10 results on '"Chulvi, Vicente"'
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2. Analysis of parameters about useful life extension in 70 tools and methods related to eco‐design and circular economy.
- Author
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Royo, Marta, Chulvi, Vicente, Mulet, Elena, and Ruiz‐Pastor, Laura
- Subjects
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CIRCULAR economy , *SUSTAINABLE design , *WASTE products , *PRODUCT design , *CONCEPTUAL design , *INDUSTRIAL ecology - Abstract
One of the approaches followed by the circular economy (CE) to achieve sustainability through design is product life extension. Extending the life of products to make them useful for as long as possible is a means to reduce waste production and materials consumption, as well as the related impacts. For designers, conceptualizing products in a way that allows them to be used for longer is a challenge, and assessing how well they extend their lifespan can be helpful when it comes to choosing the best proposal. In this paper, 70 tools and methods related to eco‐design and circular economy are studied to determine how many of them consider parameters related to life extension and which can be applied in the early stages of design. The results of the analysis show that most of the existing tools and methods are applicable to developed products, and only a few of them take into account parameters related to extending the useful life. Of the 70 tools and methods, only 14 include some parameter related to life extension and are applicable to concepts. CE toolkit, Eco‐design PILOT, CE Designer, Circularity Assessment tool, Circularity Potential Indicator and Circular Design Tools take into consideration eight or more parameters to assess life extension in concepts. This will help designers select the most appropriate and will indicate the need for more complete tools to consider useful life extension in the early stages of design and thus enhance the selection of more sustainable products. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
3. Analysis of attachment factors in small household EEE: An opportunity toward the circular economy.
- Author
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Mulet, Elena, Chulvi, Vicente, and Royo, Marta
- Subjects
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CIRCULAR economy , *FACTOR analysis , *HOUSEHOLD appliances , *AGRICULTURAL extension work , *HOUSEHOLDS - Abstract
Despite the fact that one of the goals of the circular economy is that products can be used for as long as possible, existing data show that the number of years that small household appliances are used until they are replaced is not increasing and is even decreasing in some cases. This work focuses on product attachment as a strategy to slow down the replacement of the product and, consequently, to lengthen product life, thereby preventing psychological obsolescence. To this end, a representative sample of 70 small household appliances with attachment‐related characteristics was analyzed to identify which of the 38 attachment strategies listed in the emotional durability design nine tools they contain. As a result, the most frequently used strategies are "design for animacy," "design for variability and modularity," and "connection or community belonging." Furthermore, 13 of the 38 strategies do not appear in this type of product and the strategies vary to a greater or lesser extent depending on the type of appliance. Therefore, there is still a lot of room at the design level to exploit attachment in this type of product, which could be very useful for business models based on life extension services. Moreover, the method applied to search for products on the web and to assign attachment strategies can also be used for other sectors and products. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
4. Review of the use of guiding questions in the scope of design engineering
- Author
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Royo González, Marta, Chulvi, Vicente, Mulet, Elena, and Ruiz-Pastor, Laura
- Subjects
guiding questions ,metodologías de diseño ,diseño conceptual ,conceptual design ,product design ,design methodologies ,diseño de producto ,preguntas guiadas - Abstract
Comunicació presentada al 23rd International Congress on Project Management and Engineering. CIDIP 2019 (Málaga, 10-12 July 2019). Guiding Questions are used, among other possibilities, as a method for learn, evaluate and reach new ideas. Within the scope of Engineering Design, they allow driving the designer in the conceptual phase, and they are adequate for analysing a broad variety of aspects which are not usually considered in the early creative process. Guiding Questions help to frame hypothetical situations for product uses, both present and future ones, and also their interaction with the users. So, using them in the early phases of the development of the design process will help in a better adaptability of the product to new needs, in prolong their useful lifetime and, in conclusion, they help in increase the user satisfaction. In brief, this communication shows an analysis in depth of the different uses of guiding questions within the creative process in the product design framework. Las preguntas guiadas (Guiding Questions) se pueden utilizar como método de aprendizaje, evaluación y obtención de nuevas ideas. En el ámbito del Diseño, permiten conducir al diseñador en la fase conceptual y son la herramienta adecuada para analizar una gran variedad de aspectos no considerados inicialmente en el proceso creativo. Las preguntas guiadas ayudan a enmarcar hipotéticas situaciones del uso del producto, presentes o futuras, y de la interacción con el usuario, por lo que utilizarlas en fases iniciales del desarrollo del proceso de diseño nos ayudará a que el producto se adapte mejor a nuevas necesidades, a que alargue su vida útil y, en definitiva, contribuya a aumentar la satisfacción del usuario. Esta comunicación, por tanto, muestra un análisis en profundidad de los diferentes usos de las preguntas guiadas dentro del proceso creativo propio del ámbito del diseño de producto.
- Published
- 2019
5. Revisión de la utilización de las preguntas guiadas en el ámbito del diseño
- Author
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Royo González, Marta, Chulvi, Vicente, Mulet, Elena, and Ruiz-Pastor, Laura
- Subjects
guiding questions ,metodologías de diseño ,diseño conceptual ,conceptual design ,product design ,design methodologies ,diseño de producto ,preguntas guiadas - Abstract
Comunicació presentada al 23rd International Congress on Project Management and Engineering. CIDIP 2019 (Málaga, 10-12 July 2019). Guiding Questions are used, among other possibilities, as a method for learn, evaluate and reach new ideas. Within the scope of Engineering Design, they allow driving the designer in the conceptual phase, and they are adequate for analysing a broad variety of aspects which are not usually considered in the early creative process. Guiding Questions help to frame hypothetical situations for product uses, both present and future ones, and also their interaction with the users. So, using them in the early phases of the development of the design process will help in a better adaptability of the product to new needs, in prolong their useful lifetime and, in conclusion, they help in increase the user satisfaction. In brief, this communication shows an analysis in depth of the different uses of guiding questions within the creative process in the product design framework. Las preguntas guiadas (Guiding Questions) se pueden utilizar como método de aprendizaje, evaluación y obtención de nuevas ideas. En el ámbito del Diseño, permiten conducir al diseñador en la fase conceptual y son la herramienta adecuada para analizar una gran variedad de aspectos no considerados inicialmente en el proceso creativo. Las preguntas guiadas ayudan a enmarcar hipotéticas situaciones del uso del producto, presentes o futuras, y de la interacción con el usuario, por lo que utilizarlas en fases iniciales del desarrollo del proceso de diseño nos ayudará a que el producto se adapte mejor a nuevas necesidades, a que alargue su vida útil y, en definitiva, contribuya a aumentar la satisfacción del usuario. Esta comunicación, por tanto, muestra un análisis en profundidad de los diferentes usos de las preguntas guiadas dentro del proceso creativo propio del ámbito del diseño de producto.
- Published
- 2019
6. Participation in contests as teaching methodology for project-based learning in Bachelor’s Degree in Industrial Design and Product Development Engineering
- Author
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García-García, Carlos, Felip, Francisco, Chulvi, Vicente, Royo González, Marta, and Ruiz-Pastor, Laura
- Subjects
teaching methodology ,aprendizaje basado en proyectos ,Diseño de producto ,metodología docente ,Project-based learning ,Product design - Abstract
Comunicación presentada en XXI Congreso Internacional de Dirección e Ingeniería de Proyectos, celebrado en Cádiz del 12 al 14 de julio de 2017 / Proceedings from the 21st International Congress on Project Management and Engineering (Cádiz, July 2017) El aprendizaje basado en proyectos es una metodología docente muy empleada hoy en día en la enseñanza en ingeniería por su capacidad para facilitar la adquisición de competencias, tales como la capacidad de investigación, toma de decisiones, trabajo en equipo, autodesarrollo, etc. Para ello, la elección de un proyecto que sea capaz de motivar suficientemente al alumnado se convierte en un punto clave, puesto que cuanto mayor sea la motivación del alumno para realizar bien un proyecto, mayor será su implicación y, por tanto, su aprendizaje. En el grado de Ingeniería en Diseño Industrial y Desarrollo de Producto de la Universitat Jaume I de Castellón se lleva empleando, en varias asignaturas y desde hace unos años, la participación en concursos como metodología docente para la enseñanza basada en proyectos. El presente artículo muestra un estudio basado en la experiencia en estas asignaturas sobre las ventajas que presenta este tipo de recurso docente. Project-based learning is a teaching methodology used today in enginnering education for its capacity to facilitate the acquisition of competences, such as the ability to research, decisionmaking, teamwork, self-development, etc. To do this, choosing a project that is able to sufficiently motivate students becomes a key point, since the higher the student's motivation to perform well a project, the greater their involvement and, therefore, their learning will be. The Bachelor’s Degree in Industrial Design and Product Development Engineering of the Universitat Jaume I of Castellón is using, in several subjects and from a few years ago, the participation in contests as teaching methodology for the project based learning. This paper shows a study based on the experience in these subjects on the advantages of this type of teaching resource
- Published
- 2017
7. Participación en concursos como metodología para la enseñanza basada en proyectos en Ingeniería en Diseño Industrial y Desarrollo de Productos
- Author
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García-García, Carlos, Felip, Francisco, Chulvi, Vicente, Royo González, Marta, and Ruiz-Pastor, Laura
- Subjects
teaching methodology ,aprendizaje basado en proyectos ,Diseño de producto ,metodología docente ,Project-based learning ,Product design - Abstract
Comunicación presentada en XXI Congreso Internacional de Dirección e Ingeniería de Proyectos, celebrado en Cádiz del 12 al 14 de julio de 2017 / Proceedings from the 21st International Congress on Project Management and Engineering (Cádiz, July 2017) El aprendizaje basado en proyectos es una metodología docente muy empleada hoy en día en la enseñanza en ingeniería por su capacidad para facilitar la adquisición de competencias, tales como la capacidad de investigación, toma de decisiones, trabajo en equipo, autodesarrollo, etc. Para ello, la elección de un proyecto que sea capaz de motivar suficientemente al alumnado se convierte en un punto clave, puesto que cuanto mayor sea la motivación del alumno para realizar bien un proyecto, mayor será su implicación y, por tanto, su aprendizaje. En el grado de Ingeniería en Diseño Industrial y Desarrollo de Producto de la Universitat Jaume I de Castellón se lleva empleando, en varias asignaturas y desde hace unos años, la participación en concursos como metodología docente para la enseñanza basada en proyectos. El presente artículo muestra un estudio basado en la experiencia en estas asignaturas sobre las ventajas que presenta este tipo de recurso docente. Project-based learning is a teaching methodology used today in enginnering education for its capacity to facilitate the acquisition of competences, such as the ability to research, decisionmaking, teamwork, self-development, etc. To do this, choosing a project that is able to sufficiently motivate students becomes a key point, since the higher the student's motivation to perform well a project, the greater their involvement and, therefore, their learning will be. The Bachelor’s Degree in Industrial Design and Product Development Engineering of the Universitat Jaume I of Castellón is using, in several subjects and from a few years ago, the participation in contests as teaching methodology for the project based learning. This paper shows a study based on the experience in these subjects on the advantages of this type of teaching resource
- Published
- 2017
8. Medida de la creatividad en productos: Métricas y objetividad.
- Author
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Chulvi, Vicente, Mulet, Elena, and González-Cruz, María Carmen
- Subjects
PRODUCT design ,ORGANIZATIONAL performance ,EVALUATORS ,BUSINESS enterprises ,CREATIVE ability in technology ,QUESTIONNAIRES ,NUMERICAL analysis - Abstract
Copyright of DYNA - Ingeniería e Industria is the property of Publicaciones Dyna SL and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2012
- Full Text
- View/download PDF
9. A metric for evaluating novelty and circularity as a whole in conceptual design proposals.
- Author
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Ruiz-Pastor, Laura, Chulvi, Vicente, Mulet, Elena, and Royo, Marta
- Subjects
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CONCEPTUAL design , *PRODUCT life cycle , *PRODUCT design , *NEW product development , *RAW materials - Abstract
Product design is one of the most important factors to introduce the circular economy model. In this discipline, the decisions made influence the whole life cycle of the product, since the raw material obtaining to the end of life of the product. Product engineering uses resources, both technical and material to create products. In this way, among all stages that product design encompasses, most relevant and significant decisions are taken during the conceptual stage, when changes can more easily be introduced. On the other hand, creativity plays an important role in introducing new features in products (as circularity is) in a new way. To implement in a proper manner these new functionalities in the products the concepts have to be evaluated. There are methods for assessing novelty and for assessing circularity, but in the case of circularity they are focused on products that have already been developed. Moreover, these methods do not assess circularity in a holistic way, as they only cover some of the aspects that the circular economy encompasses. This work intends to fill the gap that currently exists in the tools for evaluating product concepts by designing a metric, CN_Con, that measures the circularity and the novelty of conceptual proposals as a whole. The metric works according the product functions and analysing the novelty, the strategies for durability and for extending the useful life of the product that the concepts use. It also assesses the raw material and the end of life of the materials with which the concepts are designed. The development of CN_Con will help to implement the circular economy paradigm while encouraging creative design solutions. • Product design is one of the most important factors to introduce circular economy. • Creativity plays an important role in introducing features in products in a new way. • To implement circular features in products the concepts have to be evaluated. • CN_Con, a metric jointly measuring concepts circularity and novelty has been set up. • CN_Con will help to implement circular economy while encouraging creative designs. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
10. Effect of the application of circularity requirements as guided questions on the creativity and the circularity of the design outcomes.
- Author
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Ruiz-Pastor, Laura, Mulet, Elena, Chulvi, Vicente, and Royo, Marta
- Subjects
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CONCEPTUAL design , *CREATIVE ability , *ENGINEERING design , *PRODUCT design , *TECHNICAL specifications - Abstract
Implementation of the circular economy is beginning to become a reality and the early stages of product design are crucial for a proper adoption of the circular model. However, several studies claim that sustainability requirements usually decrease creativity. Therefore, it is necessary to help designers to think in a more circular manner and, at the same time, not compromising the creativity. In this research, we study if creativity and circularity of the design outcomes change depending on whether circular requirements are applied as guided questions during the idea generation. For this purpose, an experiment has been carried out in which 20 engineering design students' teams propose a novel idea for a product. Half of the teams received some circular economy requirements in the form of explicit guided questions, while the other half did not. The novelty, usefulness and feasibility of the design outcomes are assessed to measure creativity. Circularity is determined by accounting the number of items to slow, close and narrow loops at each design proposal. The results indicate that explicitly introducing guided questions leads to no significant differences in creativity or circularity. However, it does lead to more dispersed circularity results. So, applying circular requirements explicitly in the form of guided questions does not worse creativity in comparison to when these requirements are implicit. This work offers new results on the effect of circular requirements in the generation of ideas. These findings are useful for the management of design teams in companies and also for design teaching. • It's necessary to introduce circular economy into creative product design. • Designers need guidance to introduce circularity in the conceptual design stage. • The type of guidance may vary circularity and creativity of the design outcomes. • In the fulfilled experience, the requirements were implicit or by guided questions. • Results point to differences in creativity and circularity results provided. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
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