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1. Poetics of performative space.

2. Ethics is Fragile, Goodness is Not.

3. Leonardo's choice: the ethics of artists working with genetic technologies.

4. Databases are Us.

5. Multimedia Archiving of Technological Change in a Traditional Creative Industry: A Case Study of the Dhokra Artisans of Bankura, West Bengal.

6. On Human-Machine Symbiosis.

7. What Goes on When a Designer Thinks?

8. Organisational Spaces and Intelligent Machines: A Metaphorical Approach to Ethics.

9. Building a pedagogy around action and emotion: experiences of Blind Opera of Kolkata.

10. Ethics and Intellectual Structures.

11. The Role of "Craft Language" in Learning "Waza".

12. The Contribution of Tacit Knowledge to Innovation.

13. The Nurse As An Engineer.

14. The Practice of the Use of Computers.

15. Seeing and Seeing-AS.

16. Rule Following and Tacit Knowledge.

17. Cockpit Cognition: Education, the Military and Cognitive Engineering.

18. Two Legs, Thing Using and Talking: The Origins of the Creative Engineering Mind.

19. The Socratic and Platonic Basis of Cognitivism.

20. Towards a General Theory of the Artificial.

21. Rethinking the Interaction Architecture.

22. The narrative aspect of scenario building - How story telling may give people a memory of the future.

23. Narration, discourse and dialogue: issues in the management of inter-cultural innovation.

24. Designing for Work Place Learning.

25. A Pattern Approach to Interaction Design.

26. CSCW Design Reconceptualised Through Science Studies.

27. ‘Use' Discourses in System Development: Can Communication Be Improved?

28. The nature of virtual communities.

29. Degrees of engagement in interactive workspaces.

30. Cognitive Technology - Technological Cognition.

31. Knowledge in co-action: social intelligence in collaborative design activity.

32. Knowledge as Embodied Performance.

33. A Green Paper on Usability Maturation.

34. The Future of Usability Evaluation: Increasing Impact on Value.

35. HCI and the Economics of User Experience.

36. Putting Value into E-valu-ation.

37. Usability Evaluation as Idea Generation.

38. Usability and Users' Health Issues in Systems Development - Attitudes and Perspectives.

39. Utility and Experience in the Evolution of Usability.

40. Characterizations, Requirements, and Activities of User-Centered Design—the KESSU 2.2 Model.

41. Remote Usability Evaluation: Discussion of a General Framework and Experiences from Research with a Specific Tool.

42. Usability Work in Professional Website Design: Insights from Practitioners' Perspectives.

43. Systems Usability - Promoting Core-Task Oriented Work Practices.

44. Tailoring Usability into Agile Software Development Projects.

45. Connecting Rigorous System Analysis to Experience-Centered Design.

46. Software Quality Engineering: The Leverage for Gaining Maturity.

47. Usability Evaluation of User Interfaces Generated with a Model-Driven Architecture Tool.

48. Conclusions.

49. The Need for Empirical Web Engineering: An Introduction.

50. How to Measure and Evaluate Web Applications in a Consistent Way.

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