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1,902 results on '"virtual reality (VR)"'

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1. Dynamic virtual reality horror sports enhanced by artificial intelligence and player modeling.

2. Haptic-enabled virtual reality–aided design for assembly.

3. Intuitive teleoperation with hand-tracking in VR: a study on master–slave system virtualization and 3D workspace visualization.

4. Kinematic Properties of Haptic-Free Reach-to-Grasp Movements in Virtual Reality: A Comparison with Natural Prehension in Real Spaces and Pantomimed Ones.

5. A holistic quality taxonomy for virtual reality experiences.

6. Immersive medical training: a comprehensive longitudinal study of extended reality in emergency scenarios for large student groups.

7. VR-Based Technologies: Improving Safety Training Effectiveness for a Heterogeneous Workforce from a Physiological Perspective.

9. Intended Human Arm Movement Direction Prediction using Eye Tracking.

10. Enhancing motor imagery in the third‐person perspective by manipulating sense of body ownership with virtual reality.

11. Exploring perceived learning effectiveness in virtual reality health communication through the lens of construal level theory.

12. Archaeometa: leveraging blockchain for secure and scalable virtual museums in the metaverse.

13. Exploring the Impact of Motion Parameter Variations in Virtual Reality Content on Visually Induced Motion Sickness: An Electroencephalography Signal Analysis Approach.

14. Walking on Virtual Surface Patterns Leads to Changed Control Strategies.

15. IMPLEMENTATION OF VIRTUAL REALITY AS AN EDUCATIONAL TOOL IN HIGHER EDUCATION TEACHING: A CASE STUDY AT THE NATIONAL UNIVERSITY OF SAN MARCOS, PERU.

16. Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education.

17. The Virtual Reality Radiology Workstation: Current Technology and Future Applications.

18. Effectiveness of Virtual Labs for Physics Learning in Moroccan Secondary Schools.

19. Evaluating Virtual Reality in Education: An Analysis of VR through the Instructors' Lens.

20. Innovativeness or Involvement: How Virtual Reality Influences Nostalgic Emotion and Imagery in Travel Intention.

21. Virtual Reality Integration for Enhanced Engineering Education and Experimentation: A Focus on Active Thermography.

22. Ergonomic Risk Assessment of Manufacturing Works in Virtual Reality Context.

23. Development and Effectiveness Evaluation of 360-Degree Virtual Reality-Based Educational Intervention for Adult Patients Undergoing Colonoscopy.

24. Virtual, mixed, and augmented realities: A commentary on their significance in cognitive neuroscience and neuropsychology.

25. Walk in my shoes: How perspective-taking and VR enhance telepresence and empathy in a public service announcement for people experiencing homelessness.

26. Navigating the metaverse: A technical review of emerging virtual worlds.

27. Accessibility and inclusiveness of new information and communication technologies for disabled users and content creators in the Metaverse.

28. The effect of non-immersive virtual reality radiographic positioning simulation on first-year radiography students' image evaluation performance.

29. Overcoming Spatial Constraints in VR: A Survey of Redirected Walking Techniques.

30. Assessment of Window Size and Layout Impact on a View Quality Perception in a Virtual Reality Environment.

31. The Combination of Transcranial Direct Current Stimulation and Virtual Reality Training on Fatigue, Balance and Walking in Patients With Multiple Sclerosis.

32. SCIENTIFIC VIRTUAL REALITY AS A RESEARCH TOOL IN PREHISTORIC ARCHAEOLOGY: THE CASE OF ATXURRA CAVE (NORTHERN SPAIN).

33. Immersive medical training: a comprehensive longitudinal study of extended reality in emergency scenarios for large student groups

34. Exploring perceived learning effectiveness in virtual reality health communication through the lens of construal level theory

35. Archaeometa: leveraging blockchain for secure and scalable virtual museums in the metaverse

36. The Combination of Transcranial Direct Current Stimulation and Virtual Reality Training on Fatigue, Balance and Walking in Patients With Multiple Sclerosis

37. (Nie)widzialne wyzwania, wirtualne rozwiązania: technologia VR a odnajdywanie się w przestrzeni przez osoby z niepełnosprawnością wzroku

38. VR headset vs. PC screen as virtual learning tour interface for Chinese architecture heritage investigation.

39. A gamified approach to assessing mental rotation in virtual reality.

40. A low-cost non-intrusive spatial hand tracking pipeline for product-process interaction.

41. A virtual reality experience to raise sustainability awareness within the fashion industry.

42. Co-design in virtual environments with 3D scanned childcare rooms in social virtual reality.

43. Mixed reality prototyping: a framework to characterise simultaneous physical/virtual prototyping.

44. A comparative study of VR CAD modelling tools for design.

45. Learnings from developing a custom virtual assembly environment for mountability issues of cooling cabinets.

48. Development of a Virtual Reality Platform for Multiuser Training in Medical Diagnosis

49. Avatar Surgeon, Digital Pathology and Telementoring: SICE New Technology and Training Research Group Experience

50. ‘HeadTurner VR’ – Developing a Virtual Reality Game for Measuring Neck Mobility

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