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1. Optimization of Touch Active Area Size Based on Click Position Bias in Older Adults’ Touchscreen Interaction

2. Human Aspects of Gerontechnology: Comprehensive Analysis of 2015–2023 ITAP Conference Papers

4. Cute Signs or Aposematic Signs? An ERP Study on Older Adults’ Perception of Fall Prevention Signs

5. Too Smart to Make a Phone Call: A Focus Group Study on the Use of Smartphones Among Older Adults

10. Understanding Older Adults’ Vulnerability and Reactions to Telecommunication Fraud: The Effects of Personality and Cognition

11. Trends in the Decline in Gait and Motor Ability of Older Adults: A Case Study Based on SHARE Data

13. Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu

14. Handwriting on Touch Screens through Fingers and Stylus: Investigating the Optimal Size of the Input Box for Younger and Older Adults.

15. How to Help Older Adults Learn Smartphone Applications? A Case Study of Instructional Design for Video Training

16. Effect of Icon Amount and Visual Density on Usability of Smartwatches

17. Impact of Website Complexity and Task Complexity on Older Adult’s Cognitive Workload on Mobile Devices

18. Older Adults’ Usage of Web Pages: Investigating Effects of Information Structure on Performance

19. Why It is Easier to Slay a Dragon Than to Kill a Myth About Older People’s Smartphone Use

20. A Qualitative Study of Older Adults’ Acceptance of New Functions on Smart Phones and Tablets

21. Intrinsic Capacity to Predict Future Adverse Health Outcomes in Older Adults: A Scoping Review.

22. Methodological strategies to understand smartphone practices for social connectedness in later life

23. The Influence of Privacy on the Acceptance of Technologies for Assisted Living

24. Designing an Online Escape Game for Older Adults: The Implications of Playability Testing Sessions with a Variety of Dutch Players

25. The Impact of the Relationship and Family Status in Retirement Age on Women’s Incorporation of Technical Devices in Their Everyday Life

26. Lack of Development and Usability Descriptions in Evaluation Reports on Online Health Information Tools for Older Patients

27. Older adults’ use of smart phones: an investigation of the factors influencing the acceptance of new functions.

28. A Case of Designing a Game to Support Older Adults in a Community Setting: Implications for Supporting Active Togetherness

29. Technology for Prolonged Independent Life – A Pilot Study

30. Designing Autonomous Vehicle Interactions for a Super-Aged Society: A Formative Study

31. Research on Older Adults’ Interaction with E-Health Interface Based on Explainable Artificial Intelligence

32. Attitudes and Use of Health Information and Communication Technology Among Older Adults’ in Iceland - Changes from 2019 to 2022

33. An Exploration of Engagement and Collaboration Between Healthcare Professionals and Older Adults with Multimorbidity Using a Digital Health Platform

34. Exploring User Preferences and Acceptance of Digital Art Therapy Among Older Chinese Adults with Mild Cognitive Impairment

35. Enhancing Older Adults’ Motivation for Social Interaction: Exploring Design Principles of Social Media Mobile Applications Through a Self-Determination Theory (SDT) Approach

36. Understanding the Behavior of Older Adults’ Social Media Platform-Swinging in the Philippines

37. The Impact of Pre-pandemic ICT Use on COVID-19 Vaccination and Recovery Among Oldest-Old in Abbiategrasso

38. Game-Based Solutions for Impacting Digital Competences in Aged Populations: Insights from an Empathetic Workshop

39. Activities to Encourage Older Adults’ Skills in the Use of Digital Technologies on the Example of Multigenerational Houses in Germany

40. Constructing a Multi-dimensional Social Compensation Design Scale for Older People Within the Framework of Social Media for Smart Homes

41. Development and Evaluation of Embodied Metaphors for Exergame Design: Considering Older Adults’ Bodily Experiences and Individual Perceptions

42. Older Adults’ Engagement with Short Video Applications During the COVID-19 Pandemic: Perceived Affordances and Constraints

43. Augmented Reality (AR) Application Superimposing the Falling Risks of Older Adults in Residential Settings and Coping Strategies: Building an Image-Based Scene Detection Model

44. When Seniors Meet Digital: An Investigation on the Antecedents and Consequences of Smartphone Dependence Among Urban Older Adults

45. Engagement and Addiction Dilemma Among Older Adults in Short Video Applications: Socio-technical and Self-control Perspectives

46. StoryLens: Personalizing News Recommendations for Older Adults with Their Life Stories

47. Effects of Older Adults’ Subjective Health Literacy on Health-Oriented Usage Intention of WeChat: Based on Social Media Affordances

48. 'I Simply Accept the Terms and Conditions so that I Can Use an App at All': Smartphone Use and Privacy Among Older Adults in Switzerland

49. Learning Processes of Touchscreen Gesture Interaction in Older Adults and Children

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