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9. Constructing L∞ Voronoi Diagrams in 2D and 3D.

11. Experimental Evaluation of a Cell Module for Hybrid Liver Support

13. Fieberassoziierte transiente Mitralklappeninsuffizienz als Komplikation einer Coxsackie-Infektion

14. Proceedings Symposium on Point-Based Graphics

15. Geometric modeling based on polygonal meshes

29. Experimental Evaluation of a Cell Module for Hybrid Liver Support

30. Continuous high-intensity magnetic separation with a rotating spiral.

35. From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality.

36. The Impact of Episodes of Lucidity on People Living With Dementia and Their Caregivers: A Case Report.

37. Did it move? Humans use spatio-temporal landmark permanency efficiently for navigation.

38. "It's You": Caregiver and Clinician Perspectives on Lucidity in People Living With Dementia.

39. Generation of Correction Data for Autonomous Driving by Means of Machine Learning and On-Board Diagnostics.

40. Probabilistic Traffic Motion Labeling for Multi-Modal Vehicle Route Prediction.

41. Marker-Less Motion Capture of Insect Locomotion With Deep Neural Networks Pre-trained on Synthetic Videos.

42. High Precision Outdoor and Indoor Reference State Estimation for Testing Autonomous Vehicles.

43. Cognitive training in an everyday-like virtual reality enhances visual-spatial memory capacities in stroke survivors with visual field defects.

44. Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action.

45. Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.

46. Neuropsychological assessment of visual selective attention and processing capacity with head-mounted displays.

47. A method for automatic forensic facial reconstruction based on dense statistics of soft tissue thickness.

48. The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.

49. Ultrahigh temporal resolution of visual presentation using gaming monitors and G-Sync.

50. Differential effects of face-realism and emotion on event-related brain potentials and their implications for the uncanny valley theory.

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