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154 results on '"INTERACTIVE computer systems"'

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1. Design of a virtual simulation interaction system based on enhanced reality.

2. Entangled Realities: Emerging Performances of Relating Humans, Sonatars, and Spaces.

3. Technology‐Driven Alteration of Nonverbal Cues and its Effects on Negotiation.

4. Virtual interactive consulting agent to support freshman students in transition to higher education.

5. There's More to Sound Than Meets the Ear: Sound in Interactive Environments.

6. Impact of 3-D Advertising on Product Knowledge, Brand Attitude, and Purchase Intention: The Mediating Role of Presence.

7. You me and Consent Awareness (YMCA): Using VR and Immersion in Narrative Spaces.

8. PROMOTING TIMOR LESTE’S TAIS CLOTH USING MOBILE AUGMENTED REALITY APPLICATION.

9. User experience evaluation of human representation in collaborative virtual environments.

10. Evaluation of virtual environment as a form of interactive resuscitation exam.

11. A conversational agent that evaluates user experience in a virtual reality game

12. An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality - A Comparative Study.

13. Interactive and immersive devices with perceptual computing technologies.

14. The effects of stereoscopic 3D on knowledge retention within a serious gaming environment.

15. Effects of Stereoscopic Display on Learning and User Experience in an Educational Virtual Environment.

16. The Experience Machine: Existential Reflections on Virtual Worlds.

17. Gesture-based interactive augmented reality content authoring system using HMD.

18. Interactive spatial sonification for non-visual exploration of virtual maps.

19. Natural and virtual environments for the training of emergency medicine personnel.

20. Interaction and visual performance in stereoscopic displays: A review.

21. Technoetic syncretic environments.

22. Real-time interactive motion control of virtual human in virtual maintenance based on limited information.

23. THE META-PLASTIC CYBERSPACE: A NETWORK OF SEMANTIC VIRTUAL WORLDS.

24. NEW TOPOGRAPHIES: MAPPING METAPHORS FOR DIGITAL EXPLORATION AND INTERACTION.

25. Measuring Latency in Virtual Environments.

26. Modeling and Simulation Framework for Development of Interactive Virtual Environments.

27. Interactive navigation interface for Virtual Reality using the human body.

28. Agency Effects in Human–Computer Interaction.

29. Interactive free-form shape modeling in cyberworlds.

30. Getting 'virtual' wrongs right.

31. Using Virtual Reality to Assess User Experience.

32. Factors of problem-solving competency in a virtual chemistry environment: The role of metacognitive knowledge about strategies

33. Consumer processing of virtual experience in e-commerce: A test of an integrated framework

34. ESTUDOS SOBRE A AÇÃO MEDIADA NO ENSINO DE FÍSICA EM AMBIENTE VIRTUAL.

35. Design and evaluation of virtual home objects with music interaction in smart homes.

36. Defining the active ingredients of interactive computer play interventions for children with neuromotor impairments: A scoping review

37. Interactive training simulator for aerial working platform in a virtual environment.

38. Teatro interactivo en la virtualidad.

39. Multimodal behavior realization for embodied conversational agents.

40. Adaptation in virtual environments: conceptual framework and user models.

41. Analysing multimodality in an interactive digital environment: software as a meta-semiotic tool.

42. Comparative Effectiveness of Mixed Reality-Based Virtual Environments in Collaborative Design.

43. Haptic Rendering in Interactive Applications Developed with Commodity Physics Engine.

45. Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach

46. Narrative Online and Offline spaces. Field Notes from the Becoming of an Anthropologist.

47. Towards affective camera control in games.

48. Interactive editing of digital fault models.

49. Touching Space: Using Motion Capture and Stereo Projection to Create a "Virtual Haptics" of Dance.

50. Development scheme of haptic-based system for interactive deformable simulation

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