1. Vocabulary Acquisition in English as a Foreign Language: Digital Gameplaying The Sims.
- Author
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Chioquetta Lorenset, Caroline and Soufen Tumolo, Celso Henrique
- Subjects
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ENGLISH as a foreign language , *CONTEXTUAL learning , *VOCABULARY , *NARRATION , *EDUCATIONAL resources - Abstract
The use of digital technological resources for educational settings is a quite recent phenomenon (SAVI; ULBRICHT, 2008). Although recent research emphasizes the importance of integrating technology into the curriculum, its use can only be effective for learning if well integrated in a meaningful way in the classroom (PRENSKY, 2007; SQUIRE, 2006). This article aims to characterize vocabulary acquisition and the use of the digital game The Sims, and to investigate if and how it can assist vocabulary of English as a foreign language. Data collected involved participants of a public school setting in Florianópolis, SC, Brazil. The instruments used were a pre-test, a post-test, a delayed post-test, as well as a narrative writing. Results indicated The Sims as effective for vocabulary acquisition in EFL, since it deals with routine and familiar vocabulary and offers a new virtual life and contextual learning for players. [ABSTRACT FROM AUTHOR]
- Published
- 2019
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