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1. Gender Inclusivity as a Quality Requirement: Practices and Pitfalls

2. Changing the Online Climate via the Online Students: Effects of Three Curricular Interventions on Online CS Students’ Inclusivity

3. How end-user programmers debug visual web-based programs: An information foraging theory perspective

4. From GenderMag to InclusiveMag

5. Doing Inclusive Design

6. Explaining AI

7. From GenderMag to InclusiveMag: An Inclusive Design Meta-Method

8. Effectiveness of film as a health communication tool to improve perceptions and attitudes in multiple sclerosis

9. Gender-Inclusiveness Personas vs. Stereotyping

10. How the Experts Do It: Assessing and Explaining Agent Behaviors in Real-Time Strategy Games

11. Toward Theory-Based End-User Software Engineering

12. An Information Foraging Theory Perspective on Tools for Debugging, Refactoring, and Reuse Tasks

13. How Programmers Debug, Revisited: An Information Foraging Theory Perspective

14. Foraging and navigations, fundamentally: developers' predictions of value and cost

15. Programming, Problem Solving, and Self-Awareness

16. End-user debugging strategies

17. Using traits of web macro scripts to predict reuse

18. Mining problem-solving strategies from HCI data

19. To fix or to learn? How production bias affects developers' information foraging during debugging

20. Principles of Explanatory Debugging to Personalize Interactive Machine Learning

21. Gender HCI: What About the Software?

22. Interactive fault localization techniques in a spreadsheet environment

23. Impact of high-intensity negotiated-style interruptions on end-user debugging

24. Interactive, visual fault localization support for end-user programmers

25. Principles of a debugging-first puzzle game for computing education

26. Future of end-user software engineering: beyond the silos

27. Slicing spreadsheets

28. Too much, too little, or just right? Ways explanations impact end users' mental models

29. Designing a debugging interaction language for cognitive modelers

30. Reactive information foraging

31. Tell me more?: the effects of mental model soundness on personalizing an intelligent agent

32. Why-Oriented End-User Debugging of Naïve Bayes Text Classification

33. An exploration of design opportunities for 'gardening' end-user programmers' ideas

34. Modeling programmer navigation: A head-to-head empirical evaluation of predictive models

35. A Debugging Perspective on End-User Mashup Programming

36. Does My Model Work? Evaluation Abstractions of Cognitive Modelers

37. End-user mashup programming

38. A strategy-centric approach to the design of end-user debugging tools

39. End-user software engineering and distributed cognition

40. Missed hormonal contraceptives: new recommendations

41. Males’ and Females’ Script Debugging Strategies

42. Fixing the program my computer learned: barriers for end users, challenges for the machine

43. Characterizing reusability of end-user web macro scripts

44. Can feature design reduce the gender gap in end-user software development environments?

45. Testing vs. code inspection vs. what else?

46. Representations and Strategies for Solving Spatial Problems with Diagrams

47. A domain specific language and methodology for control systems GUI specification, verification and prototyping

48. Tinkering and gender in end-user programmers' debugging

49. Gender Differences in End-User Debugging, Revisited: What the Miners Found

50. Pair Collaboration in End-User Debugging

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