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1. Gender-specific motivational pathways in ADHD-related inattention and gaming disorder symptoms.

2. Development of the Saini-Hodgins Addiction Risk Potential of Games (SHARP-G) Scale: An International Delphi study.

3. Problematic Gaming in Malaysian University Students: Translation and Psychometric Evaluation of the Malay Language Versions of Gaming Disorder Test and Gaming Disorder Scale for Young Adults.

4. Development of the Online Problem Gaming Behavior Index: A New Scale Based on Actual Problem Gambling Behavior Rather Than the Consequences of it.

5. Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning.

6. Heterogeneity of gaming disorder: A clinically-based typology for developing personalized interventions.

7. The Potential Harm of Gambling Streams to Minors.

8. A descriptive survey of online gaming characteristics and gaming disorder in Ireland.

9. Gaming disorder: A summary of its characteristics and aetiology.

10. Safer esports for players, spectators, and bettors: Issues, challenges, and policy recommendations.

11. Metacognitions as a predictor of problematic social media use and internet gaming disorder: Development and psychometric properties of the Metacognitions about Social Media Use Scale (MSMUS).

12. High-Risk Gaming Is Associated with Frequent Substance Use: An Exploratory Survey among Young Adults.

13. Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom.

14. Temporal associations between physical activity and three types of problematic use of the internet: A six-month longitudinal study.

15. Why imaginary worlds? The role of self-exploration within online gaming worlds.

16. Psychometric properties of the Slovenian version of Internet Disorder Scale-IDS-15.

18. The Relationship between Depressive Symptoms, Loneliness, Self-Control, and Gaming Disorder among Polish Male and Female Gamers: The Indirect Effects of Gaming Motives.

19. Online gaming addiction in youth: Some comments on Rosendo-Rios et al. (2022).

20. The Spanish Version of the Video Game Functional Assessment-Revised.

21. The role of internet gaming in the association between anxiety and depression: A preliminary cross-sectional study.

23. Reciprocal Relationships Between Problematic Social Media Use, Problematic Gaming, and Psychological Distress Among University Students: A 9-Month Longitudinal Study.

24. Online gaming and gaming disorder: more than just a trivial pursuit.

25. To Be or Not to Be a Female Gamer: A Qualitative Exploration of Female Gamer Identity.

26. Perceptions Underlying Addictive Technology Use Patterns: Insights for Cognitive-Behavioural Therapy.

27. Psychometric Properties of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF): Systematic Review.

28. Expert appraisal of criteria for assessing gaming disorder: an international Delphi study.

29. The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students.

30. In search of the optimum structural model for Internet Gaming Disorder.

31. Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study.

32. Debate: Behavioural addictions and technology use - risk and policy recommendations for problematic online gambling and gaming.

33. The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study.

34. Internet gaming as a coping method among schizophrenic patients facing psychological distress.

35. Internet gaming disorder and psychosocial well-being: A longitudinal study of older-aged adolescents and emerging adults.

36. The development and validation of the Videogaming Motives Questionnaire (VMQ).

37. The Spanish Version of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF): Further Examination Using Item Response Theory.

38. Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?

39. Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming.

40. A Cross-Cultural Study of Weekly Sports Bettors in Australia and Spain.

41. Problematic Facebook use and problematic video gaming as mediators of relationship between impulsivity and life satisfaction among female and male gamers.

42. Gaming disorder: what doctors need to know.

43. Gaming disorder and internet addiction: A systematic review of resting-state EEG studies.

44. Inattention and Disordered Gaming: Does Culture Matter?

45. Associations between comorbid stress and Internet Gaming Disorder symptoms: Are there cultural and gender variations?

46. Preventing Harmful Internet Use-Related Addiction Problems in Europe: A Literature Review and Policy Options.

47. User-avatar bond profiles: How do they associate with disordered gaming?

48. Parent-adolescent attachment and peer attachment associated with Internet Gaming Disorder: A longitudinal study of first-year undergraduate students.

49. Spanish Validation of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life.

50. Problematic Facebook Use and Problematic Video Gaming Among Female and Male Gamers.

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