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1. Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience.

2. Effects of Interaction Method, Size, and Distance to Object on Augmented Reality Interfaces.

3. Development of a Comprehensive Design Guideline to Evaluate the User Experiences of Meal-Assistance Robots considering Human-Machine Social Interactions.

4. Defining and classifying IT interaction disability.

5. The Muscle Activation Method: An Approach to Impedance Control of Brain-Machine Interfaces Through a Musculoskeletal Model of the Arm.

6. Survey of indoor location technologies and wayfinding systems for users with cognitive disabilities in emergencies.

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