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38 results on '"Piccinno, Antonio"'

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1. Stress Embodied: Developing Multi-sensory Experiences for VR Police Training

2. Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences

3. Point- and Volume-Based Multi-object Acquisition in VR

4. Supporting Resilience Through Virtual Reality: Design and Preliminary Evaluation of a VR Experience Based on Viktor Frankl’s Logotherapy

5. Together Porting: Multi-user Locomotion in Social Virtual Reality

6. Ingá Telikit: A Virtual Reality Game for Learning Penan’s Hunting Techniques

7. VR for HR – A Case Study of Human Resource Development Professionals Using Virtual Reality for Social Skills Training in the Workplace

8. Mind the Heart: Designing a Stress Dashboard Based on Physiological Data for Training Highly Stressful Situations in Virtual Reality

9. A Case Study Using Virtual Reality to Prime Knowledge for Procedural Medical Training

10. PeriFocus - Training Peripheral Color- and Shape Detection in Virtual Reality

11. Asymmetric Communication in Virtual Reality: Designing for Presence, Effectiveness, and Enjoyment

12. VR Accessibility in Distance Adult Education

13. Electroencephalographic (EEG) Correlates of Visually Induced Motion Sickness (VIMS) in the Virtual Reality (VR) Based Simulations

14. MetaCUX: Social Interaction and Collaboration in the Metaverse

15. A Comparative Analysis of Multi-Object Animation with Motion Paths in Virtual Reality

16. Comparing Perceived Restorativeness and Stress Reduction in Virtual Reality Environments Using Abstract Fractal Geometries Versus Realistic Natural Landscapes

17. Eyes on Teleporting: Comparing Locomotion Techniques in Virtual Reality with Respect to Presence, Sickness and Spatial Orientation

18. Exploring Indigenous Knowledge Through Virtual Reality: A Co-Design Approach with the Penan Community of Long Lamai

19. Museum Visitor Experiences Based on Hyperspectral Image Data

20. Sick in the Car, Sick in VR? Understanding How Real-World Susceptibility to Dizziness, Nausea, and Eye Strain Influences VR Motion Sickness

21. 'Do I Run Away?': Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments

22. The Effect of Teleporting Versus Room-Scale Walking for Interacting with Immersive Visualizations

23. Pedestrian Interaction with a Snow Clearing Robot

24. Co-watching 360-Films in Nursing Homes

25. VR Invite: A Project-Independent Smartphone App for VR Observation and Interactivity

26. Emotion Elicitation Techniques in Virtual Reality

27. Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training

28. An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views

29. The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual Reality

30. Diegetic and Non-diegetic Health Interfaces in VR Shooter Games

31. The Role of Mobile and Virtual Reality Applications to Support Well-Being: An Expert View and Systematic App Review

32. Typing on Midair Virtual Keyboards: Exploring Visual Designs and Interaction Styles

33. Usability Evaluation of a VibroTactile API for Web-Based Virtual Reality Experiences

34. Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality

35. VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency

36. A Flexible and Adaptable Workflow to Develop and Visualise Industrial Digital Twins

37. Exploring How Saliency Affects Attention in Virtual Reality

38. Creating Useful, Usable and Accessible VR Design Tools: An EUD-Based Approach

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