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Your search keyword '"Cairns, Paul"' showing total 13 results

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13 results on '"Cairns, Paul"'

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1. Links between problem gambling and spending on booster packs in collectible card games: A conceptual replication of research on loot boxes.

2. Nothing else matters: Video games create sustained attentional selection away from task-irrelevant features.

3. The prevalence of loot boxes in mobile and desktop games.

4. Video game loot boxes are linked to problem gambling: Results of a large-scale survey.

5. Enabled Players: The Value of Accessible Digital Games.

6. Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.

7. Loot boxes are again linked to problem gambling: Results of a replication study.

8. No priming in video games.

10. The effects of winning and losing on social presence in team-based digital games.

11. Unsupervised Modeling of Player Style With LDA.

12. Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).

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