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1,383 results on '"Augmented reality"'

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1. Exploring the Impact of the Gamified Metaverse on Knowledge Acquisition and Library Anxiety in Academic Libraries.

2. The use of augmented and virtual reality to enhance the customer experience.

3. Mixed reality and digital twins for astronaut training.

4. How virtual reality, augmented reality and mixed reality facilitate teacher education: A systematic review.

5. From Augmented to Virtual Reality in Plastic Surgery: Blazing the Trail to a New Frontier.

6. Metaverse, virtual reality and augmented reality in total shoulder arthroplasty: a systematic review.

7. Randomised controlled trial: role of virtual interactive 3-dimensional models in anatomical and medical education.

8. Taking consciousness for real: Increasing the ecological validity of the study of conscious vs. unconscious processes.

9. BIM associated with virtual and augmented reality resources in an educational context: a systematic literature review.

10. Bridging the gap: integrating AR and VR production line training to enhance furniture carpentry students’ understanding of production processes.

11. Geometric distortion on video see‐through head‐mounted displays.

12. Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.

13. 3D Measurements and Characterizations of Refractive Index Distributions of Volume Holographic Gratings Using Low‐Coherence Holotomography.

14. The effectiveness of immersive learning technologies in K–12 English as second language learning: A systematic review.

15. Current and emerging 3D visualization technologies in radiology.

16. Do Simulated Augmented Reality Overlays Influence Street-Crossing Decisions for Non-Mobility-Impaired Older and Younger Adult Pedestrians?

18. Librarians' views of the readiness of university libraries in Indonesia to adopt virtual and augmented reality.

19. Immersive journalism research dominated by media effects: A call for expanded frameworks, methodologies, and narrative designs for news stories.

20. Accessibility of games and game-based applications: A systematic literature review and mapping of future directions.

21. Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review.

22. Anatomic Review in 3D Augmented Reality Alters Craniotomy Planning Among Residents.

23. Innovations in Spine Surgery: A Narrative Review of Current Integrative Technologies.

24. Transforming sport consumption: exploring motivated sport fans innovativeness in the context of AR live sport streaming.

25. Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change.

27. It Is Time to Let Go of 'Virtual Reality': Advocating standardized terminology and reporting guidelines for mixed reality research.

28. Comparing episodic memory outcomes from walking augmented reality and stationary virtual reality encoding experiences.

29. Extended reality to assess post-stroke manual dexterity: contrasts between the classic box and block test, immersive virtual reality with controllers, with hand-tracking, and mixed-reality tests.

30. دور الميتافيرس في تدريس العلوم وتعلمها بحث نوعيدور الميتافيرس في تدريس العلوم وتعلمها بحث نوعي.

31. Well-Being Technologies and Positive Psychology Strategies for Training Metacognition, Emotional Intelligence and Motivation Meta-Skills in Clinical Populations: A Systematic Review.

32. Smart Glasses for Cultural Heritage: A Survey.

33. Effectiveness of Virtual Reality on Postoperative Pain, Disability and Range of Movement after Knee Replacement: A Systematic Review and Meta-Analysis.

34. Microdisplays: Mini‐LED, Micro‐OLED, and Micro‐LED.

35. Second Life Multimedia Online Platform in Landscape Design: How do Multiverse Technologies Help Designers in Creating Environmentally Safe Projects?

36. Immersive experience framework: a Delphi approach.

37. Mitral valve surgery assisted by virtual and augmented reality: Cardiac surgery at the front of innovation.

38. Metaverse token price forecasting using artificial neural networks (ANNs) and Adaptive neural fuzzy inference system (ANFIS).

39. Exploring the potential role for extended reality in Mohs micrographic surgery.

40. The development of aesthetic experience through virtual and augmented reality.

41. A Flexible Dual‐Mode Capacitive Sensor for Highly Sensitive Touchless and Tactile Sensing in Human‐Machine Interactions.

42. AR‐Enabled Persistent Human–Machine Interfaces via a Scalable Soft Electrode Array.

43. AVICol: Adaptive Visual Instruction for Remote Collaboration Using Mixed Reality.

44. Virtual and augmented reality gamification of visuospatial neglect treatment: therapists' user experience.

45. A Spatially Selective Electroactive‐Actuating Adhesive Electronics for Multi‐Object Manipulation and Adaptive Haptic Interaction.

46. The Elements of Every Metaverse Types: A Systematic Literature Review.

47. Education in the Age of Artificial Intelligence.

48. Current Trends in Artificial Intelligence-Assisted Spine Surgery: A Systematic Review.

49. Virtual, augmented, and mixed reality: potential clinical and training applications in pediatrics.

50. Analysing user reviews of interactive educational apps: a sentiment analysis approach.

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