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2. Group Touch

3. How Designing for People With and Without Disabilities Shapes Student Design Thinking

5. Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center

6. Modeling Collaboration Patterns on an Interactive Tabletop in a Classroom Setting

7. A robust design for accessible text entry

8. Improving Pointing in Graphical User Interfaces for People with Motor Impairments Through Ability-Based Design

9. Analyzing the intelligibility of real-time mobile sign language video transmitted below recommended standards

10. Touchplates

11. A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates

12. Access lens

13. Age-related differences in performance with touchscreens compared to traditional mouse input

14. ContextType

15. Design goals for a system for enhancing AAC with personalized video

16. Personalized input

17. Evaluating quality and comprehension of real-time sign language video on mobile phones

18. Access overlays

20. Typing on flat glass

21. Usable gestures for blind people

22. From the lab to the world

23. A web-based user survey for evaluating power saving strategies for deaf users of mobileASL

24. Augmenting on-screen instructions with micro-projected guides

25. Freedom to roam

26. Activity analysis enabling real-time video communication on mobile phones for deaf users

27. Exploring the design of accessible goal crossing desktop widgets

28. Slide rule

29. Voicedraw

30. Barrier pointing

31. WebinSitu

32. Gestural text entry on multiple devices

33. Exploring edge-based input techniques for handheld text entry

34. Joystick text entry with date stamp, selection keyboard, and EdgeWrite

35. The benefits of physical edges in gesture-making

36. Using handhelds to help people with motor impairments

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