Search

Your search keyword '"Marsh, Tim"' showing total 52 results

Search Constraints

Start Over You searched for: Author "Marsh, Tim" Remove constraint Author: "Marsh, Tim" Topic serious games Remove constraint Topic: serious games
52 results on '"Marsh, Tim"'

Search Results

1. Between Game Mechanics and Immersive Storytelling: Design Using an Extended Activity Theory Framework

2. A Review of Indie Games for Serious Mental Health Game Design

3. Using Indie Games to Inform Serious Mental Health Games Design

4. Experimental Serious Games: Short Form Narrative in Augmented Reality Dioramas

5. Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities

6. Slow serious games, interactions and play: Designing for positive and serious experience and reflection.

7. Serious games continuum: Between games for purpose and experiential environments for purpose.

8. Using Multiplayer Online Games for Teaching Soft Skills in Higher Education

9. Designing CBT-Rich Stories for Serious Games

10. Participant Centred Framework to Support the Digital Transformation of Boardgames for Skill Development

11. Comparison of Serious Games with Established Strategy Games in the Context of Knowledge Transfer

12. Designing Analytic Serious Games: An Expert Affordance View on Privacy Decision-Making

13. Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame

14. Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems

15. Serious Games for Learning: A Quantitative Review of Literature

16. Theoretical Foundations and Evaluations of Serious Games for Learning Data Structures and Recursion: A Review

17. Become a Scrum Master: Immersive Virtual Reality Training to Learn Scrum Framework

18. Bridging the Cyber Security Skills Gap: Using Tabletop Exercises to Solve the CSSG Crisis

19. Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace

20. A Concept of a Training Environment for Police Using VR Game Technology

21. An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders

22. Making Serious Programming Games Adaptive

23. Development of a Wii Balance Board Array System for Exergames

24. Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models

25. A Review of Serious Games for Programming

26. Design of a BCI Controlled Serious Game for Concentration Training

27. GAP: A Game for Improving Awareness About Passwords

28. MiniColon; Teaching Kids Computational Thinking Using an Interactive Serious Game

29. Making Serious Games with Reusable Software Components

30. Smart Mobility, the Role of Mobile Games

31. 'Skipping the Baby Steps': The Importance of Teaching Practical Programming Before Programming Theory

32. PathoGenius: A Serious Game for Medical Courses

33. An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented Reality

34. Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool

35. None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region

36. VR Serious Game Design Based on Embodied Cognition Theory

37. Games for Mental and Moral Development of Youth: A Review of Empirical Studies

38. I-Interact: A Virtual Reality Serious Game for Eye Contact Improvement for Children with Social Impairment

39. A Platformer Serious Game with Dynamic Learning Contents

40. A Novel Serious Game for Trust-Related Data Collection in Supply Chains

41. Galaxy Shop: Projection-Based Numeracy Game for Teenagers with Down Syndrome

42. Crowdsourcing, Communities and Social Identities: Using Citizen Science to Combat Online Toxicity

43. A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game

44. The RAGE Software Asset Model and Metadata Model

45. Rhythmic Entrainment in Games

46. Choose Your Own Uni Adventure: An Orientation and Transition Game

47. Game Science or Games and Science? Towards an Epistemological Understanding of Use of Games in Scientific Fields

48. Exploring Emotion Representation to Support Dialogue in Police Training on Child Interviewing

49. Super Alpha: Arabic Alphabet Learning Serious Game for Children with Learning Disabilities

50. Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning

Catalog

Books, media, physical & digital resources