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1. Enforcing platform sovereignty: A case study of platform responses to Australia's News Media Bargaining Code.

2. Design Aspects for COVID-19 Dashboards – Evidence from Eye-Tracking Evaluation.

3. Uncovering associations between users' behaviour and their flow experience.

4. Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks.

5. Cursor control through hand shape and Z dimension movements to assist target acquisition in large displays.

6. A comprehensive review of mobile user interfaces in mHealth applications for elderly and the related ageing barriers.

7. User expectations for an automated motorway access assistant system.

8. The impacts of situational visual impairment on usability of touch screens.

9. Deciding to Stop Early or Continue the Experiment After Checking <italic>p</italic>-Values at Interim Points: Introducing Group Sequential Designs to UI-Based Comparative Studies.

10. User interfaces for older adults to support social interaction through digital technology: a systematic review update.

11. Exploring the Mental Model of Web Page Scrap: Design Suggestion of an AI-Powered In-Browser Scrap Tool and Its Usability Evaluation.

12. User Preferences on a Generative AI User Interface Through a Choice Experiment.

13. Collaborative Business Navigation Platform That Comprehensively Supports Work of Operators.

14. Sketch2Wireframe: an automatic framework for transforming hand-drawn sketches to digital wireframes in UI design.

15. Artificial intelligence (AI) for user experience (UX) design: a systematic literature review and future research agenda.

16. Characterization of Dynamic Gripping Force Feedback for Robot-Assisted Surgery.

17. Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface.

18. clicSAND for OSeMOSYS: A User-Friendly Interface Using Open-Source Optimisation Software for Energy System Modelling Analysis.

19. Metis: a python-based user interface to collect expert feedback for generative chemistry models.

20. Effect of Transparency Levels and Real-World Backgrounds on the User Interface in Augmented Reality Environments.

21. Evaluating support systems and interface efficiency in Hour of Code's Minecraft Adventurer.

22. Investigating a New Syllabus for Teaching UI Mobile App Design to Visual Communication Design Students in Amman, Jordan.

23. ANALYSIS OF FACTORS THAT INFLUENCE THE USE OF ONLINE INVESTMENT APPLICATIONS (AJAIB).

24. An Innovative Device Based on Human-Machine Interface (HMI) for Powered Wheelchair Control for Neurodegenerative Disease: A Proof-of-Concept.

25. OTL web interface: outlier testing in lifetime data.

26. An Image-Based User Interface Testing Method for Flutter Programming Learning Assistant System.

27. Comparison of user interface and user experience between Bukalapak and Blibli in mobile application.

28. The Interplay of Rewards, User Interface, and User Experience in Engaging Indian Hyper-Casual Game Players: A Technology Acceptance Perspective.

29. Role Of Expert Systems In Supporting Financial Efficiency From Perspective Of Financial Managers Within Industrial Organizations.

30. Towards a Refined Heuristic Evaluation: Incorporating Hierarchical Analysis for Weighted Usability Assessment.

31. Emotion Recognition in Usability Testing: A Framework for Improving Web Application UI Design.

32. Machine learning approach for determining the water quality of freshwater lakes: A case study on selected lakes of Chennai, India.

33. An experimental study on mixed reality-based user interface for collaborative operation of high-precision process equipment.

34. Digital twins in urban informatics.

35. Development of "DiabetesSutra" a mobile application for lifestyle management of Type 2 Diabetes in India.

36. Designing user interfaces for partially automated Vehicles: Effects of information and modality on trust and acceptance.

37. A Novel Ultrasound Imaging Assistance UI: Using Marker‐Based Coordinate System for Real‐Time Breathing Monitoring and Probe Positioning.

38. ارائه الگو در واکاوی محیط رابط پایگاههای اطلاعاتی در حمایت از رفتار اطلاع جویی کاربران.

39. A Review Paper on Design and Experience of Mobile Applications.

40. The Effects of Augmented Reality Companion on User Engagement in Energy Management Mobile App.

41. tRigon: an R package and Shiny App for integrative (path-)omics data analysis.

42. Assessment on the User Interface of a Select Consumer Mobile Application and its Effect to Purchasing Behaviour of Generation Z.

43. The Design and Evaluation of CAD Custom Batik User Interface.

44. Performance Analysis of Meta-UI on Membatik Mixed Reality Application Using Nielsen's Heuristic Method.

45. A Review of Cross-Cultural Design to Improve User Engagement for Learning Management System.

46. A Comparison of One- and Two-Handed Gesture User Interfaces in Virtual Reality—A Task-Based Approach.

47. A methodology to guide companies in using Explainable AI-driven interfaces in manufacturing contexts.

48. How manoeuvre information via auditory (spatial and beep) and visual UI can enhance trust and acceptance in automated driving.

49. Managing Customer Trust and Satisfaction on Chatbots in the Retail Industry.

50. Accessibility and Usability of User Interfaces of Library Information Retrieval Systems from the Perspective of Visually Impaired Users.

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