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23 results on '"AUGMENTED reality"'

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1. Research on heritage tourism, a bibliometric approach from 2013 - 2022.

2. Effects of pervasive game on behavioral intention towards fitness among older adults in Henan: An empirical study.

3. Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display.

4. Inefficiencies of augmented reality for different sexes and grades in Chinese vocational education.

5. Mitigating the Urban-rural Digital Divide: A Dual Scaffolding-embedded Mobile Augmented Reality Learning Approach in the Post COVID-19 Pandemic.

6. A Bibliometric Analysis of the Role of 3D Technology in Liver Cancer Resection.

7. Augmented and virtual reality in apparel industry: a bibliometric review and future research agenda.

8. Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study.

9. Preliminary Exploration on the Efficacy of Augmented Reality-Guided Hepatectomy for Hepatolithiasis.

10. An Online Japanese Teaching Mode Based on Virtual Reality.

11. Application and Design of Drama Popular Science Education Using Augmented Reality.

12. Preliminary Study of Short-Term Visual Perceptual Training Based on Virtual Reality and Augmented Reality in Postoperative Strabismic Patients.

13. use of AR to preserve and popularize traditional Chinese musical instruments as part of the formation of the tourist attractiveness of the national art of Guizhou province.

14. Using Augmented Reality to Enhance Students' Representational Fluency: The Case of Linear Functions †.

15. Effects of AR Picture Books on German Teaching in Universities.

16. Metaverse in medicine.

17. The effects of an augmented reality based magnetic experimental tool on students' knowledge improvement and cognitive load.

18. Current Situation Research on Integrated Development and Application of China's "Publishing + VR/AR".

19. From motivational experience to creative writing: A motivational AR-based learning approach to promoting Chinese writing performance and positive writing behaviours.

20. Hypnosis therapy using augmented reality technology: treatment for psychological stress and anxiety.

21. Application of digital twins for remote operation of membrane capacitive deionization (mCDI) systems.

22. Assessing the Effectiveness of the Augmented Reality Courseware for Starry Sky Exploration.

23. Fuheyuan Studio Town: A Film Studio Silicon Valley.

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