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291 results on '"présence"'

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1. Immersion and the illusion of presence in virtual reality.

2. Being There in the Midst of the Story: How Immersive Journalism Affects Our Perceptions and Cognitions.

3. Virtual reality based executive function training in schools: The experience of primary school-aged children, teachers and training teaching assistants

4. Eliciting guilt in virtual reality games: interplay of self-attribution, presence, and morality

5. Virtual vs. real: exploring perceptual, cognitive and affective dimensions in design product experiences

6. The Influence of Presence Types on Learning Engagement in a MOOC: The Role of Autonomous Motivation and Grit

7. Examining the Mechanisms of Virtual Reality Tourism’s Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow

8. Empowering pro-environmental behavior in tourists through digital media: the influence of eco-guilt and empathy with nature

9. 'Like another human being in the room': a community case study of smart speakers to reduce loneliness in the oldest-old

10. Authenticity and presence: defining perceived quality in VR experiences

11. Conception And Implementation of an virtual Reality application for the evaluation of different types of commercially available haptic gloves

12. Greater usage and positive mood change for users of a dynamic VR app before and after the COVID-19 pandemic onset

13. Mining players’ experience in computer games: Immersion affects flow but not presence

14. Utilization of Presence Awareness in Trauma Therapy

15. How does interactive virtual reality enhance learning outcomes via emotional experiences? A structural equation modeling approach

16. In a dirty virtual room: exposure to an unpleasant odor increases the senses of presence, reality, and realism

17. Vection, Presence, and Motion Sickness in a Virtual Reality Driving Simulation

18. Self-Illusion: A Study on Cognition of Role-Playing in Immersive Virtual Environments.

19. The Formation Mechanism of Impulse Buying in Short Video Scenario: Perspectives From Presence and Customer Inspiration

20. The Distances of Presence: What Does It Mean to Be Online and Offline with Others?

21. Is Consciousness First in Virtual Reality?

22. Clinical Perspectives on the Notion of Presence

23. Assessing and Optimizing Socio-Moral Reasoning Skills: Findings From the MorALERT Serious Video Game

24. Assessment of virtual environments for alcohol Relapse Prevention in a less immersive and cost-effective setup: A qualitative study

25. Effects of Avatar player-similarity and player-construction on gaming performance

26. A Methodological Framework for Assessing Social Presence in Music Interactions in Virtual Reality

27. Inside Image: Technical Notes for Virtual Storytelling

29. Livestream Experiments: The Role of COVID-19, Agency, Presence, and Social Context in Facilitating Social Connectedness

30. Hazard Perception, Presence, and Simulation Sickness—A Comparison of Desktop and Head-Mounted Display for Driving Simulation

31. Wandering Minds and Aging Cells

32. The Use of Virtual Reality Alone Does Not Promote Training Performance (but Sense of Presence Does)

33. A Framework for the Testing and Validation of Simulated Environments in Experimentation and Training

34. Questionnaire Measures and Physiological Correlates of Presence: A Systematic Review

35. A subjective study of the presence experience phenomenon

36. "What's in a Name?": The Aesthetics of Proper Name and Diasporic Identity in Darwish and Said.

37. Egocentric Distance Perception: A Comparative Study Investigating Differences Between Real and Virtual Environments.

38. The relationship between interference control and sense of presence in virtual environments

39. Virtual skills training: the role of presence and agency

40. Experiencing poverty in an online simulation: Effects on players’ beliefs, attitudes and behaviors about poverty

41. A Mixed-Methods Approach Using Self-Report, Observational Time Series Data, and Content Analysis for Process Analysis of a Media Reception Phenomenon

42. Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

43. Causal Interactive Links Between Presence and Fear in Virtual Reality Height Exposure

44. Virtual memory palaces: immersion aids recall.

45. Back to Wonderland: Using Postural Sway Analysis in Addition to Embodiment and Presence Surveys for VR

46. Visuo-Gravitational Conflicts in Virtual Reality: The impact of repeated exposure

47. Visuo-Gravitational Conflicts in Virtual Reality

48. Presence in Virtual Reality: Does Attention Play a Role?

49. Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

50. Virtual Reality as an Emerging Methodology for Leadership Assessment and Training

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