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38 results on '"S. Van Sint Jan"'

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1. Quantification of the relative orientation and position of the mandibular condyles

2. Suitability of functional evaluation embedded in serious game rehabilitation exercises to assess motor development across lifespan

3. Prediction of the drilling path to surgically pin the femoral neck from the spatial location of pelvic and femoral anatomical landmarks: A cadaver validation study

4. Validation of the Wii Balance Board to assess static balance during dual-task activity in healthy subjects

5. The use of cognitive mobile games to assess cognitive function of healthy subjects under various inspiratory loads

6. Validation of the Wii Balance Board to assess balance modifications induced by increased respiratory loads in healthy subjects

7. Tendon and fascial structure contributions to knee muscle excursions and knee joint displacement

8. In vitro biomechanical study of femoral torsion disorders: Effect on moment arms of thigh muscles

9. Dynamic balance assessment of elderly patients using serious games

10. Evaluation of cognitive functions of aged patients using video games

11. Femur shape prediction by multiple regression based on quadric surface fitting

12. Precision of shoulder anatomical landmark calibration by two approaches: A CAST-like protocol and a new anatomical palpator method

13. Prediction of joint center location by customizable multiple regressions: Application to clavicle, scapula and humerus

14. Global Arm Profile score assessment in children with obstetric brachial plexus injury

15. New foot segmentation model: Repeatability and reproducibility study

16. Rehabilitation of neurologic patient using serious games, from theory to practice

18. Effects of proximal row carpectomy on wrist biomechanics: a cadaveric study

19. La musculature thénarienne: apports nouveaux

20. The EuroPhysiome, STEP and a roadmap for the virtual physiological human

21. Quantified relationships of the radial nerve with the radial groove and selected humeral landmarks

22. Multimodal visualization interface for data management, self-learning and data presentation

23. Registration of 6-DOFs electrogoniometry and CT medical imaging for 3D joint modeling

24. Effects of irradiation and methyl-triazene on craniofacial development in mouse embryos: a semiautomated morphometric analysis

26. 3D muscle moment arms using musculoskeletal modelling of the upper cervical spine

27. O37 – 1898 Use of serious gaming to increase motivation of cerebral palsy children during rehabilitation

28. PP1.5 – 1899 Management and interpretation of medical data related to cerebral palsy: the ICT4 Rehab project

29. Comparison between two HNK-1-related antibodies immunoreactivity (HNK-1-anti-leu 7 and anti-HNK-1/N-CAM) during rat cephalogenesis

30. COORDINATE SYSTEM VALIDATION FOR KINEMATICS ANALYSIS OF THE CARPAL BONES

31. MULTISCALE DATA COLLECTION METHOD FOR ADVANCED MODELING OF THE HUMAN MUSCULOSKELETAL SYSTEM

32. DEVELOPMENT OF AN ANATOMICAL WAND FOR ANATOMICAL LANDMARK DIGITIZING: PRELIMINARY RESULTS

33. Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review

34. Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor

35. Balance training using specially developed serious games for cerebral palsy children, a feasibility study

36. Structural behaviour and strain distribution of the long bones of the human lower limbs

37. Effect of sub-optimal neuromotor control on the hip joint load during level walking

38. The effects of embalming using a 4% formalin solution on the compressive mechanical properties of human cortical bone

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