6 results on '"Berns, Anke"'
Search Results
2. Exploring the possibilities of CoSpaces to create Virtual Reality environments for foreign language learning.
- Author
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Berns, Anke, Valero-Franco, Concepción, and Reyes-Sánchez, Salvador
- Subjects
VIRTUAL reality ,LANGUAGE & languages ,LANGUAGE teachers ,LEARNING ,COVID-19 pandemic - Abstract
The recent Covid-19 pandemic has presented teachers with new challenges, high-lighting the need for innovation, renovation, and increased digitisation across all areas of education, including foreign language learning. At the same time, the increasing advances in Extended Reality (XR) together with the availability of authoring tools have created new opportunities to support the teaching/learning process. However, research suggests that many educators are still reluctant to integrate such technologies into their teaching syllabus. In this context and with the idea of encouraging especially language teachers at A1/A2 level to explore the possibilities of creating novel learning environments using technologies such as Virtual Reality (VR), in the current study we will share our experience regarding the use of authoring tools and the design and implementation of a VR language learning app created with CoSpaces. The latter is a freely available authoring tool which allows teachers with no specific programming skills to easily create VR environments in line with their teaching needs. The study consists of two main parts: the first focuses on describing CoSpaces as an authoring tool and our experience as developers of a VR app. The second shows the tool's functioning and offers those unfamiliar with it a short introduction. It concludes with evaluating the app's implementation and analysing teachers' and students' feedback. [ABSTRACT FROM AUTHOR]
- Published
- 2023
3. Game-like language learning in 3-D virtual environments
- Author
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Berns, Anke, Gonzalez-Pardo, Antonio, and Camacho, David
- Subjects
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EDUCATIONAL games , *VIRTUAL classrooms , *FOREIGN language education , *ACADEMIC motivation , *COMPUTERS in education , *VIRTUAL reality - Abstract
Abstract: This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the area of foreign language learning. For our research study we have designed a VW-platform, called VirtUAM. This permits us to store and record data related to users'' behaviour within the VW. Furthermore the platform has been employed to build several islands (virtual spaces), which implement different game levels. The virtual spaces themselves are used to give students a basic training in different language skills related to the German language. In order to obtain data regarding the game''s impact on student learning and motivation, we designed several tests, which were completed both before and after the student participants played the game. Additionally we gave them a general questionnaire, which was only filled out after the game and which aimed at getting personal feedback from the learners. Quantitative and qualitative results shown in this work are part of a larger project which intends to study the impact of game-like applications within virtual environments and with regard to teaching and learning processes in general. [Copyright &y& Elsevier]
- Published
- 2013
- Full Text
- View/download PDF
4. Exploring the educational and motivational potential of virtual reality based apps in foreing language learning
- Author
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Ortega López, Paula, Berns, Anke, and Filología Francesa e Inglesa
- Subjects
Virtual Learning Environments ,Entornos de aprendizaje Virtuales ,Virtual Reality ,VR Headsets ,Realidad Virtual ,Aprendizaje de lenguas extranjeras ,Foreign Language Learning ,Tecnología RV ,VR Technology - Abstract
Due to technological advancements, new tools such as Virtual Reality (VR) have been developed, whose usefulness has been explored in various fields, including education. Thanks to this, VR language learning is becoming increasingly popular. The purpose of the current study is to explore the potential of VR to improve the teaching-learning processes of foreign languages. To this end, first a literature review has been done on the use of VR for educational purposes and especially foreign language learning and then an analysis of two VR apps. Additionally, with the purpose of gathering valuable user feedback, a quasi experimental study was carried out with 30 English language learners. The study involved the testing of the two apps analyzed, as well as the evaluation of both apps in terms of usability, usefulness, attitude towards using, intention to use, playfulness and anxiety., Debido al avance de la tecnología, se han desarrollado nuevas herramientas como la Realidad Virtual (RV), cuya utilidad se ha explorado en diversos campos, incluyendo la educación. Gracias a esto, el aprendizaje de idiomas mediante RV también está ganando popularidad. La finalidad de este estudio es mostrar el potencial de la RV para mejorar los procesos de enseñanza-aprendizaje de lenguas extranjeras. Para ello, se ha revisado la literatura sobre el uso de la RV en educación y más concretamente en el aprendizaje de lenguas extranjeras y posteriormente se han analizado dos apps de RV. Adicionalmente, con el objetivo de recoger feedback de los usuarios, se ha realizado un estudio cuasi experimental con 30 estudiantes de inglés. El estudio implicó la prueba de las dos apps analizadas, así como la evaluación de ambas en términos de usabilidad, utilidad, actitud hacia su uso, intención de uso, carácter lúdico y ansiedad., 50 páginas
- Published
- 2020
5. Virtual Reality and foreign language learning: Analysis of the 6 most popular mobile apps from Google Play Store and App Store to learn English
- Author
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Reyes Sánchez, Salvador, Berns, Anke, and Filología Francesa e Inglesa
- Subjects
virtual learning environments ,entornos virtuales de aprendizaje ,commercial apps ,aprendizaje de lenguas ,virtual reality ,apps comerciales ,realidad virtual ,language learning - Abstract
Research in the area of mobile assisted language learning (MALL) has shown that smartphones offer multiple opportunities for supporting foreign language learning. The development and increasing accessibility of new tools such as virtual reality technology (VR) has opened new perspectives in the area of MALL, paving the way for a new research field called virtual reality assisted language learning (VRALL). In this context, the current study aims to explore the potential of VRALL by analyzing the 6 most popular VR apps from Google Play Store and App Store to learn English, with a special focus on language contents and the learning approaches provided. Results suggest that although VR technology provides new opportunities for language learning, VRALL is still on the fringes and more research needs to be done in order to take advantage of the real potential of VR., La investigación en el área del aprendizaje de lenguas asistido por dispositivos móviles (MALL) muestra que los teléfonos móviles ofrecen una gran variedad de posibilidades para ayudar a aprender una lengua extranjera. El desarrollo y el fácil acceso a nuevas herramientas como la tecnología de realidad virtual (RV) han abierto nuevos horizontes en el área de MALL, preparando el terreno para un nuevo campo de investigación llamado aprendizaje de lenguas asistido por realidad virtual (VRALL). De este modo, este estudio busca explorar el potencial del VRALL mediante el análisis de las 6 apps de RV más populares en Google Play Store y App Store para aprender inglés, centrándonos en los contenidos lingüísticos y en los enfoques de aprendizaje que proporcionan estas apps. Los resultados indican que, aunque la RV aporta nuevas oportunidades para el aprendizaje de lenguas, el VRALL todavía permanece al margen, y se necesita más investigación sobre el tema para poder aprovechar el verdadero potencial de la RV.
- Published
- 2019
6. Realidad Virtual y aprendizaje de lenguas extranjeras: Análisis de las 6 aplicaciones móviles más populares de Google Play Store y App Store para aprender inglés
- Author
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Reyes Sánchez, Salvador, Berns, Anke, and Filología Francesa e Inglesa
- Subjects
virtual learning environments ,entornos virtuales de aprendizaje ,commercial apps ,aprendizaje de lenguas ,virtual reality ,apps comerciales ,realidad virtual ,language learning - Abstract
Research in the area of mobile assisted language learning (MALL) has shown that smartphones offer multiple opportunities for supporting foreign language learning. The development and increasing accessibility of new tools such as virtual reality technology (VR) has opened new perspectives in the area of MALL, paving the way for a new research field called virtual reality assisted language learning (VRALL). In this context, the current study aims to explore the potential of VRALL by analyzing the 6 most popular VR apps from Google Play Store and App Store to learn English, with a special focus on language contents and the learning approaches provided. Results suggest that although VR technology provides new opportunities for language learning, VRALL is still on the fringes and more research needs to be done in order to take advantage of the real potential of VR. La investigación en el área del aprendizaje de lenguas asistido por dispositivos móviles (MALL) muestra que los teléfonos móviles ofrecen una gran variedad de posibilidades para ayudar a aprender una lengua extranjera. El desarrollo y el fácil acceso a nuevas herramientas como la tecnología de realidad virtual (RV) han abierto nuevos horizontes en el área de MALL, preparando el terreno para un nuevo campo de investigación llamado aprendizaje de lenguas asistido por realidad virtual (VRALL). De este modo, este estudio busca explorar el potencial del VRALL mediante el análisis de las 6 apps de RV más populares en Google Play Store y App Store para aprender inglés, centrándonos en los contenidos lingüísticos y en los enfoques de aprendizaje que proporcionan estas apps. Los resultados indican que, aunque la RV aporta nuevas oportunidades para el aprendizaje de lenguas, el VRALL todavía permanece al margen, y se necesita más investigación sobre el tema para poder aprovechar el verdadero potencial de la RV.
- Published
- 2019
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