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1. Test-Retest Reliability of Movement Displacement during a 20-s Stepping-in-Place Test in Community-Dwelling Older Adults with and without Supportive Care.

2. Machine Learning-Based Stroke Patient Rehabilitation Stage Classification Using Kinect Data.

3. Gesture-driven interaction service system for complex operations in digital twin manufacturing cells.

4. 基于救援机器人的人体关节点检测方法.

5. Digital Motor Biomarkers of Cerebellar Ataxia Using an RGB-Depth Camera-Based Motion Analysis System.

6. Design and research of an automatic grasping system for a robot arm based on visual image capture technology.

7. A real-time posture assessment system based on motion capture data for manual maintenance and assembly processes.

8. The Accuracy of the k-Nearest Neighbors and k-Means Algorithms in Gesture Identification.

9. Effects of Bed Material and Downstream Flow Depth on the Evolution of Bed in a Right-Angled Open-Channel Confluence.

10. Development and Validation of a Method of Body Volume and Fat Mass Estimation Using Three-Dimensional Image Processing with a Mexican Sample.

11. Real-time Fall Prediction Using Kinect Sensor with Random Sample Consensus Algorithm.

12. Assessment of ADHD Subtypes Using Motion Tracking Recognition Based on Stroop Color–Word Tests.

13. JULive3D: a live image acquisition protocol for real-time 3D face recognition.

14. Fixing algorithm of Kinect depth image based on non-local means.

15. Skeleton joint trajectories based human activity recognition using deep RNN.

16. Analysis and Prediction of Patient Falls from Beds Using an Infrared Depth Sensor.

17. Static and dynamic validation of kinect for ergonomic postural analysis using electro-goniometers as a gold standard:A preliminary study.

18. Motion classification using distributional features of 3D skeleton data.

19. Remote, Touchless Interaction with Medical Images and Telementoring in the Operating Room Using a Kinect-Based Application—A Usability Study.

20. Kinect-based objective assessment for early frailty identification in patients with Parkinson's disease.

21. Progression events defined by home-based assessment of motor function in multiple sclerosis: protocol of a prospective study.

22. An Improved KNN Classifier for 3D Face Recognition Based on SURF Descriptors.

23. Fall Detection Approaches for Monitoring Elderly HealthCare Using Kinect Technology: A Survey.

24. Functional improvement of patients with Parkinson syndromes using a rehabilitation training software.

25. Feasibility of a kinect-based system in assessing physical function of the elderly for home-based care.

26. Active Gaming: It Is Not Just for Young People.

27. An Improved Unscented Kalman Filtering Combined with Feature Triangle for Head Position Tracking.

28. OS BENEFÍCIOS DA GAMETERAPIA NO TRATAMENTO FISIOTERAPÊUTICO NEUROLÓGICO.

29. Use improved KINECT to recognize whole-body images to enhance accuracy.

30. Research and Development of Virtual Assembly and Machining System for Metal Cutting Petroleum Machinery Based on Kinect v2.

31. An Extended Kalman Filter-Based Simultaneous Localization and Mapping Algorithm for Omnidirectional Indoor Mobile Robot.

32. The Impact of Virtual Reality-Based Products on Mild Cognitive Impairment Senior Subjects: An Experimental Study Using Multiple Sources of Data.

33. A Novel Multi-Modal Teleoperation of a Humanoid Assistive Robot with Real-Time Motion Mimic.

34. Global Reconstruction Method of Maize Population at Seedling Stage Based on Kinect Sensor.

35. Evidence for a developmental shift in the motivation underlying helping in early childhood.

36. Finding Effective Adjustment Levels for Upper Limb Exergames: Focus Group Study With Children With Physical Disabilities.

37. Concurrent Validity of Depth-Sensing Cameras for Noncontact ACL Injury Screening During Side-Cut Maneuvers in Adolescent Athletes: A Preliminary Study.

38. Depth-Based Measurement of Respiratory Volumes: A Review.

39. Accuracy and Correlation of the Kinect-Based Semi-Automatic Scoring Method for Measuring Anomalous Head Posture as Compared to the CROM® Device.

40. Reflectance Measurement Method Based on Sensor Fusion of Frame-Based Hyperspectral Imager and Time-of-Flight Depth Camera.

41. Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach.

42. Portable RGB-D Camera-Based System for Assessing Gait Impairment Progression in ATTRv Amyloidosis.

43. Assessing Walking Stability Based on Whole-Body Movement Derived from a Depth-Sensing Camera.

44. Using Adaptive Directed Acyclic Graph for Human In-Hand Motion Identification with Hybrid Surface Electromyography and Kinect.

45. Field estimation of maize plant height at jointing stage using an RGB-D camera.

46. A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders.

47. Brain PET motion correction using 3D face-shape model: the first clinical study.

48. Effects of Exercise Type and Gameplay Mode on Physical Activity in Exergame.

49. Classification of facial paralysis based on machine learning techniques.

50. Bottle counting system for a re-cycling facility based on processing of depth images.

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