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1. End-User Development in Industry 4.0: Challenges and Opportunities

3. Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload

4. 'Each to His Own': Distinguishing Activities, Roles and Artifacts in EUD Practices

6. Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems

7. Visual Mediation Mechanisms for Collaborative Design and Development

8. The Ecology of Participants in Co-evolving Socio-technical Environments

9. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers

11. Exploring design trade-offs for achieving social inclusion in multi-tiered design problems.

12. Software environments for supporting End-User Development

13. End users as unwitting software developers.

14. A Meta-design Framework to Support Multidisciplinary Teams’ Online Collaboration

15. DEG: Involving End Users and Domain Experts in Design of Educational Games

16. End-User Design in Virtual Worlds: Development of Theory and Virtual Design Environments

17. Designing in Use: Bridging the Design Time – Use Time Divide

18. Own Your Energy – Motivating People to Use Energy More Efficiently through Meta-design Environments and Cultures of Participation

19. MikiWiki: A Meta Wiki Architecture and Prototype Based on the Hive-Mind Space Model

20. From Consumers to Owners: Using Meta-design Environments to Motivate Changes in Energy Consumption

21. EUD Software Environments in Cultural Heritage: A Prototype

22. Extending the Meta-design Theory: Engaging Participants as Active Contributors in Virtual Worlds

23. Meta-design Blueprints: Principles and Guidelines for Co-design in Virtual Environments

24. From Human Crafters to Human Factors to Human Actors and Back Again: Bridging the Design Time – Use Time Divide

25. End users as co-designers of their own tools and products

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