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1. Virtual Reality Exposure Therapy for Reducing Students' Public Speaking Anxiety: A Systematic Review

2. A Review of Virtual Reality from Primary School Teachers' Perspectives

3. Development of a Formative Sequence for Prospective Science Teachers: The Challenge of Improving Teaching with Analogies through the Integration of Infographics and Augmented Reality

4. Augmented Reality in Education: An Overview of Research Trends

5. Application of Simulation and Virtual Reality to Production Learning

6. Unlocking the Cosmos: Evaluating the Efficacy of Augmented Reality in Secondary Education Astronomy Instruction

7. Creative Pedagogies in Digital STEAM Practices: Natural, Technological and Cultural Entanglements for Powerful Learning and Activism

8. Training Third Sector Workers to Communicate Effectively through Interpreters: The MELINCO Project Training Course

9. Enhancing Civil Engineering Education through Affordable AR Tools for Visualizing BIM Models

10. SG-ACCORD: Designing Virtual Agents for Soft Skills Training in the School Context

11. Using Augmented Reality (AR) as an Authoring Tool in EFL through Mobile Computer-Supported Collaborative Learning

12. Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms

13. Trend Analysis of Augmented Reality Studies in Sports Science

14. Augmented Reality in the Secondary Education Classroom: Teachers' Visions

15. 'Whoa! Incredible!:' Language Learning Experiences in Virtual Reality

16. Virtual Exchange Facilitated by Interactive, Digital, Cultural Artefacts: Communities, Languages, and Activities App (ENACT)

17. Innovation in Learning-Oriented Language Assessment. New Language Learning and Teaching Environments

18. Analysis and Implementation of VR in the Biomedical Area Used by Preservice Secondary Science Teacher Involved in the Practicum Experience

19. Exploration of Augmented Reality in Spatial Abilities Training: A Systematic Literature Review for the Last Decade

20. Mobile Learning in Pre-Service Teacher Education: Perceived Usefulness of AR Technology in Primary Education

21. Designing 'Virtual Social Europe Days' -- An International Collaborative Seminar across Closed Borders

22. Application of Virtual Reality in Computer Science Education: A Systemic Review Based on Bibliometric and Content Analysis Methods

23. Virtual Escape Room and STEM Content: Effects on the Affective Domain on Teacher Trainees

24. Quality Requirements for Implementing Augmented Reality in Heritage Spaces: Teachers' Perspective

25. Perceptions on the Use of Mixed Reality in Mobile Environments in Secondary Education

26. Negotiation of Meaning via Virtual Exchange in Immersive Virtual Reality Environments

27. Promoting Family Engagement: Computer-Based Simulations and Teacher Preparation

28. The Effects of Combining Virtual Laboratory and Advanced Technology Research Laboratory on University Students' Conceptual Understanding of Electron Microscopy

29. An Extended Technology Acceptance Model on Immersive Virtual Reality Use with Primary School Students

30. Handbook of Research on Redesigning Teaching, Learning, and Assessment in the Digital Era. Advances in Educational Technologies and Instructional Design (AETID) Book Series

31. Assessment of Preclinical Learning Using Virtual Reality Based Education for Nursing Students

32. Fostering Critical Thinking and Motivation through Digital Escape Rooms: Preliminary Observations

33. Uses and Integration of Augmented Reality in the Educational Cooperatives of Andalusia (Spain)

34. Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training

35. On Augmented Reality for the Learning of 3D-Geometric Contents: A Preliminary Exploratory Study with 6-Grade Primary Students

36. Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education

37. Professional Action Competences through Experiences with Augmented Reality

38. Complexity and Tool Selection for Purposeful Communication in Telecollaborative Encounters

39. Virtual Laboratories--A Historical Review and Bibliometric Analysis of the Past Three Decades

40. Changemakers as Digital Makers: Connecting and Co-Creating

41. Co-Design of a 3D Virtual Campus for Synchronous Distance Teaching Based on Student Satisfaction: Experience at the University of Almería (Spain)

42. Application of the Ubiquitous Game with Augmented Reality in Primary Education

43. Difficulties in the Incorporation of Augmented Reality in University Education: Visions from the Experts

44. European Augmented Reality Training Needs

45. Development of an Online Tool Based on CFD and Object-Oriented Programming to Support Teaching Fluid Mechanics

46. Effects of the Augmented Reality Game Pokémon GO on Fitness and Fatness in Secondary School Students

47. Primary Education and Augmented Reality. Other Form to Learn

48. Strolling through a City of the Roman Empire: An Analysis of the Potential of Virtual Reality to Teach History in Primary Education

49. Novel Spreadsheets to Enhance Learning of Rigorous Equilibrium-Based Methods for Multicomponent Separations

50. Use of Augmented Reality in Social Sciences as Educational Research

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