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860 results on '"Price of stability"'

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1. Stochastic Approximation for Estimating the Price of Stability in Stochastic Nash Games.

2. Analyzing Game Theory Applications in a Layered Perspective for a Non-cooperative Environment with the Existence of Nash Equilibria in Various Fields of Research

3. Approximation and Convergence of Large Atomic Congestion Games.

4. Project games.

6. SD-WAN as Interdomain Network

7. SD-WAN as Multi-Domain Network

8. Ride the Lightning: The Game Theory of Payment Channels

9. The Buck-Passing Game.

10. Game-Theoretic Power and Rate Control in IEEE 802.11 p Wireless Networks.

12. Game Theory for Vertical Handoff Decisions in Heterogeneous Wireless Networks: A Tutorial

13. On approximate pure Nash equilibria in weighted congestion games with polynomial latencies.

14. On the price of stability of some simple graph-based hedonic games.

15. Efficient Black-Box Reductions for Separable Cost Sharing.

16. The efficiency of Nash equilibria in the load balancing game with a randomizing scheduler.

17. The price of stability for undirected broadcast network design with fair cost allocation is constant.

18. 基于拥塞博弈的多无人机自主侦察任务规划.

19. Stable outcomes in modified fractional hedonic games.

20. Dynamic user preference based group vertical handoffs in heterogeneous wireless networks: a non-cooperative game approach.

21. Price of anarchy and price of stability in multi-agent project scheduling.

22. Additively Separable Hedonic Games with Social Context

23. A CHARACTERIZATION OF UNDIRECTED GRAPHS ADMITTING OPTIMAL COST SHARES.

24. THE PRICE OF STABILITY OF WEIGHTED CONGESTION GAMES.

25. Multistage interval scheduling games.

26. Implementation of optimal schedules in outsourcing with identical suppliers.

27. Strategic Pricing in Next-Hop Routing with Elastic Demands

28. Improved bounds on equilibria solutions in the network design game.

29. Opinion formation games with dynamic social influences.

30. On discrete preferences and coordination.

31. On Fair Cost Facility Location Games with Non-singleton Players.

32. Graphical Congestion Games

33. Congestion games with priority-based scheduling.

34. On the price of stability of some simple graph-based hedonic games

35. A NonCooperative Approach to Cost Allocation in Joint Replenishment.

36. Coordination games on graphs.

37. Network Movement Games.

38. The efficiency of Nash equilibria in the load balancing game with a randomizing scheduler

39. Equilibria in Doodle polls under three tie-breaking rules

40. On pure-strategy Nash equilibria in price-quantity games

41. Efficiency and inefficiency of Nash equilibrium for scheduling games on batching-machines with activation cost.

42. Profit Sharing with Thresholds and Non-monotone Player Utilities.

43. Capacitated network design games with weighted players.

44. Multi-player flow games

45. Rare Nash Equilibria and the Price of Anarchy in Large Static Games

46. Implementation of optimal schedules in outsourcing with identical suppliers

47. Inefficiency of equilibria for scheduling game with machine activation costs.

48. Capacitated Network Design Games.

49. Scheduling games on uniform machines with activation cost.

50. The ring design game with fair cost allocation.

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