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2. Development and Evaluation of an E-Learning Course for Deaf and Hard of Hearing Based on the Advanced Adapted Pedagogical Index Method

3. The XAOS Metric – Understanding Visual Complexity as Measure of Usability

4. E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences

5. Current State of Agile User-Centered Design: A Survey

6. Investigating Agile User-Centered Design in Practice: A Grounded Theory Perspective

8. Intuitive E-Teaching by Using Combined HCI Devices: Experiences with Wiimote Applications

9. An Investigation on Acceptance of Ubiquitous Devices for the Elderly in a Geriatric Hospital Environment: Using the Example of Person Tracking

10. On Some Aspects of Improving Mobile Applications for the Elderly

11. MediaWheelie – A Best Practice Example for Research in Multimodal User Interfaces (MUIs)

14. Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method

15. Assessment for/as Learning: Integrated Automatic Assessment in Complex Learning Resources for Self-Directed Learning.

16. Successful implementation of user-centered game based learning in higher education: An example from civil engineering

17. Improving Students’ Technical Skills Using Mobile Virtual Laboratory: Pilot Study of Assembly Language Input Methods for Touchscreen Devices

18. Augmentative Requirements Engineering for Trustworthy and Usable ICT-Based Services

19. MeD UD – A Process Reference Model for Usability Design in Medical Devices

20. Research Goals for Evolving the ‘Form’ User Interface Metaphor towards More Interactivity

21. Systematic Analysis of Mobile Diabetes Management Applications on Different Platforms

22. Need for Usability and Wish for Mobility: Case Study of Client End Applications for Primary Healthcare Providers in Croatia

23. Usability Evaluation of Digital Dictation Procedure - An Interaction Analysis Approach

24. A Logical Approach to Web User Interface Adaptation

25. iPhone/iPad Human Interface Design

26. Designing Usable Educational Material for English Courses Supported by Mobile Devices

27. User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People

28. Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process

29. E-Inclusion in Public Transport: The Role of Self-efficacy

30. Effects of Aging and Domain Knowledge on Usability in Small Screen Devices for Diabetes Patients

31. Avatars@Home : InterFACEing the Smart Home for Elderly People

32. A Bridge to Web Accessibility from the Usability Heuristics

33. Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI

34. Accessibility of Educational Software: A Problem Still to Be Solved

35. Enhancing Wikipedia Editing with WAI-ARIA

36. Different Perspectives on Technology Acceptance: The Role of Technology Type and Age

37. Usability in Public Services and Border Control : New Technologies and Challenges for People with Disability

38. Usability and Accessibility of eBay by Screen Reader

39. Spoken Dialogue Interfaces: Integrating Usability

40. Avatars in Assistive Homes for the Elderly : A User-Friendly Way of Interaction?

41. Agile User-Centered Design Applied to a Mobile Multimedia Streaming Application

42. E-Learning: A Tool for Teachers with a Disability

43. Users’ Experience with a Recommender System in an Open Source Standard-Based Learning Management System

44. Cognitive Processes Causing the Relationship between Aesthetics and Usability

45. Usability and Transferability of a Visualization Methodology for Medical Data

46. Technology in Old Age from a Psychological Point of View

47. Physicians’ and Nurses’ Documenting Practices and Implications for Electronic Patient Record Design

48. Usability of Radio-Frequency Devices in Surgery

49. The Effect of New Standards on the Global Movement Toward Usable Medical Devices

50. Usability of an Evidence-Based Practice Website on a Pediatric Neuroscience Unit

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