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53 results on '"Young Sik Lee"'

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1. Development of the Korean Practice Parameter for Adult Attention-Deficit/Hyperactivity Disorder

2. Cognitive Developmental Trajectories in Adult ADHD Patients and Controls: A Comparative Study

3. The Revised Korean Practice Parameter for the Treatment of Attention-Deficit Hyperactivity Disorder (II) - Diagnosis and Assessment

4. The comparison of temperament and character between patients with internet gaming disorder and those with alcohol dependence

5. The Past Four Years Research Work of the Adult Attention-Deficit/Hyperactivity Disorder Special Interest Group in the Korean Academy of Child and Adolescent Psychiatry

6. Protective and risk factors for depressive mood and anxiety against occupational stress: examining temperament character and coping strategy among civil servants

7. Comparative study of the effects of bupropion and escitalopram on Internet gaming disorder

8. Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing

9. Effects that Faith Factor of Social Bonds Have on Cyber Bullying Phenomenon

11. Theta-phase gamma-amplitude coupling as a neurophysiological marker of attention deficit/hyperactivity disorder in children

12. Risk factors associated with online game addiction: A hierarchical model

13. Relationship between theta-phase gamma-amplitude coupling and attention-deficit/hyperactivity behavior in children

14. The utility of quantitative electroencephalography and Integrated Visual and Auditory Continuous Performance Test as auxiliary tools for the Attention Deficit Hyperactivity Disorder diagnosis

15. Visuospatial working memory assessment using a digital tablet in adolescents with attention deficit hyperactivity disorder

16. Efficacy and safety of atomoxetine hydrochloride in Korean adults with attention-deficit hyperactivity disorder

17. Combined cognitive behavioral therapy and bupropion for the treatment of problematic on-line game play in adolescents with major depressive disorder

18. Teachers' Recognition of Victims of School Bullying Using Data from the Adolescents' Mental Health and Problem Behavior Screening Questionnaire-II Standardization Study in Korea

19. Changes in brain activity in response to problem solving during the abstinence from online game play

20. The effect of family therapy on the changes in the severity of on-line game play and brain activity in adolescents with on-line game addiction

21. Victims of Bullying among Korean Adolescents: Prevalence and Association with Psychopathology Evaluated Using the Adolescent Mental Health and Problem Behavior Screening Questionnaire-II Standardization Study Data

22. Development of Parental Screening Questionnaire for Hidden Youth

23. 1.26 Effects of Serotonin Transporter Gene Variation on Impulsive Internet Game Play Mediated by the Default Mode and Salience Networks in Patients With MDD

24. The effect of methylphenidate on Internet video game play in children with attention-deficit/hyperactivity disorder

25. A preliminary study: novelty seeking, frontal executive function, and dopamine receptor (D2) TaqI A gene polymorphism in patients with methamphetamine dependence

26. Altered cingulate white matter connectivity in panic disorder patients

27. Social Network Analysis Reveals the Negative Effects of Attention-Deficit/Hyperactivity Disorder (ADHD) Symptoms on Friend-Based Student Networks

28. Changes of smoking behavior and serum adrenocorticotropic hormone, cortisol, prolactin, and endogenous opioids levels in nicotine dependence after naltrexone treatment

29. Association of aggressive behavior in Korean male schizophrenic patients with polymorphisms in the serotonin transporter promoter and catecholamine-O-methyltransferase genes

30. The association between panic disorder and the L/L genotype of catechol-O-methyltransferase

31. Alcohol urge and plasma β-endorphin change after alcohol challenge with naltrexone pretreatment in social drinkers

32. Diagnostic utility of quantitative EEG in un-medicated schizophrenia

33. Proton magnetic resonance spectroscopy (MRS) in on-line game addiction

34. Baduk (the Game of Go) Improved Cognitive Function and Brain Activity in Children with Attention Deficit Hyperactivity Disorder

35. Desynchronization of Theta-Phase Gamma-Amplitude Coupling during a Mental Arithmetic Task in Children with Attention Deficit/Hyperactivity Disorder

36. The Correlation between Clinical Symptoms, Serum Uric Acid Level and EEG in Patient with Bipolar I Disorder

37. A multicenter, randomized, double-blind, placebo-controlled study of aripiprazole in children and adolescents with Tourette's disorder

38. Substance abuse precedes Internet addiction

39. Dopamine genes and reward dependence in adolescents with excessive internet video game play

40. Quantitative electroencephalographic (qEEG) correlates of craving during virtual reality therapy in alcohol-dependent patients

41. Depression like characteristics of 5HTTLPR polymorphism and temperament in excessive internet users

42. Mirtazapine for patients with alcohol dependence and comorbid depressive disorders: a multicentre, open label study

43. Effects of catechol-O-methyltransferase Val158Met polymorphism on the cognitive stability and aggression in the first-onset schizophrenic patients

44. [Prediction on the negative outcomes of anger in female adolescents]

46. Characteristics Involved in Internet Addiction Tendency of Adult Males with Attention Deficit/Hyperactivity Disorder

47. Quantitative Electroencephalography Findings in Attention-Deficit Hyperactivity Disorder According to Korean DISC-IV

48. The Effect Internet Video Game on the Aggression in Individuals with Internet Game Play

49. The Effect of Depression, Anxiety, Self-Esteem, Temperament, and Character on Life Satisfaction in College Students

50. The Factors for the Aggression in Patients with On-Line Game Addiction : Behavioral Inhibition/Activation System and Comorbid Disease

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