11 results on '"Neerincx, Mark"'
Search Results
2. Child-Robot Interaction: Perspectives and Challenges
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Belpaeme, Tony, Baxter, Paul, de Greeff, Joachim, Kennedy, James, Read, Robin, Looije, Rosemarijn, Neerincx, Mark, Baroni, Ilaria, Zelati, Mattia Coti, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Goebel, Randy, editor, Siekmann, Jörg, editor, Wahlster, Wolfgang, editor, Herrmann, Guido, editor, Pearson, Martin J., editor, Lenz, Alexander, editor, Bremner, Paul, editor, Spiers, Adam, editor, and Leonards, Ute, editor
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- 2013
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3. The iCat as a Natural Interaction Partner : Playing Go Fish with a Robot
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Hindriks, Koen, Neerincx, Mark A., Vink, Mirek, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Goebel, Randy, editor, Siekmann, Jörg, editor, Wahlster, Wolfgang, editor, Dechesne, Francien, editor, Hattori, Hiromitsu, editor, ter Mors, Adriaan, editor, Such, Jose Miguel, editor, Weyns, Danny, editor, and Dignum, Frank, editor
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- 2012
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4. Motivating Children to Learn Arithmetic with an Adaptive Robot Game
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Janssen, Joris B., van der Wal, Chrissy C., Neerincx, Mark A., Looije, Rosemarijn, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Goebel, Randy, editor, Siekmann, Jörg, editor, Wahlster, Wolfgang, editor, Mutlu, Bilge, editor, Bartneck, Christoph, editor, Ham, Jaap, editor, Evers, Vanessa, editor, and Kanda, Takayuki, editor
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- 2011
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5. Getting Acquainted for a Long-Term Child-Robot Interaction
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Ligthart, Mike, Neerincx, Mark A., Hindriks, Koen V., Salichs, Miguel A., Ge, Shuzhi Sam, Barakova, Emilia Ivanova, Cabibihan, John-John, Wagner, Alan R., Castro-González, Álvaro, He, Hongsheng, Salichs, Miguel A., Ge, Shuzhi Sam, Barakova, Emilia Ivanova, Cabibihan, John-John, Wagner, Alan R., Castro-González, Álvaro, He, Hongsheng, Artificial intelligence, Network Institute, Artificial Intelligence (section level), and Social AI
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Getting acquainted ,Social robot ,Bonding ,business.industry ,Computer science ,Robotics ,06 humanities and the arts ,02 engineering and technology ,Machine design ,0603 philosophy, ethics and religion ,Term (time) ,Interaction design pattern ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Pediatric oncology ,Child-robot interaction ,Robot ,020201 artificial intelligence & image processing ,060301 applied ethics ,Artificial intelligence ,business ,Behavior-based robotics - Abstract
We are developing a social robot that should autonomously interact long-term with pediatric oncology patients. The child and the robot need to get acquainted with one another before a long-term interaction can take place. We designed five interaction design patterns and two sets of robot behaviors to structure a getting acquainted interaction. We discuss the results of a user study (N = 75, 8–11 y.o.) evaluating these patterns and robot behaviors. Specifically, we are exploring whether the children successfully got acquainted with the robot and to what extent the children bonded with the robot. Results show that children effectively picked up how to talk to the robot. This is important, because the better the performance the more comfortable the children are, the more socially attractive the robot is, and the more intimate the conversation gets. The evaluation furthermore revealed that it is important for children, in order to get familiar with the robot, to have shared interests with the robot. Finally, most children did initiate a bond with the robot.
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- 2019
6. Friendship with a robot: Children's perception of similarity between a robot's physical and virtual embodiment that supports diabetes self-management
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Sinoo, Claudia, van der Pal, Sylvia, Blanson Henkemans, Olivier A, Keizer, Anouk, Bierman, Bert P B, Looije, Rosemarijn, Neerincx, Mark A, Leerstoel Dijkerman, Helmholtz Institute, Experimental Psychology (onderzoeksprogramma PF), and Afd Psychologische functieleer
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Male ,Diabetes self-management ,0209 industrial biotechnology ,media_common.quotation_subject ,Usability ,Friends ,02 engineering and technology ,Embodied conversational agent ,computer.software_genre ,020901 industrial engineering & automation ,Surveys and Questionnaires ,Perception ,Agency (sociology) ,Similarity (psychology) ,Diabetes Mellitus ,0202 electrical engineering, electronic engineering, information engineering ,Humans ,Dialog system ,Child ,Netherlands ,media_common ,Avatar ,Motivation ,Social robot ,business.industry ,Self-Management ,Friendship ,ComputingMilieux_PERSONALCOMPUTING ,020207 software engineering ,Robotics ,General Medicine ,humanities ,Virtual avatar ,Female ,Psychology ,business ,Social psychology ,computer - Abstract
OBJECTIVE: The PAL project develops a conversational agent with a physical (robot) and virtual (avatar) embodiment to support diabetes self-management of children ubiquitously. This paper assesses 1) the effect of perceived similarity between robot and avatar on children's' friendship towards the avatar, and 2) the effect of this friendship on usability of a self-management application containing the avatar (a) and children's motivation to play with it (b). METHODS: During a four-day diabetes camp in the Netherlands, 21 children participated in interactions with both agent embodiments. Questionnaires measured perceived similarity, friendship, motivation to play with the app and its usability. RESULTS: Children felt stronger friendship towards the physical robot than towards the avatar. The more children perceived the robot and its avatar as the same agency, the stronger their friendship with the avatar was. The stronger their friendship with the avatar, the more they were motivated to play with the app and the higher the app scored on usability. CONCLUSION: The combination of physical and virtual embodiments seems to provide a unique opportunity for building ubiquitous long-term child-agent friendships. PRACTICE IMPLICATIONS: an avatar complementing a physical robot in health care could increase children's motivation and adherence to use self-management support systems.
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- 2018
7. A remote social robot to motivate and support diabetic children in keeping a diary
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Van Der Drift, Esther J G, Beun, Robbert Jan, Looije, Rosemarijn, Henkemans, Oliver A Blanson, Neerincx, Mark A., Sub Multimedia, Multimedia, Sub Multimedia, and Multimedia
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InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Human–robot interaction ,Embodiment ,Artificial Intelligence ,Human–computer interaction ,Child-robot interaction ,Electrical and Electronic Engineering ,Engagement ,Remote robot ,Bonding ,Social robot ,Relationship ,Computer Applications ,business.industry ,Diabetes ,Diary ,Robotics ,Human-Computer Interaction ,Adherence ,Task analysis ,Robot ,Personal experience ,Artificial intelligence ,InformationSystems_MISCELLANEOUS ,Human-robot interaction ,business ,Psychology ,Compliance - Abstract
Children with diabetes can benefit from keeping a diary, but seldom keep one. Within the European ALIZ-E project a robot companion is being developed that, among other things, will be able to support and motivate diabetic children to keep a diary. This paper discusses the study of a robot supporting the use of an online diary. Diabetic children kept an online diary for two weeks, both with and without remote support from the robot via webcam. The effect of the robot was studied on children’s use of the diary and their relationship with the robot. Results show that children shared significantly more personal experiences in their diaries when they were interacting with the robot. Furthermore, they greatly enjoyed working with the robot and came to see it as a helpful and supportive friend.Categories and Subject DescriptorsH.1.2 [User/Machine Systems]: Human factors; I.2.9 [Robotics]: Operator Interfaces; J.4 [Computer Applications]: Social and Behavioral Sciences.General TermsDesign, Experimentation, Human Factors, Verification.
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- 2014
8. Specifying and testing the design rationale of social robots for behavior change in children.
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Looije, Rosemarijn, Neerincx, Mark A., and Hindriks, Koen V.
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BEHAVIOR modification , *SOCIAL robots , *CHILD psychology , *TASK performance , *SELF-management (Psychology) , *USER-centered system design - Abstract
We are developing a social robot that helps children with diabetes Type 1 to acquire self-management skills and routines. There is a diversity of Behavior Change Techniques (BCTs) and guidelines that seem to be useful for the development of such support, but it is not yet clear how to work out the techniques into concrete robot support functions and behaviors. The situated Cognitive Engineering (sCE) methodology provides guidance for the design and evaluation of such functions and behaviors, but doesn’t provide a univocal specification method of the theoretical and empirical justification. This paper presents an extension of sCE: a formal template that describes the relations between support objectives, behavior change theory, design specifications and evaluation outcomes, called situated Design Rationale (sDR) and the method to get this. As test case, the European ALIZ-e project is used to instantiate this design rationale and to evaluate the usage. This case study showed that sDR provides concrete guidance (1) to derive robot functions and behaviors from the theory and (2) to designate the corresponding effects with evaluation instruments. Furthermore, it helps to establish an effective, incremental and iterative, design and evaluation process, by relating positive and negative evaluation outcomes to robot behaviors at the task and communication level. The proposed solution for explicating the design rationale makes it possible for others to understand the decisions made and thereby supports replicating experiments or reusing parts of the design rationale. [ABSTRACT FROM AUTHOR]
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- 2017
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9. A Remote Social Robot to Motivate and Support Diabetic Children in Keeping a Diary.
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van der Drift, Esther J. G., Beun, Robbert-Jan, Looije, Rosemarijn, Henkemans, Oliver A. Blanson, and Neerincx, Mark A.
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PEOPLE with diabetes ,ARTIFICIAL intelligence research ,ROBOTS ,ROBOTICS research ,HUMAN-robot interaction - Abstract
Children with diabetes can benefit from keeping a diary, but seldom keep one. Within the European ALIZ-E project a robot companion is being developed that, among other things, will be able to support and motivate diabetic children to keep a diary. This paper discusses the study of a robot supporting the use of an online diary. Diabetic children kept an online diary for two weeks, both with and without remote support from the robot via webcam. The effect of the robot was studied on children's use of the diary and their relationship with the robot. Results show that children shared significantly more personal experiences in their diaries when they were interacting with the robot. Furthermore, they greatly enjoyed working with the robot and came to see it as a helpful and supportive friend. [ABSTRACT FROM AUTHOR]
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- 2014
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10. Quality of Care Perceived by Older Patients and Caregivers in Integrated Care Pathways With Interviewing Assistance From a Social Robot: Noninferiority Randomized Controlled Trial.
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Boumans, Roel, Meulen, Fokke van, Aalst, William van, Albers, Joyce, Janssen, Marèse, Peters-Kop, Marieke, Waal, Getty Huisman - de, van de Poll, Alexandra, Hindriks, Koen, Neerincx, Mark, Rikkert, Marcel Olde, van Meulen, Fokke, van Aalst, William, Huisman-de Waal, Getty, and Olde Rikkert, Marcel
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SOCIAL robots ,OLDER patients ,FRAIL elderly ,CAREGIVERS ,MEDICAL personnel ,HOSPITAL care quality ,OLDER people ,MEDICAL quality control ,RESEARCH ,RESEARCH methodology ,MENTAL status examination ,EVALUATION research ,MEDICAL cooperation ,ROBOTICS ,COMPARATIVE studies ,RANDOMIZED controlled trials ,PSYCHOLOGY of caregivers ,INTEGRATED health care delivery ,STATISTICAL sampling - Abstract
Background: Society is facing a global shortage of 17 million health care workers, along with increasing health care demands from a growing number of older adults. Social robots are being considered as solutions to part of this problem.Objective: Our objective is to evaluate the quality of care perceived by patients and caregivers for an integrated care pathway in an outpatient clinic using a social robot for patient-reported outcome measure (PROM) interviews versus the currently used professional interviews.Methods: A multicenter, two-parallel-group, nonblinded, randomized controlled trial was used to test for noninferiority of the quality of care delivered through robot-assisted care. The randomization was performed using a computer-generated table. The setting consisted of two outpatient clinics, and the study took place from July to December 2019. Of 419 patients who visited the participating outpatient clinics, 110 older patients met the criteria for recruitment. Inclusion criteria were the ability to speak and read Dutch and being assisted by a participating health care professional. Exclusion criteria were serious hearing or vision problems, serious cognitive problems, and paranoia or similar psychiatric problems. The intervention consisted of a social robot conducting a 36-item PROM. As the main outcome measure, the customized Consumer Quality Index (CQI) was used, as reported by patients and caregivers for the outpatient pathway of care.Results: In total, 75 intermediately frail older patients were included in the study, randomly assigned to the intervention and control groups, and processed: 36 female (48%) and 39 male (52%); mean age 77.4 years (SD 7.3), range 60-91 years. There was no significant difference in the total patient CQI scores between the patients included in the robot-assisted care pathway (mean 9.27, SD 0.65, n=37) and those in the control group (mean 9.00, SD 0.70, n=38): P=.08, 95% CI -0.04 to 0.58. There was no significant difference in the total CQI scores between caregivers in the intervention group (mean 9.21, SD 0.76, n=30) and those in the control group (mean 9.09, SD 0.60, n=35): P=.47, 95% CI -0.21 to 0.46. No harm or unintended effects occurred.Conclusions: Geriatric patients and their informal caregivers valued robot-assisted and nonrobot-assisted care pathways equally.Trial Registration: ClinicalTrials.gov NCT03857789; https://clinicaltrials.gov/ct2/show/NCT03857789. [ABSTRACT FROM AUTHOR]- Published
- 2020
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11. Do You Have Pain? A Robot Who Cares.
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Boumans, Roel, van Meulen, Fokke, Hindriks, Koen, Neerincx, Mark, and Rikkert, Marcel Olde
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HUMAN-robot interaction ,MEDICAL robotics ,PAIN management ,WEARABLE technology ,PAIN perception - Abstract
Patient Reported Outcome Measures (PROMs) are a means of collecting information on the effectiveness of care delivered to patients as perceived by the patients themselves. A patient's pain level is a typical parameter only a patient him/herself can describe. It is an important measure for a person's quality of life. When a patient stays in a Dutch hospital, nursing staff needs to ask a patient for its pain level at least three times a day. Due to their work pressure, this requirement is regularly not met. A social robot available as a bed side companion for a patient during his hospital stay, might be able to ask the patient's pain level regularly. The video shows that this innovation in PROM data acquisition is feasible in older persons. [ABSTRACT FROM AUTHOR]
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- 2018
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