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1. MOTIVATIVE MEANS FOR DEVELOPING OF FOREIGN LANGUAGE COMMUNICATIVE COMPETENCE OF PROSPECTIVE PROGRAMMERS

2. METHODS OF FORMATION OF PROFESSIONAL MOBILITY OF FUTURE TEACHER IN THE HIGH SCHOOL

3. COMMUNICATIVE COMPETENCES FORMATION IN THE TRAINING MANAGERS PROCESS

4. INTERACTIVE TEACHING METHODS IN TEACHING INTERNAL MEDICINE TO DENTAL STUDENTS

6. Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation.

7. Game Simulation of Organizational Conflicts with Due Regard for the Type of Temperament

9. IMPROVEMENT OF METHODICAL COMPETENCE OF MUSIC TEACHERS IN COMPREHENSIVE SECONDARY EDUCATION INSTITUTIONS

10. Pedagogical technology of students’ negotiation in emergencies competence development at penal system institutions

11. Ethical and Communicative Competence of Students: Ways of Formation and Development

12. Competence-oriented Tasks as a Means of Formation the Future Teacher’s Professional Activities

13. TECHNIQUES OF 'COMPETITIVE PAIRS' WHILE TRAINING DENTAL DOCTORS

14. Ambiente de aprendizagem e Jogos de empresas: a percepção dos discentes

15. The opportunities of interactive technologies for enhancing the self-actualization of non-linguistic students studying a foreign language (exemplified by business game)

16. Formation of readiness for professional mobility in senior high school students

17. Little Things Mean a Lot in Simulations

18. Business Games and Stock Market: An analysis of students’ learning in a Business Administration course

20. Socio-psychological bases of senior pupils' gaming activity - essential precondition of their self-knowledge

21. Introduction of interactive teaching methods in the doctors–dentists training

22. BUSINESS GAME AS A METHOD OF AN ACTIVE EDUCATION FOR THE 6 th YEAR STUDENTS IN THE «INTERNAL MEDICINE» DISCIPLINE STUDY (REVIEW OF THE LITERATURE AND OWN EXPERIENCE)

23. Do business games foster skills? A cross-cultural study from learners' views

24. GAME TECHNOLOGIES: THE ESSENCE, POSSIBILITIES OF WORKING WITH THE SERVICEMEN THE COMBATANTS

25. Debriefing’s Influence on Learning in Business Game: An Experimental Design

26. Boosting entrepreneurial intention of university students: Is a serious business game the key?

27. Development of pedagogical conditions of a future educator’s training to art and speech activities of preschoolers

28. A STUDY OF KURT LEWIN'S STYLES OF LEADERSHIP BY BUSINESS GAMES METHOD

30. ФОРМУВАННЯ ПРОФЕСІЙНОЇ КОМПЕТЕНТНОСТІ МАЙБУТНІХ УЧИТЕЛІВ ПОЧАТКОВОЇ ШКОЛИ ШЛЯХОМ ВИКОРИСТАННЯ ДИДАКТИЧНИХ ТА ДІЛОВИХ ІГОР

31. The development of soft skills among students during a business game

32. Adopción de juego de negocios desde la perspectiva del modelo de excelencia en gestión en cursos de MBA: Análisis de evaluaciones multicriterio por pares

33. The Strategic Management Practice in an Online Experiential Learning Laboratory

34. There Is Light and There Is Darkness: On the Temporal Dynamics of Cohesion, Coordination, and Performance in Business Teams

35. Creating and Testing a Game-Based Entrepreneurship Education Approach

36. USING THE METHOD OF PROJECTS AND BUSINESS GAMES IN TEACHING DISCIPLINES IN THE SPHERE OF CONFORMITY ASSESSMENT

38. Meta-subject competence development of future bachelors and specialists

39. Business simulation games with and without supervision: An analysis based on the TAM model

40. EDUCATIONAL GAME AS THE MODERN DIRECTION OF DEVELOPMENT OF ACTIVE LEARNING

41. 10 Years of Evaluation Research Into Gaming Simulation for German Entrepreneurship and a New Study on Its Long-Term Effects

42. Business game as a method of increasing the effectiveness of forming a foreign language communicative competence of students

43. A Practice Report on the Active Learning Using Business Game for the Teacher Training Students

44. A Business-Simulation Game to Teach How to Comprehend Financial Statements

45. Learning Efficacy Among Executives and Students of an Organizational Growth Game

47. The effect of competences on learning results an educational experience with a business simulator

48. Dominant valued reasons of future rehabilitology experts while studying of discipline «massotherapy»

49. МЕТОДОЛОГІЯ ПРОВЕДЕННЯ ЗАНЯТЬ ЛІКАРІВ-ІНТЕРНІВ ЗА ТЕМАТИКОЮ «ВІЛ-ІНФЕКЦІЯ» НА ОСНОВІ ІНТЕРАКТИВНИХ МЕТОДІВ НАВЧАННЯ

50. Group Gender Composition and Economic Decision-Making: Evidence from the Kallystée Business Game

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