50 results on '"Altman, Eitan"'
Search Results
2. Routing on a Ring Network
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Burra, Ramya, Singh, Chandramani, Kuri, Joy, Altman, Eitan, Chlamtac, Imrich, Series Editor, Song, Ju Bin, editor, Li, Husheng, editor, and Coupechoux, Marceau, editor
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- 2019
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3. Paradoxes in a Multi-criteria Routing Game
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Boukoftane, Amina, Altman, Eitan, Haddad, Majed, Oukid, Nadia, Akan, Ozgur, Series editor, Bellavista, Paolo, Series editor, Cao, Jiannong, Series editor, Coulson, Geoffrey, Series editor, Dressler, Falko, Series editor, Ferrari, Domenico, Series editor, Gerla, Mario, Series editor, Kobayashi, Hisashi, Series editor, Palazzo, Sergio, Series editor, Sahni, Sartaj, Series editor, Shen, Xuemin Sherman, Series editor, Stan, Mircea, Series editor, Xiaohua, Jia, Series editor, Zomaya, Albert Y., Series editor, Duan, Lingjie, editor, Sanjab, Anibal, editor, Li, Husheng, editor, Chen, Xu, editor, Materassi, Donatello, editor, and Elazouzi, Rachid, editor
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- 2017
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4. Routing Game on the Line: The Case of Multi-players
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Karouit, Abdelillah, Haddad, Majed, Altman, Eitan, Lmater, Moulay Abdellatif, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Sabir, Essaid, editor, García Armada, Ana, editor, Ghogho, Mounir, editor, and Debbah, Mérouane, editor
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- 2017
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5. Individual Equilibrium and Learning in Processor Sharing Systems
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Altman, Eitan and Shimkin, Nahum
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- 1998
6. Pricing Models for Digital Renting Platforms
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Krishnan K. S., Ashok, Perlaza, Samir, Altman, Eitan, Network Engineering and Operations (NEO ), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Department of Electrical and Computer Engineering [Princeton] (ECE), Princeton University, Laboratoire de Géométrie Algébrique et Applications à la Théorie de l'Information (GAATI), Université de la Polynésie Française (UPF), Laboratoire Informatique d'Avignon (LIA), and Avignon Université (AU)-Centre d'Enseignement et de Recherche en Informatique - CERI
- Subjects
pricing platforms Airbnb Nash equilibrium Shapley value ,platforms ,pricing ,Shapley value ,Airbnb ,[INFO.INFO-RO]Computer Science [cs]/Operations Research [cs.RO] ,Nash equilibrium - Abstract
International audience; This paper considers different pricing models for a platform based rental system, such as Airbnb. A linear model is assumed for the demand response to price, and existence and uniqueness conditions for Nash equilibria are obtained. The Stackelberg equilibrium prices for the game are also obtained, and an iterative scheme is provided, which converges to the Nash equilibrium. Different cooperative pricing schemes are studied, and splitting of revenues based on the Shapley value is discussed. It is shown that a division of revenue based on the Shapley value gives a revenue to the platform proportional to its control of the market. The demand response function is modified to include user response to quality of service. It is shown that when the cost to provide quality of service is low, both renter and the platform will agree to maximize the quality of service. However, if this cost is high, they may not always be able to agree on what quality of service to provide.
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- 2023
7. Transmission Power Control Game with SINR as Objective Function
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Altman, Eitan, Avrachenkov, Konstantin, Garnaev, Andrey, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Altman, Eitan, editor, and Chaintreau, Augustin, editor
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- 2009
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8. Dynamic Hawk and Dove Games within Flocks of Birds
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Altman, Eitan, Gaillard, Julien, Haddad, Majed, Wiecek, Piotr, Akan, Ozgur, Series editor, Bellavista, Paolo, Series editor, Cao, Jiannong, Series editor, Dressler, Falko, Series editor, Ferrari, Domenico, Series editor, Gerla, Mario, Series editor, Kobayashi, Hisashi, Series editor, Palazzo, Sergio, Series editor, Sahni, Sartaj, Series editor, Shen, Xuemin (Sherman), Series editor, Stan, Mircea, Series editor, Xiaohua, Jia, Series editor, Zomaya, Albert, Series editor, Coulson, Geoffrey, Series editor, Hart, Emma, editor, Timmis, Jon, editor, Mitchell, Paul, editor, Nakamo, Takadash, editor, and Dabiri, Foad, editor
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- 2012
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9. Spatio-temporal Control for Dynamic Routing Games
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Hanawal, Manjesh Kumar, Altman, Eitan, El-Azouzi, Rachid, Prabhu, Balakrishna J., Akan, Ozgur, Series editor, Bellavista, Paolo, Series editor, Cao, Jiannong, Series editor, Dressler, Falko, Series editor, Ferrari, Domenico, Series editor, Gerla, Mario, Series editor, Kobayashi, Hisashi, Series editor, Palazzo, Sergio, Series editor, Sahni, Sartaj, Series editor, Shen, Xuemin (Sherman), Series editor, Stan, Mircea, Series editor, Xiaohua, Jia, Series editor, Zomaya, Albert, Series editor, Coulson, Geoffrey, Series editor, Jain, Rahul, editor, and Kannan, Rajgopal, editor
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- 2012
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10. Network Non-neutrality Debate: An Economic Analysis
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Altman, Eitan, Legout, Arnaud, Xu, Yuedong, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Domingo-Pascual, Jordi, editor, Manzoni, Pietro, editor, Palazzo, Sergio, editor, Pont, Ana, editor, and Scoglio, Caterina, editor
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- 2011
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11. Alpha-Fair Resource Allocation under Incomplete Information and Presence of a Jammer
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Altman, Eitan, Avrachenkov, Konstantin, Garnaev, Andrey, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Núñez-Queija, Rudesindo, editor, and Resing, Jacques, editor
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- 2009
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12. A Jamming Game in Wireless Networks with Transmission Cost
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Altman, Eitan, Avrachenkov, Konstantin, Garnaev, Andrey, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Chahed, Tijani, editor, and Tuffin, Bruno, editor
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- 2007
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13. Correlated Equilibrium in Access Control for Wireless Communications
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Altman, Eitan, Bonneau, Nicolas, Debbah, Mérouane, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Dough, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Boavida, Fernando, editor, Plagemann, Thomas, editor, Stiller, Burkhard, editor, Westphal, Cedric, editor, and Monteiro, Edmundo, editor
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- 2006
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14. Generalising diagonal strict concavity property for uniqueness of Nash equilibrium
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Altman, Eitan, Hanawal, Manjesh Kumar, and Sundaresan, Rajesh
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- 2016
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15. Applications of Dynamic Games in Queues
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Altman, Eitan, Başar, Tamer, editor, Bernhard, Pierre, editor, Falcone, Maurizio, editor, Filar, Jerzy, editor, Haurie, Alain, editor, Melikyan, Arik A., editor, Nowak, Andrzej S., editor, Petrosjan, Leo, editor, Rapaport, Alain, editor, Shina, Josef, editor, and Szajowski, Krzysztof, editor
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- 2005
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16. Combined Competitive Flow Control and Routing in Networks with Hard Side Constraints
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El Azouzi, Rachid, El Kamili, Mohamed, Altman, Eitan, Abbad, Mohammed, Başar, Tamer, Boukas, El Kébir, editor, and Malhamé, Roland P., editor
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- 2005
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17. Braess Paradox and Properties of Wardrop Equilibrium in Some Multiservice Networks
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El Azouzi, Rachid, Altman, Eitan, Pourtallier, Odile, Haurie, Alain, editor, and Zaccour, Georges, editor
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- 2005
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18. Pricing Differentiated Services: A Game-Theoretic Approach
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Altman, Eitan, Barman, Dhiman, Azouzi, Rachid El, Ros, David, Tuffin, Bruno, Goos, Gerhard, editor, Hartmanis, Juris, editor, van Leeuwen, Jan, editor, Mitrou, Nikolas, editor, Kontovasilis, Kimon, editor, Rouskas, George N., editor, Iliadis, Ilias, editor, and Merakos, Lazaros, editor
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- 2004
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19. Constrained Markov Games: Nash Equilibria
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Altman, Eitan, Shwartz, Adam, Başar, Tamer, editor, Filar, Jerzy A., editor, Gaitsgory, Vladimir, editor, and Mizukami, Koichi, editor
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- 2000
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20. Nash equilibrium based fairness
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Kameda, Hisao, Altman, Eitan, Touati, Corinne, and Legrand, Arnaud
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- 2012
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21. Fair Scheduling in Cellular Systems in the Presence of Noncooperative Mobiles
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Rachid El-Azouzi, Veeraruna Kavitha, Rajesh Sundaresan, Altman Eitan, Models for the performance analysis and the control of networks (MAESTRO), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Laboratoire Informatique d'Avignon (LIA), Avignon Université (AU)-Centre d'Enseignement et de Recherche en Informatique - CERI, Department of Electrical Communication Engineering [Bangalore] (ECE), Indian Institute of Science, Indian Institute of Technology Bombay (IIT Bombay), Department of Electrical Communication Engineering [Bangalore] (ECE department), and Indian Institute of Science [Bangalore] (IISc Bangalore)
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Fairness ,Computer Networks and Communications ,Computer science ,Distributed computing ,[SCCO.COMP]Cognitive science/Computer science ,Computer security ,computer.software_genre ,Scheduling (computing) ,[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI] ,symbols.namesake ,Base station ,Robustness (computer science) ,Channel Quality Indicator ,Telecommunications link ,ACM: C.: Computer Systems Organization/C.2: COMPUTER-COMMUNICATION NETWORKS/C.2.1: Network Architecture and Design/C.2.1.10: Wireless communication ,Wireless ,Electrical and Electronic Engineering ,Incentive Compatibility ,Wireless Networks ,[INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,Channel allocation schemes ,Scheduling ,business.industry ,Truth Revelation ,Computer Science Applications ,Electrical Communication Engineering ,Nash equilibrium ,Incentive compatibility ,ACM: C.: Computer Systems Organization/C.2: COMPUTER-COMMUNICATION NETWORKS/C.2.5: Local and Wide-Area Networks ,symbols ,Signaling Game ,Resource allocation ,Mobile telephony ,Signaling game ,business ,Game theory ,computer ,Algorithms ,Software ,ACM: C.: Computer Systems Organization/C.2: COMPUTER-COMMUNICATION NETWORKS/C.2.1: Network Architecture and Design/C.2.1.1: Centralized networks ,Computer network - Abstract
International audience; We consider the problem of 'fair' scheduling the resources to one of the many mobile stations by a centrally controlled base station (BS). The BS is the only entity taking decisions in this framework based on truthful information from the mobiles on their radio channel. We study the well-known family of parametric -fair scheduling problems from a gametheoretic perspective in which some of the mobiles may be noncooperative. We first show that if the BS is unaware of the noncooperative behavior from the mobiles, the noncooperative mobiles become successful in snatching the resources from the other cooperative mobiles, resulting in unfair allocations. If the BS is aware of the noncooperative mobiles, a new game arises with BS as an additional player. It can then do better by neglecting the signals from the noncooperative mobiles. The BS, however, becomes successful in eliciting the truthful signals from the mobiles only when it uses additional information (signal statistics). This new policy along with the truthful signals from mobiles forms a Nash Equilibrium (NE) which we call a Truth Revealing Equilibrium. Finally, we propose new iterative algorithms to implement fair scheduling policies that robustify the otherwise non-robust (in presence of noncooperation) fair scheduling algorithms.
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- 2014
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22. Designing virus-resistant networks: A game-formation approach
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Trajanovski, S., Kuipers, F.A., Hayel, Yezekael, Altman, Eitan, Van Mieghem, P.F.A., Ohta, Y., Sampei, M., Astolfi, A., Altman, Eitan, Dynamics and COevolution in Multi Level Strategic iNteraction GAmeS - CONGAS - - ICT2012-10-01 - 2015-09-30 - 317672 - VALID, Department of Electrical Engineering, Mathematics and Computer Science [Delft], Delft University of Technology (TU Delft), Laboratoire Informatique d'Avignon (LIA), Avignon Université (AU)-Centre d'Enseignement et de Recherche en Informatique - CERI, Models for the performance analysis and the control of networks (MAESTRO), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), and European Project: 317672,ICT,FP7-ICT-2011-8,CONGAS(2012)
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TheoryofComputation_MISCELLANEOUS ,Computer Science::Computer Science and Game Theory ,Network topology ,[INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,Computer science ,Distributed computing ,Viruses (medical) ,Stability analysis ,TheoryofComputation_GENERAL ,Star (graph theory) ,Nash equilibrium ,Network planning and design ,symbols.namesake ,Path (graph theory) ,Price of anarchy ,symbols ,Security ,[INFO.INFO-GT] Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,Path graph ,Peer-to-peer computing ,Price of stability ,Games - Abstract
Forming, in a decentralized fashion, an optimal network topology while balancing multiple, possibly conflicting objectives like cost, high performance, security and resiliency to viruses is a challenging endeavor. In this paper, we take a game-formation approach to network design where each player, for instance an autonomous system in the Internet, aims to collectively minimize the cost of installing links, of protecting against viruses, and of assuring connectivity. In the game, minimizing virus risk as well as connectivity costs results in sparse graphs. We show that the Nash Equilibria are trees that, according to the Price of Anarchy (PoA), are close to the global optimum, while the worst-case Nash Equilibrium and the global optimum may significantly differ for small infection rate and link installation cost. Moreover, the types of trees, in both the Nash Equilibria and the optimal solution, depend on the virus infection rate, which provides new insights into how viruses spread: for high infection rate τ, the path graph is the worst- and the star graph is the best-case Nash Equilibrium. However, for small and intermediate values of τ, trees different from the path and star graphs may be optimal.
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- 2015
23. On The Robustness of Price-Anticipating Kelly Mechanism.
- Author
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Xu, Yuedong, Xiao, Zhujun, Ni, Tianyu, Wang, Jessie Hui, Wang, Xin, and Altman, Eitan
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WILLINGNESS to pay ,TELECOMMUNICATION systems ,COMPUTER systems ,STRATEGIC communication ,KEY performance indicators (Management) - Abstract
The price-anticipating Kelly mechanism (PAKM) is one of the most extensively used strategies to allocate divisible resources for strategic users in communication networks and computing systems. The users are deemed as selfish and also benign, each of which maximizes his individual utility of the allocated resources minus his payment to the network operator. However, in many applications a user can use his payment to reduce the utilities of his opponents, thus playing a misbehaving role. It remains mysterious to what extent the misbehaving user can damage or influence the performance of benign users and the network operator. In this work, we formulate a non-cooperative game consisting of a finite amount of benign users and one misbehaving user. The maliciousness of this misbehaving user is captured by his willingness to pay to trade for unit degradation in the utilities of benign users. The network operator allocates resources to all the users via the price-anticipating Kelly mechanism. We present six important performance metrics with regard to the total utility and the total net utility of benign users, and the revenue of network operator under three different scenarios: with and without the misbehaving user, and the maximum. We quantify the robustness of PAKM against the misbehaving actions by deriving the upper and lower bounds of these metrics. With new approaches, all the theoretical bounds are applicable to an arbitrary population of benign users. Our study reveals two important insights: 1) the performance bounds are very sensitive to the misbehaving user’s willingness to pay at certain ranges and 2) the network operator acquires more revenues in the presence of the misbehaving user which might disincentivize his countermeasures against the misbehaving actions. [ABSTRACT FROM AUTHOR]
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- 2019
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24. Constrained cost-coupled stochastic games with independent state processes
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Altman, Eitan, Avrachenkov, Konstantin, Bonneau, Nicolas, Debbah, Merouane, El-Azouzi, Rachid, Sadoc Menasche, Daniel, Altman, Eitan, Avrachenkov, Konstantin, Bonneau, Nicolas, Debbah, Merouane, El-Azouzi, Rachid, and Sadoc Menasche, Daniel
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CMDPs ,game theory ,Nash equilibrium ,linear program ,ComputingMilieux_PERSONALCOMPUTING - Published
- 2008
25. Revisiting Collusion in Routing Games: a Load Balancing Problem
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Altman, Eitan, Kameda, Hisao, Hayel, Yezekael, Models for the performance analysis and the control of networks (MAESTRO), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Institute of Information Sciences and Electronics (ISE), Université de Tsukuba = University of Tsukuba, Laboratoire Informatique d'Avignon (LIA), Avignon Université (AU)-Centre d'Enseignement et de Recherche en Informatique - CERI, Telecom SudParis et Université Paris Descartes, Roberto Cominetti and Sylvain Sorin and Bruno Tuffin, and Session Posters
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TheoryofComputation_MISCELLANEOUS ,[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI] ,Braess paradox ,Data_MISCELLANEOUS ,load balancing ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,collusion measures ,Nash equilibrium ,Asymmetric game - Abstract
International audience; Is it profitable for players to unite and merge to a single player? Obviously, the sum of utilities at an equilibrium cannot exceed the sum obtained if all players join together. But what happens if only a subset of players join together? Previous work on collusion have already shown that the society may either gain or loose from collusion of a subset of players. In this paper we show for a simple load balancing example that not only the society may loose, but also the subset of players that collude may end up with a worse performance than without collusion. In doing so, we introduce new concepts that measure the price of collusion.
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- 2011
26. A Hybrid Decision Approach for the Association Problem in Heterogeneous Networks
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Elayoubi, Salah Eddine, Altman, Eitan, Haddad, Majed, and Altman, Zwi
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Networking and Internet Architecture (cs.NI) ,FOS: Computer and information sciences ,Network architecture ,Wireless network ,Computer science ,business.industry ,Quality of service ,Association (object-oriented programming) ,Throughput ,Computer Science - Networking and Internet Architecture ,symbols.namesake ,Computer Science - Computer Science and Game Theory ,Nash equilibrium ,symbols ,Mobile telephony ,Artificial intelligence ,business ,Heterogeneous network ,Computer Science and Game Theory (cs.GT) - Abstract
The area of networking games has had a growing impact on wireless networks. This reflects the recognition in the important scaling advantages that the service providers can benefit from by increasing the autonomy of mobiles in decision making. This may however result in inefficiencies that are inherent to equilibria in non-cooperative games. Due to the concern for efficiency, centralized protocols keep being considered and compared to decentralized ones. From the point of view of the network architecture, this implies the co-existence of network-centric and terminal centric radio resource management schemes. Instead of taking part within the debate among the supporters of each solution, we propose in this paper hybrid schemes where the wireless users are assisted in their decisions by the network that broadcasts aggregated load information. We derive the utilities related to the Quality of Service (QoS) perceived by the users and develop a Bayesian framework to obtain the equilibria. Numerical results illustrate the advantages of using our hybrid game framework in an association problem in a network composed of HSDPA and 3G LTE systems., Comment: 5 pages, 4 figures, IEEE Infocom, San Diego, USA, March 2010.
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- 2010
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27. Competitive Selection of Ephemeral Relays in Wireless Networks.
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Naveen, K. P., Altman, Eitan, and Kumar, Anurag
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WIRELESS communications ,NASH equilibrium ,ELECTRIC relays - Abstract
We consider an opportunistic wireless communication setting, in which two nodes (referred to as forwarders) compete to choose a relay node from a set of relays, as they ephemerally become available (e.g., wake up from a sleep state). Each relay, when it becomes available (or arrives), offers a (possibly different) “reward” to each forwarder. Each forwarder’s objective is to minimize a combination of the delay incurred in choosing a relay and the reward offered by the chosen relay. As an example, we develop the reward structure for the specific problem of geographical forwarding over a common set of sleep-wake cycling relays. In general, our model can be considered as a game theoretic variant of the asset selling problem studied in the operations research literature. We study two variants of the generic relay selection problem, namely, the completely observable (CO) and the partially observable (PO) cases. These cases are based on whether a forwarder (in addition to observing its reward) can also observe the reward offered to the other forwarder. Formulating both problems as a two person stochastic game, we characterize the solutions in terms of Nash equilibrium policy pairs (NEPPs). For the CO case, we provide a general structure of the NEPPs. For the PO case, we prove that there exists an NEPP within the class of threshold policy pairs. Through numerical work, for a one-hop forwarding example, we compare the cost performance of various NEPPs with a simple forwarding (SF) policy, which causes each forwarder to act as if the other is not present. We find that if the forwarders are not very close then the SF policy suffices. Insights gained from this numerical work are then used in an end-to-end simulation of geographical forwarding in a large network, in which we are concerned with delivery of packets from a tagged source to a sink, in the presence of competition from other packet flows destined for the same sink. [ABSTRACT FROM PUBLISHER]
- Published
- 2017
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28. Optimal routing among ./M/1 queues with partial information
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Altman, Eitan, Jiménez, T., Núñez-Queija, R., Yechiali, U., Stochastic Operations Research, Modeling of Computer Systems and Telecommunication Networks : Research and Software Development (MISTRAL), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), and INRIA
- Subjects
PARTIAL INFORMATION ,NON-COOPERATIVE GAME ,QUEUEING ,[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH] ,PERFORMANCE OPTIMIZATION ,STOCHASTIC MODELING ,DYNAMIC ROUTING ,COMMUNICATION NETWORKS ,NASH EQUILIBRIUM - Abstract
When routing dynamically randomly arriving messages, the controller of a high-speed communication network very often gets the information on the congestion state of down stream nodes only after a considerable delay, making that information irrelevant at decision epochs. We consider the situation where jobs arrive according to a Poisson process and must be routed to one of two (parallel) queues with exponential service time distributions (possibly with different means), without knowing the congestion state in one of the queues. However, (the conditional) probability distribution of the state of the unobservable queue can be computed by the router. We derive the joint probability distribution of the congestion states in both queues as a function of the routing policy. This allows us to identify optimal routing schemes for two types of frameworks: global optimization, in which the weighted sum of average queue lengths is minimized, and individual optimization, in which the goal is to minimize the expected delay of individual jobs.
- Published
- 2003
29. Pricing Differential Services: A Game-Theoretic Approach
- Author
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Altman, Eitan, Barman, D., El-Azouzi, Rachid, Ros, David, Tuffin, Bruno, Modeling of Computer Systems and Telecommunication Networks : Research and Software Development (MISTRAL), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Department of Computer Science [Boston], Boston University [Boston] (BU), Laboratoire Informatique d'Avignon (LIA), Avignon Université (AU)-Centre d'Enseignement et de Recherche en Informatique - CERI, GET / ENST Bretagne, Ecole Nationale Supérieure des Télécommunications de Bretagne, Architectures and network models (ARMOR), Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA), Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-INRIA Rennes, Institut National de Recherche en Informatique et en Automatique (Inria)-Ecole Nationale Supérieure des Télécommunications de Bretagne, INRIA, Université de Rennes 1 (UR1), Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes 1 (UR1), and Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-INRIA Rennes
- Subjects
RED/AQM ,ECONOMICS ,[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH] ,PRICING ,TCP ,NASH EQUILIBRIUM - Abstract
The goal of this paper is to study pricing of differential services and its impact on the choice of service priority at equilibrium. We consider both TCP connections as well as non controlled (real time) connections. The performance measures (such as through-put and loss rates) are determined according to the operational parameters of a RED buffer management. The latter is assumed to be able to give differentated services to the applications according to their choice of service class. We consider a best effort type of service differentiation for both TCP as well as real-time traffic where the QoS of connections is not guaranteed, but by choosing a better (more expensive) service class, the QoS parameters of a session can improve (as long as the service class of other sessions are fixed). The choice of a service class of an application will depend both on the utility as well as on the cost it has to pay. We first study the performance of the system as a function of the connections'parameters and their choice of service classes. We then study the decision problem of how to choose the service classes. We model the problem as a noncooperative game. We etablish conditions for an equilibrium to exist and to be uniquely defined. We further provide conditions for convergence to equilibrium from non equilibria initial states. We finally study the pricing problem of how to choose prices so that the resulting equilibrium would maximize the network benefit.
- Published
- 2003
30. Non-Cooperative Routing in Loss Networks
- Author
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Altman, Eitan, El-Azouzi, Rachid, Abramov, Vyacheslav, Modeling of Computer Systems and Telecommunication Networks : Research and Software Development (MISTRAL), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), and INRIA
- Subjects
TheoryofComputation_MISCELLANEOUS ,LOSS NETWORKS ,Computer Science::Computer Science and Game Theory ,[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH] ,TheoryofComputation_GENERAL ,NASH EQUILIBRIUM ,WARDROP EQUILIBRIUM ,GAME THEORY - Abstract
The paper studies routing in loss networks in the framework of a non-cooperati- ve game with selfish users. Two solution concepts are considered: the Nash equilibrium, corresponding to the case of a finite number of agents (such as service providers) that take routing decisions, and the Wardrop equilibrium, in which routing decisions are taken by a very large number of individual users. We show that these equilibria do not fall into the standard frameworks of non-cooperative routing games. As a result, we show that uniqueness of equilibria or even of utilizations at equilibria may fail even in the case of simple topology of parallel links. However, we show that some of the problems disappear in the case in which the bandwidth required by of all connections is the same. For the special case of a parallel link topology, we obtain some surprisingly simple way of solving the equilibrium for both cases of Wardrop as well as Nash equilibrium.
- Published
- 2002
31. Equilibrium, games, and pricing in transportation and telecommunication networks
- Author
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Altman, Eitan, Wynter, Laura, Modeling of Computer Systems and Telecommunication Networks : Research and Software Development (MISTRAL), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Methods, algorithms and software in automatic control (METALAU), Inria Paris-Rocquencourt, and INRIA
- Subjects
[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH] ,NASH EQUILIBRIUM ,WARDROP EQUILIBRIUM ,TRAFFIC ASSIGNMENT - Abstract
Network equilibrium models that have traditionally been used for transportati- on planning have penetrated in recent years to other scientific fields. These models have recently been introduced in the telecommunication networks literature, as well as in the field of game theory. Researchers in the latter fields are not always aware of the very rich literature on equilibrium models outside of their application area. On the other hand, researchers that have used network equilibrium models in transportation may not be aware of new application areas of their tools. The aim of this paper is to present some central research issues and tools in network equilibria and pricing that could bring closer the three mentioned research communities.
- Published
- 2002
32. Semi-dynamic Hawk and Dove game, applied to power control.
- Author
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Altman, Eitan, Fiems, Dieter, Haddad, Majed, and Gaillard, Julien
- Abstract
In this paper, we study a power control game over a collision channel. Each player has an energy state. When choosing a higher transmission power, the chance of a successful transmission (in the presence of other interference) increases at the cost of a larger decrease in the energy state of the battery. We study this dynamic game when restricting to simple non-dynamic strategies that consist of choosing a given power level that is maintained during the lifetime of the battery. We identify a surprising paradox in our Hawk-Dove game which we term the initial energy paradox. [ABSTRACT FROM PUBLISHER]
- Published
- 2012
- Full Text
- View/download PDF
33. Sequential routing game on the line: Transmit or relay?
- Author
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Haddad, Majed, Altman, Eitan, and Gaillard, Julien
- Abstract
In this paper, we study a sequential dynamic routing game on a line where the decision of a user is spatio-temporal control. Each user ships its demand over time on a shared resource. We address the case where only one user arrives at each time epoch. The state of a player evolves according to whether he decides to transmit or not. We provide explicit expressions of the equilibrium of such systems and compare them to the global optimum case. In particular, we compute the price of anarchy of such schemes and identify a Braess-type paradox in the context of sequential routing game. [ABSTRACT FROM PUBLISHER]
- Published
- 2012
- Full Text
- View/download PDF
34. SINR base station placement and mobile association games under cooperation.
- Author
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Coluccia, Angelo and Altman, Eitan
- Abstract
In this paper we study the hierarchical decision making problem of base station (BS) placement and mobile terminals association in a wireless communication system. Our approach extends previous work by considering the level of cooperation between BSs in the utility functions. We first address the problem of association of mobile terminals to the BSs, which determines the cell partition. This is studied in a non-cooperative context where, given a BSs placement, each mobile connects to the BS that provides it with the best signal to interference and noise ratio (SINR) — i.e., mobiles compete to achieve a better SINR. Then we consider the problem of determining the optimal locations of the BSs, taking into account the association behavior of the mobiles that will be induced by the location decisions. We study the problem in the general setting of a parametrized level of cooperation between BSs, showing the corresponding parametric utility functions and the resulting symmetric Nash equilibrium for the hierarchical Stackelberg-like problem. [ABSTRACT FROM PUBLISHER]
- Published
- 2012
- Full Text
- View/download PDF
35. Joint Operator Pricing and Network Selection Game in Cognitive Radio Networks: Equilibrium, System Dynamics and Price of Anarchy.
- Author
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Elias, Jocelyne, Martignon, Fabio, Chen, Lin, and Altman, Eitan
- Subjects
COGNITIVE radio ,RADIO transmitter-receivers ,WIRELESS communications ,STOCHASTIC convergence ,NASH equilibrium ,GAME theory - Abstract
This paper addresses the joint pricing and network selection problem in cognitive radio networks (CRNs). The problem is formulated as a Stackelberg game, where the primary and secondary operators (POs and SOs) first set the network subscription price to maximize their revenue. Then, users perform the network selection process, deciding whether to pay more for a guaranteed service or to use a cheaper best-effort secondary network, where congestion and low throughput may be experienced. We derive optimal stable price and network selection settings. More specifically, we use the Nash equilibrium concept to characterize the equilibria for the price setting game. On the other hand, a Wardrop equilibrium is reached by users in the network selection game since, in our model, a large number of users must individually determine the network to which they should connect. Furthermore, we study network users' dynamics using a population game model, and we determine its convergence properties under replicator dynamics, which is a simple yet effective selection strategy. Numerical results demonstrate that our game model captures the main factors behind cognitive network pricing and network selection, thus representing a promising framework for the design and understanding of CR systems. [ABSTRACT FROM PUBLISHER]
- Published
- 2013
- Full Text
- View/download PDF
36. Paradoxes in Semi-Dynamic Evolutionary Power Control Game: When Intuition Fools You!
- Author
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Haddad, Majed, Altman, Eitan, Fiems, Dieter, and Gaillard, Julien
- Abstract
This paper studies a power control game over a collision channel. Each player has an energy state and balances energy conservation and transmission success. When opting for higher transmission power, the chances of a successful transmission in the presence of interference increases at the cost of a larger drop in energy. We study this dynamic game when restricting to simple non-dynamic strategies: a power level is chosen at start-up and maintained during the lifetime of the battery. A thorough analysis of the existence and characterization of the equilibria of this evolutionary Hawk-Dove game is conducted. Moreover, we study the stability of our results under various classes of evolutionary dynamics, including replicator dynamics and Brown-von Neumann-Nash (BNN) dynamics and identify various surprising paradoxes. Simulation results validate our theoretical claims. [ABSTRACT FROM PUBLISHER]
- Published
- 2013
- Full Text
- View/download PDF
37. Stochastic Geometry Based Medium Access Games in Wireless Ad Hoc Networks.
- Author
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Hanawal, Manjesh Kumar, Altman, Eitan, and Baccelli, Francois
- Subjects
STOCHASTIC geometry ,AD hoc computer networks ,POISSON processes ,DIRECTED graphs ,NASH equilibrium ,COMPUTER network resources ,SIGNAL-to-noise ratio - Abstract
This paper studies the performance of a wireless network when the nodes, that form a Poisson point process, selfishly choose their Medium Access Probability (MAP). We define the utility of each node as a weighted difference between a performance metric and some transmission costs. We consider expected goodput and expected delay as the performance metrics. The relative preference of nodes for their performance metrics and the transmission costs is represented by a tradeoff factor. We first consider a scenario in which nodes can be priced for the channel access. We relate the tradeoff factor to some pricing mechanism and compute the symmetric Nash equilibria of the game in closed form as a function of the price factor. We show that simple pricing mechanisms can be used to maximize system efficiency. In particular, we show that for a specific value of price factor, the selfish behavior of the nodes can be used to achieve the same performance as social optima at equilibrium. In the case without pricing where the dis-utility coincides with the transmission energy costs, we analyze the Price of Anarchy for these games. For the game with goodput based utility, we show that the Price of Anarchy is infinite at the tradeoff factor that achieves the global optimal goodput. For the game with delay based utility, we bound the Price of Anarchy and study the effect of the tradeoff factor. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
38. Closed form solutions for water-filling problems in optimization and game frameworks.
- Author
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Altman, Eitan, Avrachenkov, Konstantin, and Garnaev, Andrey
- Subjects
NASH equilibrium ,MULTIPLIERS (Mathematical analysis) ,GAUSSIAN processes ,LAGRANGIAN functions ,GAME theory software ,DANISH Sign Language - Abstract
We study power control in optimization and game frameworks. In the optimization framework there is a single decision maker who assigns network resources and in the game framework users share the network resources according to Nash equilibrium. The solution of these problems is based on so-called water-filling technique, which in turn uses bisection method for solution of non-linear equations for Lagrange multipliers. Here we provide a closed form solution to the water-filling problem, which allows us to solve it in a finite number of operations. Also, we produce a closed form solution for the Nash equilibrium in symmetric Gaussian interference game with an arbitrary number of users. Even though the game is symmetric, there is an intrinsic hierarchical structure induced by the quantity of the resources available to the users. We use this hierarchical structure to perform a successive reduction of the game. In addition to its mathematical beauty, the explicit solution allows one to study limiting cases when the crosstalk coefficient is either small or large. We provide an alternative simple proof of the convergence of the Iterative Water Filling Algorithm. Furthermore, it turns out that the convergence of Iterative Water Filling Algorithm slows down when the crosstalk coefficient is large. Using the closed form solution, we can avoid this problem. Finally, we compare the non-cooperative approach with the cooperative approach and show that the non-cooperative approach results in a more fair resource distribution. [ABSTRACT FROM AUTHOR]
- Published
- 2011
- Full Text
- View/download PDF
39. Inefficient Noncooperation in Networking Games of Common-Pool Resources.
- Author
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Kameda, Hisao and Altman, Eitan
- Subjects
NONCOOPERATIVE games (Mathematics) ,TELECOMMUNICATION systems ,GAME theory ,NASH equilibrium ,PARETO principle ,COMMUNICATION - Abstract
We study in this paper a noncooperative approach for sharing resources of a common pool among users, wherein each user strives to maximize its own utility. The optimality notion is then a Nash equilibrium. First, we present a general framework of systems wherein a Nash equilibrium is Pareto inefficient, which are similar to the 'tragedy of the commons' in economics. As examples that fit in the above framework, we consider noncooperative flow-control problems in communication networks where each user decides its throughput to optimize its own utility. As such a utility, we first consider the power which is defined as the throughput divided by the expected end-to-end packet delay, and then consider another utility of additive costs. For both utilities, we establish the non-efficiency of the Nash equilibria. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
40. Non-Atomic Games for Multi-User Systems.
- Author
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Bonneau, Nicolas, Debbah, Mérouane, Altman, Eitan, and Hjørungnes, Are
- Subjects
TELECOMMUNICATION systems ,GAME theory ,MOBILE communication systems ,INFORMATION networks ,CODE division multiple access ,RANDOM matrices ,NASH equilibrium - Abstract
In this contribution, the performance of a multiuser system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation when users know only their own channel (while perfect channel state information is assumed at the base station). This scenario illustrates the case of decentralized schemes, where limited information on the network is available at the terminal. Various receivers are considered, namely the matched filter, the MMSE filter and the optimum filter. The goal of this paper is to extend previous work, and to derive simple expressions for the non-cooperative Nash equilibrium as the number of mobiles becomes large and the spreading length increases. To that end two asymptotic methodologies are combined. The first is asymptotic random matrix theory which allows us to obtain explicit expressions of the impact of all other mobiles on any given tagged mobile. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium as the number of mobiles grows. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
41. Equilibrium, Games, and Pricing in Transportation and Telecommunication Networks.
- Author
-
Altman, Eitan and Wynter, Laura
- Subjects
COMPUTER networks ,PRICING ,GAME theory ,TRANSPORTATION ,TELECOMMUNICATION ,MATHEMATICAL models ,EQUILIBRIUM - Abstract
Network equilibrium models that have traditionally been used for transportation planning have penetrated in recent years to other scientific fields. These models have recently been introduced in the telecommunication networks literature, as well as in the field of game theory. Researchers in the latter fields are not always aware of the very rich literature on equilibrium models outside of their application area. On the other hand, researchers that have used network equilibrium models in transportation may not be aware of new application areas of their tools. The aim of this paper is to present some central research issues and tools in network equilibria and pricing that could bring closer the three mentioned research communities. [ABSTRACT FROM AUTHOR]
- Published
- 2004
- Full Text
- View/download PDF
42. A Mixed Optimum in Symmetric Distributed Computer Systems.
- Author
-
Kameda, Hisao, Altman, Eitan, and Pourtallier, Odile
- Subjects
- *
DISTRIBUTION (Probability theory) , *COMPUTER systems , *CHARACTERISTIC functions , *PROBABILITY theory , *NASH equilibrium , *GAME theory , *ELECTRONIC systems - Abstract
Consider the situation where, in a single network or system, several different types of atomic and nonatomic users coexist and have attained their own optima unilaterally. We call the combination of the optima a "mixed optimum." For a distributed system with identical nodes each having identical arrivals, we obtain the analytic expression of the unique mixed optimum, where mutual job forwarding among nodes may occur for some atomic users, resulting in paradoxical performance degradation. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
43. Collaborative Location Privacy with Rational Users
- Author
-
Santos, Francisco, Humbert, Mathias, Shokri, Reza, Hubaux, Jean-Pierre, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Baras, John S., editor, Katz, Jonathan, editor, and Altman, Eitan, editor
- Published
- 2011
- Full Text
- View/download PDF
44. Network Games with and without Synchroneity
- Author
-
Ghani, Ahmad Termimi Ab, Tanaka, Kazuyuki, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Baras, John S., editor, Katz, Jonathan, editor, and Altman, Eitan, editor
- Published
- 2011
- Full Text
- View/download PDF
45. Delay Tolerant Networks in Partially Overlapped Networks: A Non-cooperative Game Approach
- Author
-
El-Azouzi, Rachid, Sidi, Habib B. A., Rojas-Mora, Julio, Azad, Amar Prakash, Akan, Ozgur, Series editor, Bellavista, Paolo, Series editor, Cao, Jiannong, Series editor, Dressler, Falko, Series editor, Ferrari, Domenico, Series editor, Gerla, Mario, Series editor, Kobayashi, Hisashi, Series editor, Palazzo, Sergio, Series editor, Sahni, Sartaj, Series editor, Shen, Xuemin (Sherman), Series editor, Stan, Mircea, Series editor, Xiaohua, Jia, Series editor, Zomaya, Albert, Series editor, Coulson, Geoffrey, Series editor, Altman, Eitan, editor, Carrera, Iacopo, editor, El-Azouzi, Rachid, editor, Hart, Emma, editor, and Hayel, Yezekael, editor
- Published
- 2010
- Full Text
- View/download PDF
46. Beyond Nash Equilibrium: Solution Concepts for the 21st Century
- Author
-
Halpern, Joseph Y., Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Baras, John S., editor, Katz, Jonathan, editor, and Altman, Eitan, editor
- Published
- 2011
- Full Text
- View/download PDF
47. The Existence and Uniqueness of Equilibria in Convex Games with Strategies in Hilbert Spaces
- Author
-
Carlson, Dean A., Başar, Tamer, editor, Altman, Eitan, editor, and Pourtallier, Odile, editor
- Published
- 2001
- Full Text
- View/download PDF
48. Stochastic Coalitional Better-Response Dynamics for Finite Games with Application to Network Formation Games
- Author
-
Konstantin Avrachenkov, Vikas Singh, Network Engineering and Operations (NEO ), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), COMUE Université Côte d'Azur (2015-2019) (COMUE UCA), Indian Institute of Technology Delhi (IIT Delhi), Altman, Eitan, Avrachenkov, Konstantin, De Pellegrini, Francesco, El-Azouzi, Rachid, and Wang, Huijuan
- Subjects
TheoryofComputation_MISCELLANEOUS ,Stochastic stability ,Computer Science::Computer Science and Game Theory ,Coalitional better-response ,[INFO.INFO-SI]Computer Science [cs]/Social and Information Networks [cs.SI] ,symbols.namesake ,[INFO.INFO-NI]Computer Science [cs]/Networking and Internet Architecture [cs.NI] ,Strong Nash equilibrium ,0502 economics and business ,050207 economics ,050205 econometrics ,Mathematics ,[INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,05 social sciences ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,Network formation ,Network formation games ,Strategic game ,Action (philosophy) ,Nash equilibrium ,Dynamics (music) ,symbols ,Infinite horizon ,[MATH.MATH-OC]Mathematics [math]/Optimization and Control [math.OC] ,Mathematical economics ,Strongly stable networks - Abstract
International audience; We consider a coalition formation among players, in an $n$-player strategic game, over infinite horizon. At each time a randomly selected coalition makes a joint deviation, from a current action profile to a new action profile, which is strictly beneficial for all the players belonging to the coalition.Such deviations define a stochastic coalitional better-response (CBR) dynamics. The stochastic CBR dynamics either converges to a $\cal{K}$-stable equilibrium or becomes stuck in a closed cycle.We also assume that at each time a selected coalition makes mistake in deviation with small probability. We prove that all $\cal{K}$-stable equilibria and all action profiles from closed cycles, having minimum stochastic potential, are stochastically stable. Similar statement holds for strict $\cal{K}$-stable equilibrium. We apply the stochastic CBR dynamics to the network formation games. We show that all strongly stable networks and closed cycles of networks are stochastically stable.
- Published
- 2019
- Full Text
- View/download PDF
49. Designing virus-resistant, high-performance networks: a game-formation approach
- Author
-
Fernando A. Kuipers, Stojan Trajanovski, Yezekael Hayel, Eitan Altman, Piet Van Mieghem, Department of Electrical Engineering, Mathematics and Computer Science [Delft], Delft University of Technology (TU Delft), Network Architectures and Services Group (NAS GROUP), Laboratoire Informatique d'Avignon (LIA), Avignon Université (AU)-Centre d'Enseignement et de Recherche en Informatique - CERI, COMUE Université Côte d'Azur (2015-2019) (COMUE UCA), Laboratory of Information, Network and Communication Sciences (LINCS), Institut Mines-Télécom [Paris] (IMT)-Institut National de Recherche en Informatique et en Automatique (Inria)-Université Pierre et Marie Curie - Paris 6 (UPMC), Network Engineering and Operations (NEO ), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), European Project: 317672,ICT,FP7-ICT-2011-8,CONGAS(2012), Université Pierre et Marie Curie - Paris 6 (UPMC)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut Mines-Télécom [Paris] (IMT), Altman, Eitan, and Dynamics and COevolution in Multi Level Strategic iNteraction GAmeS - CONGAS - - ICT2012-10-01 - 2015-09-30 - 317672 - VALID
- Subjects
FOS: Computer and information sciences ,Mathematical optimization ,Control and Optimization ,Computer Networks and Communications ,Computer science ,Topology (electrical circuits) ,Systems and Control (eess.SY) ,0102 computer and information sciences ,02 engineering and technology ,Virus spread ,Network topology ,01 natural sciences ,Computer Science - Networking and Internet Architecture ,symbols.namesake ,Computer Science - Computer Science and Game Theory ,FOS: Electrical engineering, electronic engineering, information engineering ,0202 electrical engineering, electronic engineering, information engineering ,Price of anarchy ,Network performance ,Network design ,Game theory ,Networks of Autonomous Agents ,Networking and Internet Architecture (cs.NI) ,[INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,TheoryofComputation_GENERAL ,020206 networking & telecommunications ,Network formation ,Network planning and design ,010201 computation theory & mathematics ,Control and Systems Engineering ,Nash equilibrium ,Signal Processing ,symbols ,[INFO.INFO-GT] Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,Computer Science - Systems and Control ,Computer Science and Game Theory (cs.GT) - Abstract
Designing an optimal network topology while balancing multiple, possibly conflicting objectives like cost, performance, and resiliency to viruses is a challenging endeavor, let alone in the case of decentralized network formation. We therefore propose a game-formation technique where each player aims to minimize its cost in installing links, the probability of being infected by a virus and the sum of hopcounts on its shortest paths to all other nodes. In this article, we (1) determine the Nash Equilibria and the Price of Anarchy for our novel network formation game, (2) demonstrate that the Price of Anarchy (PoA) is usually low, which suggests that (near-)optimal topologies can be formed in a decentralized way, and (3) give suggestions for practitioners for those cases where the PoA is high and some centralized control/incentives are advisable., accepted for publication in IEEE Transactions on Control of Network Systems
- Published
- 2017
50. Caching Games between Content Providers and Internet Service Providers
- Author
-
Yezekael Hayel, Salah Eddine Elayoubi, Vaggelis G. Douros, Eitan Altman, Orange Labs [Issy les Moulineaux], France Télécom, Laboratory of Information, Network and Communication Sciences (LINCS), Institut Mines-Télécom [Paris] (IMT)-Institut National de Recherche en Informatique et en Automatique (Inria)-Université Pierre et Marie Curie - Paris 6 (UPMC), COMUE Université Côte d'Azur (2015-2019) (COMUE UCA), Models for the performance analysis and the control of networks (MAESTRO), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Laboratoire Informatique d'Avignon (LIA), Avignon Université (AU)-Centre d'Enseignement et de Recherche en Informatique - CERI, Université Pierre et Marie Curie - Paris 6 (UPMC)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut Mines-Télécom [Paris] (IMT), and Altman, Eitan
- Subjects
Computer Networks and Communications ,Status quo ,Computer science ,media_common.quotation_subject ,Digital content ,0211 other engineering and technologies ,02 engineering and technology ,Business model ,Computer security ,computer.software_genre ,01 natural sciences ,Profit (economics) ,Nash Equilibrium ,010104 statistics & probability ,symbols.namesake ,0202 electrical engineering, electronic engineering, information engineering ,Shapley value ,Coalitional game theory ,0101 mathematics ,media_common ,021103 operations research ,[INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,business.industry ,020206 networking & telecommunications ,Hardware and Architecture ,Nash equilibrium ,Modeling and Simulation ,[INFO.INFO-GT] Computer Science [cs]/Computer Science and Game Theory [cs.GT] ,symbols ,Cache ,business ,computer ,Software ,Externality ,Computer network - Abstract
International audience; We consider a scenario where an Internet Service Provider (ISP) serves users that choose digital content among M Content Providers (CP). In the status quo, these users pay both access fees to the ISP and content fees to each chosen CP; however, neither the ISP nor the CPs share their profit. We revisit this model by introducing a different business model where the ISP and the CP may have motivation to collaborate in the framework of caching. The key idea is that the ISP deploys a cache for a CP provided that they share both the deployment cost and the additional profit that arises due to caching. Under the prism of coalitional games, our contributions include the application of the Shap-ley value for a fair splitting of the profit, the stability analysis of the coalition and the derivation of closed-form formulas for the optimal caching policy. Our model captures not only the case of non-overlapping contents among the CPs, but also the more challenging case of overlapping contents; for the latter case, a non-cooperative game among the CPs is introduced and analyzed to capture the negative externality on the demand of a particular CP when caches for other CPs are deployed.
- Published
- 2017
- Full Text
- View/download PDF
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