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113 results on '"Business game"'

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1. The Business of Creating Games

2. Moot Courts as one of the Legal Education Development Trends in the 21st Century

3. PREPARATION OF STUDENTS OF PEDAGOGICAL UNIVERSITIES TO CREATE AND USE WEB QUESTS

4. METHODS OF FORMATION OF PROFESSIONAL MOBILITY OF FUTURE TEACHER IN THE HIGH SCHOOL

5. COMMUNICATIVE COMPETENCES FORMATION IN THE TRAINING MANAGERS PROCESS

6. Game Simulation of Organizational Conflicts with Due Regard for the Type of Temperament

7. Business games as a component of interactive learning in a tourist college

8. IMPROVEMENT OF METHODICAL COMPETENCE OF MUSIC TEACHERS IN COMPREHENSIVE SECONDARY EDUCATION INSTITUTIONS

9. Pedagogical technology of students’ negotiation in emergencies competence development at penal system institutions

10. Adoption of business game under the perspective of an excellence model in an MBA course: multicriteria peer evaluation analysis

11. Ethical and Communicative Competence of Students: Ways of Formation and Development

13. Competence-oriented Tasks as a Means of Formation the Future Teacher’s Professional Activities

14. TECHNIQUES OF 'COMPETITIVE PAIRS' WHILE TRAINING DENTAL DOCTORS

15. Ambiente de aprendizagem e Jogos de empresas: a percepção dos discentes

16. TEACHING OF CLINICAL ANATOMY AND OPERATIVE SURGERY TO FOREIGN STUDENTS IN REMOTE CONDITIONS: ADVANTAGES AND DISADVANTAGES

17. EXPERIENCE OF INTRODUCING CLOUD TECHNOLOGIES

18. Formation of readiness for professional mobility in senior high school students

19. Little Things Mean a Lot in Simulations

20. Study on Occurrence Mechanism of Quality Scandal in Enterprises by 'Sontaku', 'Air' and 'Water' Theory Using Business Game

21. Ecological Reconstruction of a Residential Building: A Business Game Based on Functional Modeling

22. Створення інноваційного суб’єкт-суб’єктного середовища для підготовки майбутніх бакалаврів фізичної терапії в закладах вищої освіти

23. ПРИМЕНЕНИЕ ДЕЛОВОЙ ИГРЫ КАК СРЕДСТВА ПОВЫШЕНИЯ КАЧЕСТВА ОБУЧЕНИЯ ЭКОНОМИЧЕСКИМ ДИСЦИПЛИНАМ

24. Business games and creativity: a bibliometric study and research themes

25. Learning Skills Development Through the Usage of Simulators

26. Socio-psychological bases of senior pupils' gaming activity - essential precondition of their self-knowledge

27. Introduction of interactive teaching methods in the doctors–dentists training

28. МЕТОДИЧНІ НОВАЦІЇ ПРОВЕДЕННЯ ДІЛОВОЇ ГРИ «ОПОДАТКУВАННЯ ПІДПРИЄМСТВА» ДЛЯ ПІДГОТОВКИ СТУДЕНТІВ-ПОДАТКІВЦІВ МИТНОЇ СЛУЖБИ

29. Do business games foster skills? A cross-cultural study from learners' views

30. Development of pedagogical conditions of a future educator’s training to art and speech activities of preschoolers

31. On estimating the impact of information spreading in a consumer market modeled by probabilistic cellular automata and ordinary differential equations

32. 'Let Me Have Men About Me That Are Fat.' Using a Common Legal Platform to Expand the Legal Services Providers’ Pie

33. Scientific and Technological Creativity and Entrepreneurship in The Process of Projecting in Collaborative Graduation Qualification Works

34. Adopción de juego de negocios desde la perspectiva del modelo de excelencia en gestión en cursos de MBA: Análisis de evaluaciones multicriterio por pares

35. Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization

36. The Strategic Management Practice in an Online Experiential Learning Laboratory

37. Creating and Testing a Game-Based Entrepreneurship Education Approach

38. USING THE METHOD OF PROJECTS AND BUSINESS GAMES IN TEACHING DISCIPLINES IN THE SPHERE OF CONFORMITY ASSESSMENT

39. Jogos de Empresas: Abordagens ao Fenômeno, Perspectivas Teóricas e Metodológicas

40. Evaluating the impact of serious games: the effect of gaming on entrepreneurial intent

41. APPLICATION OF INNOVETIVE TECHNOLOGIES AS A WAY OF TEACHING STUDENTS TO IMPROVE THE QUALITY OF EDUCATION

43. Meta-subject competence development of future bachelors and specialists

44. Новітні підходи до викладання ділової іноземної мови за професійним спрямуванням: інформаційні технології

45. EDUCATIONAL GAME AS THE MODERN DIRECTION OF DEVELOPMENT OF ACTIVE LEARNING

46. Jogos de empresa no ensino da Administração: uma análise da literatura presente na plataforma Spell utilizando o Software IRaMuTeQ

47. A Business-Simulation Game to Teach How to Comprehend Financial Statements

48. Learning Efficacy Among Executives and Students of an Organizational Growth Game

49. Designing a Human Computation Game for Enhancing Early-Phase Movie Box Office Prediction

50. Teaching principles and fundamentals of business excellence to undergraduate students through a game

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