1. A preliminary study on the respiratory benefits of adaptive video gaming in individuals with cervical spinal cord injuries.
- Author
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Redepenning DH, Maddali S, Lefkovich E, Huss SA, and Cotton RJ
- Subjects
- Humans, Male, Female, Adult, Middle Aged, Young Adult, Cervical Vertebrae injuries, Surveys and Questionnaires, Spinal Cord Injuries rehabilitation, Video Games, Quality of Life, Cervical Cord injuries
- Abstract
Purpose: The purpose of this study was to collect preliminary data to assess whether participation in adaptive video gaming using a pneumatic sip-and-puff video game controller may provide respiratory or health benefits for individuals with cervical-level spinal cord injuries., Methods: A survey was anonymously distributed to potential participants and consisted of four sections: (1) General Information, (2) Gaming Habits, (3) Respiratory Quality of Life, and (4) Impact of Adaptive Video Gaming on Respiratory Health., Results: The study included 124 individuals with cervical-level spinal cord injuries. Participants had primarily positive self-rated health and good respiratory quality of life. Nearly half of the participants (47.6%) Agreed or Strongly Agreed that their breathing control has improved after using their sip-and-puff gaming controller and 45.2% Agreed or Strongly Agreed that their respiratory health has improved. Individuals who Agreed or Strongly Agreed that adaptive video gaming has improved their breathing control also reported a significantly higher level of exertion while gaming compared to those who did not Agree or Strongly Agree ( p = 0.00029)., Conclusions: It is possible that there are respiratory benefits of using sip-and-puff video game controllers for individuals with cervical spinal cord injuries. The benefits reported by users were found to be dependent on their level of exertion while playing video games. Further exploration in this area is needed due to the positive benefits reported by participants.
- Published
- 2024
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