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380 results on '"simulation"'

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1. Evaluation of a Pilot to Introduce Simulated Learning Activities to Support Speech and Language Therapy Students' Clinical Development

2. The Psychometric Quality of Objective Structured Clinical Examinations within Psychology Programs: A Systematic Review

3. A Descriptive Analysis of the Literature on Educational Games Published between 1965 and 2019

4. Analysing Mobile Learning Designs: A Framework for Transforming Learning Post-COVID

5. Exploring the Impacts of Educational Simulations on the Development of 21st Century Skills and Sense of Self-Efficacy

6. Applied Degree Education and the Future of Learning. Lecture Notes in Educational Technology

7. Developing Empathy for Older Users in Undergraduate Design Students

8. Using Simulation to Develop Business Strategy Skills of Entrepreneurs - Some Reflections on a Pilot

9. Global Challenges and Opportunities for Physical Education Teacher Educators

10. Deep Learning Elements in Maritime Simulation Programmes: A Pedagogical Exploration of Learner Experiences

11. Integrating Role-Play with Case Study and Carbon Footprint Monitoring: A Transformative Approach to Enhancing Learners' Social Behavior for a More Sustainable Environment

12. A Study into the Design of a Pre-Laboratory Software Resource in Effectively Assisting in the Chemistry Proficiency of Students of Chinese Origin Undertaking Post 16 Chemistry in the UK

13. How Do Raters Judge Spoken Vocabulary?

14. Up-Skilling through E-Collaboration

15. Teaching Risk and Probability: Building the Monopoly® Board Game into a Probability Simulator

16. Graduate Employability, Skills Development and the UK's Universities Business Challenge Competition: 'A Self-Determined Learning Perspective'

17. Game--The Beer Transportation Game: How to Decarbonize Logistics by Moving Freight to Sustainable Transport Modes

18. The Value of Practice Simulations and Objective Structured Professional Assessments (OSPAs) for School Psychology Training: Participant Perspectives

19. Forming Readiness in Future Navigators for Professional Activity in Maritime Universities of Great Britain

20. Do We Really Need Confidence Intervals in the New Statistics?

21. Evaluating the Educational Value of Simulation Games: Learners' Perspective

22. Evaluation of Breakthrough's 'America 2049' Game

23. Teaching Science and Mathematics Subjects Using the Excel Spreadsheet Package

24. On Estimating the Poverty Gap and the Poverty Severity Indices with Auxiliary Information

25. Enhancing Delivery and Assessment: A Case Study in Module Redesign for Improved Transition into Higher Education

26. The Effects of Higher Education Funding Reforms on the Lifetime Incomes of Graduates. CEE DP 78

27. Thought Experiments in Physics Problem-solving: On Intuition and Imagistic Simulation

28. From Competence to Excellence: Developing Excellence in Vocational Skills.

29. The Real Game: Evaluation of the UK National Pilot. NICEC Briefing.

30. Selecting for Creativity and Innovation Potential: Implications for Practice in Healthcare Education

31. The Surveillance of Teachers and the Simulation of Teaching

32. An Action Learning Approach to the Question: Are Ambulance Response Time Targets Achievable?

33. Handbook of Research on Driving STEM Learning with Educational Technologies

34. Do We Know What We're Simulating? Information Loss on Transferring Unconscious Perceptual Simulation to Conscious Imagery

35. Theorising Simulation in Higher Education: Difficulty for Learners as an Emergent Phenomenon

36. Wargaming in Higher Education: Contributions and Challenges

37. Whipping Them in: Role-Playing Party Cohesion with a Chief Whip

38. Inclusive Design: Developing Students' Knowledge and Attitude through Empathic Modelling

39. An Examination of Biomedical Intellectual Reputation in Relationship to Graduates' Productivity, Regional Innovation and Absorptive Capacity at Selected Universities Worldwide

40. SME Non-Executive Directors: Having One and Being One

41. Flexible Pedagogies: Employer Engagement and Work-Based Learning. Flexible Pedagogies: Preparing for the Future Series

42. Cases, Simulacra, and Semantic Web Technologies

43. A Taxonomy of Virtual Worlds Usage in Education

44. Using Toolkits to Achieve STEM Enterprise Learning Outcomes

45. Subject Choice and Earnings of UK Graduates

46. The Validity and Incremental Validity of Knowledge Tests, Low-Fidelity Simulations, and High-Fidelity Simulations for Predicting Job Performance in Advanced-Level High-Stakes Selection

47. A Cross-Faculty Simulation Model for Authentic Learning

48. First Steps towards an Interactive Real-Time Hazard Management Simulation

49. The Role of Simulation Case Studies in Enterprise Education

50. Towards an Understanding of the Virtual Context in Mobile Learning

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