty Patients

40. Analysis and Improvement of the Web Accessibility of a Tele-rehabilitation Platform for Hip Arthroplasty Patients

41. Educational Resources Accessible on the Tele-rehabilitation Platform

42. Design of an Architecture for Accessible Web Maps for Visually Impaired Users

43. Analysis and Improvement of the Usability of a Tele-Rehabilitation Platform for Hip Surgery Patients

48. Emergence of Equilibria from Individual Strategies in Online Content Diffusion

49. Analysis of Buffer Starvation with Application to Objective QoE Optimization of Streaming Services

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