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30 results on '"Sue Cobb"'

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1. Performance metrics outperform physiological indicators in robotic teleoperation workload assessment

2. Robots in special education: reasons for low uptake

3. Play&Tune:User Feedback in the Development of a Serious Game for Optimizing Hearing Aid Orientation

4. Posture, movement, and aircraft passengers: An investigation into factors influencing in-flight discomfort

5. Work-Related Musculoskeletal Symptoms and Associated Factors in Laparoscopic Surgeons of Peruvian Hospitals

6. Disconnects in design and infection prevention and control – how the design of products and the environment in neonatal intensive care may be undermining infection prevention practice

7. Dartanan: Prototype evaluations of a serious game to engage children in the calibration of their hearing aid functionalities

8. Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC

10. Human factors considerations in designing for infection prevention and control in neonatal care - findings from a pre-design inquiry

11. Interactive binocular treatment (I-BiT) for amblyopia: results of a pilot study of 3D shutter glasses system

12. Participatory design in the development of innovative technologies for children and young people on the autism spectrum: the COSPATIAL project

13. Clinical evaluation of a non-immersive virtual environment in stroke rehabilitation

14. Interactive flashlights in special needs education

15. Preliminary results from the use of the novel Interactive Binocular Treatment (I-BiT™) system, in the treatment of strabismic and anisometropic amblyopia

16. Development and Evaluation of the Virtual City

17. Static posture tests for the assessment of postural instability after virtual environment use

18. Virtual Reality Technologies and the Creative Arts in the Areas of Disability, Therapy, Health, and Rehabilitation

19. Evaluation and development of a novel binocular treatment (I-BiT™) system using video clips and interactive games to improve vision in children with amblyopia (‘lazy eye’): study protocol for a randomised controlled trial

20. Collaborative technologies for children with autism

21. A method for involving children with autism in design

22. Usability of technology supported social competence training for children on the Autism Spectrum

23. Participatory design approach with children with autism

24. Development and Evaluation of a Mixed Reality System for Stroke Rehabilitation

25. Mixed reality environments in stroke rehabilitation: Interfaces across the real/virtual divide

26. Validity of a virtual environment for stroke rehabilitation

27. EDITORIAL

28. Virtual environments for social skills training

29. User Involvement in Design and Application of Virtual Reality Gamification to Facilitate the Use of Hearing Aids

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