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36 results on '"Qinyin Qiu"'

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1. Autonomous Use of the Home Virtual Rehabilitation System: A Feasibility and Pilot Study

2. Virtual Rehabilitation of the Paretic Hand and Arm in Persons With Stroke: Translation From Laboratory to Rehabilitation Centers and the Patient's Home

3. Participant Adherence to a Video Game-Based Tele-rehabilitation Program

4. Hand Focused Upper Extremity Rehabilitation in the Subacute Phase Post-stroke Using Interactive Virtual Environments

5. Development of the Home based Virtual Rehabilitation System (HoVRS) to remotely deliver an intense and customized upper extremity training

6. Intensive virtual reality and robotic based upper limb training compared to usual care, and associated cortical reorganization, in the acute and early sub-acute periods post-stroke: a feasibility study

7. Exploring the impact of visual and movement based priming on a motor intervention in the acute phase post-stroke in persons with severe hemiparesis of the upper extremity

8. The Association Between Reorganization of Bilateral M1 Topography and Function in Response to Early Intensive Hand Focused Upper Limb Rehabilitation Following Stroke Is Dependent on Ipsilesional Corticospinal Tract Integrity

9. Early versus delayed VR-based hand training in persons with acute stroke

10. Neural Patterns of Reorganization after Intensive Robot-Assisted Virtual Reality Therapy and Repetitive Task Practice in Patients with Chronic Stroke

11. Examining VR/Robotic Hand Retraining in an Acute Rehabilitation Unit: A Pilot Study

12. Motor skill changes and neurophysiologic adaptation to recovery-oriented virtual rehabilitation of hand function in a person with subacute stroke: a case study

13. Interfacing a haptic robotic system with complex virtual environments to treat impaired upper extremity motor function in children with cerebral palsy

14. Virtual reality-augmented rehabilitation in the acute phase post-stroke for individuals with flaccid upper extremities: A feasibility study

15. Clinical and neurophysiologic responses to recovery-oriented virtual rehabilitation of hand function in a person with subacute stroke: A case study

16. Robotic/virtual reality intervention program individualized to meet the specific sensorimotor impairments of an individual patient: a case study

17. Correlation of reaching and grasping kinematics and clinical measures of upper extremity function in persons with stroke related hemiplegia

18. Sensorimotor training in virtual environments produces similar outcomes to real world training with greater efficiency

19. Classification of hand preshaping in persons with stroke using Linear Discriminant Analysis

20. Robots integrated with virtual reality simulations for customized motor training in a person with upper extremity hemiparesis: a case report

21. Mechanisms of neural reorganization in chronic stroke subjects after virtual reality training

22. A comparison of motor adaptations to robotically facilitated upper extremity task practice demonstrated by children with cerebral palsy and adults with stroke

23. Haptically facilitated bimanual training combined with augmented visual feedback in moderate to severe hemiplegia

24. Integrated versus isolated training of the hemiparetic upper extremity in haptically rendered virtual environments

25. Robot-assisted virtual rehabilitation (NJIT-RAVR) system for children with cerebral palsy

26. Design of a customized virtual reality simulation for retraining upper extremities after stroke

27. Robot-assisted virtual rehabilitation (NJIT-RAVR) system for children with upper extremity hemiplegia

28. NJIT-RAVR system for upper extremity rehabilitation in children with hemiplegia

29. Coordination Changes Demonstrated by Subjects with Hemiparesis Performing Hand-Arm Training Using the NJIT-RAVR Robotically Assisted Virtual Rehabilitation System

30. Recovery of hand function in virtual reality: Training hemiparetic hand and arm together or separately

31. Comparing integrated training of the hand and arm with isolated training of the same effectors in persons with stroke using haptically rendered virtual environments, a randomized clinical trial

32. Robotically facilitated virtual rehabilitation of arm transport integrated with finger movement in persons with hemiparesis

33. Poster 163: Robotically Facilitated Upper-Extremity Task Practice in Complex Virtual Environments for Children With Cerebral Palsy

34. The New Jersey Institute of Technology Robot-Assisted Virtual Rehabilitation (NJIT-RAVR) system for children with cerebral palsy: a feasibility study

35. Design of a complex virtual reality simulation to train finger motion for persons with hemiparesis: a proof of concept study

36. Poster 35: Robotically Facilitated Training of the Hemiplegic Upper Extremity as a Functional Unit, Compared With Isolated Training of the Hand and Arm: Decreased Competition for Reorganizing Cortical Territory?

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