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Your search keyword '"GAMIFICATION"' showing total 6 results

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6 results on '"GAMIFICATION"'

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1. Enhancing tuberculosis treatment adherence and motivation through gamified real-time mobile app utilization: a single-arm intervention study.

2. CHALLENGES AND GENDER DIFFERENCES IN IMPLEMENTING GAMIFICATION APPROACH AMONG VOCATIONAL COLLEGE LECTURERS IN MALAYSIA.

3. Gamification in higher education: A study of the student's interest, motivation, and acceptance of gamification as a method of teaching welding technology.

4. INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS' LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION.

5. A Gamified Real-time Video Observed Therapies (GRVOTS) Mobile App via the Modified Nominal Group Technique: Development and Validation Study.

6. Examining Factors That Influence the Use of 3D Gamification in E-Learning in Higher Education.

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