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1. Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students Through Advanced Technologies

2. Sense of Presence and the Illusion of Self-scaling in Virtual Learning Environments

3. Opportunities and Challenges in Developing Educational AI-Assistants for the Metaverse

4. Data Collection and Feedback Preparation in Virtual Reality Training Systems

5. Exploring the Use of Metaverse for Collaborative Learning in Higher Education: A Scoping Review

8. Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?

9. Servitization Through VR Serious Games: From Manufacturing to Consumer Electronics

10. Learning Support and Evaluation of Weight-Shifting Skills for Novice Skiers Using Virtual Reality

11. DeepDive: The Use of Virtual Worlds to Create an Ethnography of an Ancient Civilization

12. Helping Instructor Pilots Detect and Respond to Engagement Lapses in Simulations

13. Learning and Creativity Through a Curatorial Practice Using Virtual Reality

14. Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web

15. How Virtual Reality Is Changing the Future of Learning in K-12 and Beyond : Using Needs-Affordances-Features Perspective

16. Adapting Instruction by Measuring Engagement with Machine Learning in Virtual Reality Training

17. Usability Dimensions of Simulated Detectors for Improvised Explosive Devices

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