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613 results on '"Mediateknik"'

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1. Evaluation of ambisonic microphone techniques in conjunction with spot-microphones for 360-degree video within an acoustic environment

2. Entering non-platformized sectors: The Co-evolution of legitimacy debates and platform business models in digital health care

3. Audibility & Preference of DA Overload Associated with True Peak : Investigation of claims made against overload prevention

4. Acoustic perception of Metal live performance in a multipurpose hall (Black Box) : A study into the influence of the acoustical quality of a Black Box regarding Metal live performance

5. Heat-sensitive sonic textiles: increasing awareness of the energy we save by wearing warm fabrics

6. Designing nonverbal utterances by nonhuman characters : How clearly can emotions and characteristics be conveyed?

7. Designing immersive sonic landscapes

8. Kronologi i visuellt berättande : Surrealistiskt narrativ inom grafisk illustration

9. Data-Driven Approaches for Sparse Reflectance Modeling and Acquisition

10. The Audible Universe Workshop: an Interdisciplinary Approach to the Design and Evaluation of Tools for Astronomical Data Sonification

11. A Dual-Task Experimental Methodology for Exploration of Saliency of Auditory Notifications in a Retail Soundscape

12. Impact of fixed-rate fingerprinting defense on cloud gaming experience

13. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

14. Integration av databas mot Varvault

15. Leveldesign : effekter av vägledning i digitala spel

16. VR Touch - Toolkit : Skapandet av ett nytt VR-verktyg för användandet av haptisk feedback och visualisering

17. Att uttrycka goda och onda spelkaraktärer genom ljuddesign

19. Low-impact user interfaces: How can we create a climate-smart approach toward front-end mobile application design? : Evaluation and proposed improvement of existing guidelines – Focused on Online Food Delivery sector

20. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation

21. Assemblage of base building mechanics and narrative in Subnautica

22. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

23. VRstalls: A Dataset on the QoE of Frame Stalls in 6-DOF VR

24. Sound Design Ideation: Comparing Four Sound Designers' Approaches

25. Quality of experience of 360 video – subjective and eye-tracking assessment of encoding and freezing distortions

26. Binaurala ljud som auditivt verktyg i musikproduktion : En designstudie om binaurala ljuds effekt på musiken och lyssnaren

27. Intelligenta plug-ins : En undersökning av dess validitet

28. How esport production can influence future multicamera production

29. Tillgänglig design med IDT som guide : praktiska för- och nackdelar vid framtagandet av en informativ kortfilm

30. Att kommunicera normbrytande information. : Hur information lyfts fram genom visuell hierarki och grafisk design

31. Approaching the journey of digital transformation in public sector culturalorganisations

32. MousePunk - Care & Justice

33. Tablet, support or obstacle? : A literature study on multimodal learning through tablets in teaching of the swedish subject in year F-3

35. Visual management in design process : An improvement in the communication between designer and client

36. Music Preferences, Perceived Loudness, and Preferred Listening Levels : An investigation of sound level preferences for live sound reinforcement in Swedish free churches

37. Online Exhibitions : Enhancing the user experience and exhibitor value

38. Filtering techniques : Let the user get the message in time

39. Quality perception connected to dynamics and loudness in recorded music

40. Language Learning without the Feeling of Predatory Monetization using Flat Design : Gamification of Language Learning

41. The municipal challenges of the accessibility act : A study of the challenges in compliance with the Swedish act on accessibility to digital public service within Swedish municipalities

42. Pet! That! Thing! : En experimentell titt på lugn inom spel

43. The designs and aesthetics of Augmented Reality Head-Up Displays

44. An open-access database and analysis tool for perovskite solar cells based on the FAIR data principles

46. Hur jämförandet av digitalt måleri och dess värdeser ut i jämförande till traditionellt måleri : En undersökning med hjälp av återskapande av traditionella målartekniker i digital form omdess monetära och ickemonetära värde

47. Distansarbete i mediebranschen : En studie om medarbetares motivation

48. What is the optimum delay between visual and auditory stimuli that is perceived as synchronous for video game SFX? : A methodology for testing synchronization of audiovisual stimuli in video games

50. Under the looking glass : Cinematographic differences between two film adaptations of Murder on the Orient Express

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