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45 results on '"Augmented reality"'

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1. Who Is Invited to the Metaverse? Analyzing Media Coverage of an Emerging Virtual World.

2. MARS: An Augmented Reality-Based Marine Chart Display System.

3. Rehabilitation Is the Main Topic in Virtual and Augmented Reality and Physical Activity Research: A Bibliometric Analysis.

4. School foodservice directors' national training practices.

5. Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review.

6. ARTIFICIAL INTELLIGENCE (AI) AND AUGMENTED REALITY (AR): DISAMBIGUATED IN THE TELEMEDICINE / TELEHEALTH SPHERE.

7. VR MEETS THE REAL WORLD.

8. In-home and remote use of robotic body surrogates by people with profound motor deficits.

9. ADVANTAGES AND CHALLENGES OF USING AUGMENTED REALITY FOR LIBRARY ORIENTATIONS IN AN ACADEMIC/RESEARCH LIBRARY SETTING.

10. LAW, VIRTUAL REALITY, AND AUGMENTED REALITY.

11. When the Virtual and Real Worlds Collide: Beginning to Address the Clash Between Real Property Rights and Augmented Reality Location-Based Technologies Through a Federal Do-Not-Locate Registry.

12. Augmenting Property Law: Applying the Right to Exclude in the Augmented Reality Universe.

13. The Metaverse: Is It Just Trending or a Real Game Changer for Education?

14. GROWING MOBILE.

16. Augmented Reality in the K-12 Classroom.

17. Examining Augmented Reality as a Platform for Situated Ethnography through the Lens of the ARIS Wisconsin Uprising Game.

18. Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning.

19. THE FUTURE OF TRAINING AND SIMULATION: Preparing warfighters for tomorrow’s battlefields.

20. Defense Applications Envisioned For Cyber-Human Systems.

21. Synthetic Training Technologies Gaining Foothold with Military.

22. ONE PER CENT.

23. Airborne radar will map the ground in 3D.

24. When the World Is an Arcade.

25. How are law schools using virtual reality tools in classrooms?

26. Capitol Health Call.

27. The legal hazards of VR and AR [Resources_At Work].

28. COMING SOON: VIRTUAL REALITY.

29. WE'RE NOT DATA, WE'RE JUST FRIENDS.

30. The Nascence of AR & VR in American Education.

31. A Healthy Approach to Training.

32. The Digital Tools That Teachers Use Now.

33. virtual reality and augmented reality.

34. How can employers reduce the risk of Pokémon Go?

35. Driven.

39. Doctors among early adopters of Google Glass.

40. Mobile Commerce: One Size Don't Fit All.

41. EVOLUTION OF A CHANNEL: GAMING RETAIL.

42. Is the Local News on the Cusp of a Renaissance?

43. 'AR': I'll Be Back.

44. More E-commerce Experiences Are in Store.

45. THE NARAS NETWORK.

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