1. Comparison of Tutorial Methods in Virtual Reality Games for a Better User Experience.
- Author
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Lee, Yuryeon, Kim, Guyeop, Lee, Kang Hoon, Park, Jaehyun, and Kim, Hyun K.
- Subjects
EDUCATIONAL games ,MOTION sickness ,USER interfaces ,USER experience ,INTRINSIC motivation - Abstract
The commercialisation of virtual reality (VR) headsets has made them more affordable and popular in gaming and entertainment. The natural interaction between the VR environment and users can maximise immersion and is crucial to VR gaming. Despite their growing popularity, educational VR games prioritise learning over immersion and require users to learn to interact with and play games using tutorials. Herein, we developed a game named Numverse with an accompanying tutorial. After selecting the tutorial content, we programmed the user interface and proposed a delivery method for the tutorial. We evaluated the user experience based on the effects of the presence or absence of the tutorial and its mode of delivery. The tutorials were of three types: no tutorial, instruction-screen tutorial, and context-sensitive tutorial, with the latter being the most preferred. The evaluation results show that presence, ability to learn controls, intrinsic motivation, and learning effectiveness are higher for the instruction-screen and context-sensitive tutorials than for no tutorial. On average, users experienced more motion sickness in the no-tutorial case, with a significant difference in nausea items. This study asserts the importance of tutorials in VR games, and its findings could improve user experience in future VR games. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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