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1. Supporting Distributed Learning through Immersive Learning Environments

2. Integrating Segmenting and Gamification Principles in the Design of Interactive Gamified Programming Assessments for Low Achievers

3. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

4. Reproducing Predictive Learning Analytics in CS1: Toward Generalizable and Explainable Models for Enhancing Student Retention

5. Productive Failure-Based Programming Course to Develop Computational Thinking and Creative Problem-Solving Skills in a Korean Elementary School

6. Active Learning Methodologies for Teaching Programming in Undergraduate Courses: A Systematic Mapping Study

7. Sustaining Undergraduate Students' Metacognitive Regulatory Actions during Online Flipped Programming Course

8. An Eye toward the Softer Side of CC2020 Computing Curricula: Professional, Legal, and Ethical Artificial Intelligence Issues

9. Student-Driven Programming Instruction: A Follow-Up Study

10. Video-Based Microlearning and the Impact on Programming Skills and Technology Acceptance

11. Correlation Analysis between Sub-Element of Technological Thinking Disposition and Computational Thinking of Gifted Students in South Korea

12. From Blocks to Text: Bridging Programming Misconceptions

13. Toward Artificial Intelligence-Human Paired Programming: A Review of the Educational Applications and Research on Artificial Intelligence Code-Generation Tools

14. Can Automated Feedback Improve Teachers' Uptake of Student Ideas? Evidence from a Randomized Controlled Trial in a Large-Scale Online Course

15. Hack It with EDUCHIC! Educational Hackathons and Interdisciplinary Challenges--Definitions, Principles, and Pedagogical Guidelines

16. A Framework Identifying Challenges & Solutions for High School Computing

17. Examining Mathematics Teachers' Creative Actions in Programming-Based Mathematical Activities

18. Adapting Video-Based Programming Instruction: An Empirical Study Using a Decision Tree Learning Model

19. Modularization for Mastery Learning in CS1: A 4-Year Action Research Study

20. Adopting Distributed Pair Programming as an Effective Team Learning Activity: A Systematic Review

21. Effect of Project-Based Arduino Robot Application on Trainee Teachers Computational Thinking in Robotics Programming Course

22. Evaluating Support Systems and Interface Efficiency in Hour of Code's Minecraft Adventurer

23. Debugging in Computational Thinking: A Meta-Analysis on the Effects of Interventions on Debugging Skills

24. Contextualization, Authenticity, and the Problem Description Effect

25. Investigating the Reliability of Aggregate Measurements of Learning Process Data: From Theory to Practice

26. Using Multimodal Learning Analytics to Understand Effects of Block-Based and Text-Based Modalities on Computer Programming

27. Transitioning from Introductory to Professional Programming in Secondary Education: Comparing Learners' Computational Thinking Skills, Behaviors, and Attitudes

28. A Learning Analytics Dashboard for Data-Driven Recommendations on Influences of Non-Cognitive Factors in Introductory Programming

29. Transfer of Responsibility from Scaffolding to Preservice Early Childhood Teachers Learning to Debug

30. Development of Learning Models in Web Programming Courses with Computer-Based Learning Tutorials

31. Determinant Factors of Distance Self-Learning Performance on Computer Programming Language Education -- A Concept Map Approach

32. Block-Based Versus Text-Based Programming: A Comparison of Learners' Programming Behaviors, Computational Thinking Skills and Attitudes toward Programming

33. Artificial Intelligence Learning Platform in a Visual Programming Environment: Exploring an Artificial Intelligence Learning Model

34. Instructing with Cognitive Apprenticeship Programming Learning System (CAPLS) for Novice Computer Science College Freshmen: An Exploration Study

35. Effects of a Peer Assessment-Based Scrum Project Learning System on Computer Programming's Learning Motivation, Collaboration, Communication, Critical Thinking, and Cognitive Load

36. The Effect of PDCA Cycle Strategy on Pupils' Tangible Programming Skills and Reflective Thinking

37. The Effect of Coding Education on Analytical Thinking of Gifted Students

38. Research Trends in Programming Education: A Systematic Review of the Articles Published between 2012-2020

39. Using Problem Similarity-and Order-Based Weighting to Model Learner Performance in Introductory Computer Science Problems

40. Analysis of Student Pair Teamwork Using GitHub Activities

41. Review of CSEDM Data and Introduction of Two Public CS1 Keystroke Datasets

42. A Systematic Analysis on Graduate Theses Published in the Field of Computer Programming in K-12 Education between 2018 and 2022

43. The Effect of Block Based Coding Education on the Students' Attitudes about the Secondary School Students' Computational Learning Skills and Coding Learning: Blocky Sample

44. Leveraging the Pied Piper Effect -- The Case of Teaching Programming to Sixth-Grade Students via Music

45. Identifying Plagiarised Programming Assignments with Detection Tool Consensus

46. Promoting Student Competencies in Informatics Education by Combining Semantic Waves and Algorithmic Thinking

47. Effectiveness of Gamification on the Community of Inquiry Development in Online Project-Based Programming Courses Conducted on Facebook

48. Coding Activities in IT Courses through the Lenses of IT Teachers

49. On the Use of Feedback in Learning Computer Programming by Novices: A Systematic Literature Mapping

50. Automatically Detecting Previous Programming Knowledge from Novice Programmer Code Compilation History

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