1. The Winckelmann300 Project: Dissemination of Culture with Virtual Reality at the Capitoline Museum in Rome
- Author
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Gonizzi Barsanti, Malatesta, S. G., Lella, Fanini, Sala, Dodero, Petacco, S. Gonizzi Barsanti, S. G. Malatesta, F. Lella, B. Fanini, F. Sala, E. Dodero, L. Petacco, Gonizzi Barsanti, S, Malatesta, S G, Lella, F, Fanini, B, Sala, F, Dodero, E, and Petacco, L
- Subjects
lcsh:Applied optics. Photonics ,Computer science ,media_common.quotation_subject ,Gestione archivi digitali ,Dissemination ,02 engineering and technology ,Conservation ,Virtual reality ,Archiviazione ,lcsh:Technology ,World Wide Web ,0202 electrical engineering, electronic engineering, information engineering ,Function (engineering) ,media_common ,lcsh:T ,Virtual Reality ,lcsh:TA1501-1820 ,020207 software engineering ,Visualization ,Cultural heritage ,3D visualization ,lcsh:TA1-2040 ,Cultural Heritage, Photogrammetry, Virtual Reality, Conservation, Dissemination, 3D visualization ,Photogrammetry ,020201 artificial intelligence & image processing ,Augmented reality ,lcsh:Engineering (General). Civil engineering (General) - Abstract
The best way to disseminate culture is, nowadays, the creation of scenarios with virtual and augmented reality that supply the visitors of museums with a powerful, interactive tool that allows to learn sometimes difficult concepts in an easy, entertaining way. 3D models derived from reality-based techniques are nowadays used to preserve, document and restore historical artefacts. These digital contents are also powerful instrument to interactively communicate their significance to non-specialist, making easier to understand concepts sometimes complicated or not clear. Virtual and Augmented Reality are surely a valid tool to interact with 3D models and a fundamental help in making culture more accessible to the wide public. These technologies can help the museum curators to adapt the cultural proposal and the information about the artefacts based on the different type of visitor’s categories. These technologies allow visitors to travel through space and time and have a great educative function permitting to explain in an easy and attractive way information and concepts that could prove to be complicated. The aim of this paper is to create a virtual scenario and an augmented reality app to recreate specific spaces in the Capitoline Museum in Rome as they were during Winckelmann’s time, placing specific statues in their original position in the 18th century.
- Published
- 2018
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