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24 results on '"Beck, Dennis"'

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1. The Centrality of Interdisciplinarity for Overcoming Design and Development Constraints of a Multi-user Virtual Reality Intervention for Adults with Autism: A Design Case

2. Promoting Acquisition and Generalization of Skills for Individuals Severely Impacted by Autism Using Immersive Technologies

3. Special Session-Challenges and Opportunities for Assessment in XR

4. iLRN 2018 Montana. Workshop, long and short paper, and poster proceedings from the fourth immersive learning research network conference

5. Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future Direction.

6. Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration

7. Presence Is the Key to Understanding Immersive Learning

8. Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design Thinking

9. Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control Interfaces

10. Special Relativity in Immersive Learning

11. Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction

12. Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools

13. Using HMD-Based Immersive Virtual Environments in Primary/K-12 Education

14. The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal

15. A Virtual Museum Installation for Time Travel

16. Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology

17. Virtual Reality for Early Education: A Study

18. Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students

19. Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration

20. Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction

21. The making and evaluation of Picts and Pixels : mixed exhibiting in the real and the unreal

22. A virtual museum installation for virtual time travel

23. Technology acceptance of augmented reality and wearable technologies

24. Virtual Reality for early education : a study

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