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1. Baby boomers' adoption of consumer health technologies: survey on readiness and barriers.

2. Reference Chatbots in Canadian Academic Libraries.

3. Auto-Global Examination of Mental State (Auto-GEMS): a web-based self-administered cognitive screening.

4. Study Protocol for the Development and Preliminary Efficacy Assessment of AdoptMindful2Care@Web : A Web-Based Mindful Parenting Postadoption Intervention.

5. Understanding voice‐based information uncertainty: A case study of health information seeking with voice assistants.

6. A mobile messaging-based conversational agent-led stress mindset intervention for New Zealand small-to-medium-sized enterprise owner-managers: effectiveness and acceptability study.

7. ROAD MAP TO SUCCESS: Navigating School Library Web Content Creation and Management.

8. APPROACH e-PROM system: a user-centered development and evaluation of an electronic patient-reported outcomes measurement system for management of coronary artery disease.

9. OTL web interface: outlier testing in lifetime data.

10. The association between internet non-use and multidimensional frailty in older adults: a three-wave cross-sectional study from 2004 to 2021.

11. Patient Perspectives on a Patient‐Facing Tool for Lung Cancer Screening.

12. Evaluation of the Quality of ChatGPT's Responses to Top 20 Questions about Robotic Hip and Knee Arthroplasty: Findings, Perspectives and Critical Remarks on Healthcare Education.

13. What's inside matters: an assessment of the family planning content of digital self-care platforms.

14. All Things will be Dominated/Controlled by Humans' Imaginations in the Next Generation of Internet of Brains.

15. Rates and correlates of study enrolment and use of a chatbot aimed to promote mental health services use for eating disorders following online screening.

16. The structural characteristics of online sports betting: a scoping review of current product features and utility patents as indicators of potential future developments.

17. Immersive participatory design of assistive robots to support older adults.

18. Empowering patients in primary care: a qualitative exploration of the usability and utility of an online diabetes self-management tool.

19. Evaluation of a virtual 4-week digital literacy program for older adults during COVID-19: a pilot study.

20. Pranks, Obscene Chatters, and Ambiguous Content: Exploring the Identification and Navigation of Inappropriate Messages to a Web-Based Sexual Assault Hotline.

21. The impact of conversational interaction on users' cognitive absorption in mobile news reading context: evidence from EEG.

22. Design and development of a mixed reality application for aphasia rehabilitation: The ICMR-MiRAR project.

23. Online gaming with a purpose: exploring positive personal development achieved through esports play.

24. Comparing users' performance and game experience between a competitive and collaborative brain-computer interface.

25. User-centred quality of UI interventions aiming to influence online news commenting behaviour.

26. Off-campus Access to Licensed Online Resources through Shibboleth.

27. We Can Do It for Free! Using Freeware for Online Patron Engagement.

28. Navigation Design and Library Terminology: Findings from a User-Centered Usability Study on a Library Website.

29. Introduction to the special issue on the impact of interface design for soliciting user's feedback.

31. Digitale Leitlinien des 21. Jahrhunderts: Anforderungen an die strukturierte Entwicklung, Anwendung und Evaluation medizinischen Wissens.

32. Penanggulangan Serangan LOIC Terhadap Web Server.

33. Web Usability Practice at ARL Academic Libraries.

34. Can ChatGPT-4 Diagnose in Turkish: A Comparison of ChatGPT Responses to Health-Related Questions in English and Turkish.

35. A Chat-based personal recommendation mechanism with opinion intelligence.

36. How did you feel during the navigation? Influence of emotions on browsing time and interaction frequency in immersive virtual environments.

37. Enhancing the understanding of suspicion development across time: two studies on human versus virtual teammates, goal type, impulsivity, and contrast effects.

38. Examination of muscular pain when using an innovative smartphone app for adults.

39. ChatGPT and the Law of the Horse.

40. Refining Parent SMART: User feedback to optimize a multi-modal intervention.

41. Systematic review of question answering over knowledge bases

42. Of the People, For the People: Digital Literature Resource Knowledge Recommendation Based on User Cognition.

43. Development and Validation of the First Smart TV-Based Visual Acuity Test: A Prospective Study.

44. The Compositional Architecture of the Internet.

45. COVID19PREDICTOR: WEB-BASED INTERFACE TO DEVELOP MACHINE LEARNING MODELS FOR DIAGNOSIS OF COVID-19 BASED ON CLINICAL DATA AND ROUTINE TESTS.

46. Something's Fishy About It: How Opinion Congeniality and Explainability Affect Motivated Attribution to Artificial Intelligence Versus Human Comment Moderators.

47. A Commentary on Process Improvements to Reduce Manual Tasks and Paper at Covid-19 Mass Vaccination Points of Dispensing in California.

49. A scoping review of technological tools for supporting victims of online sexual harassment.

50. Best practices for implementing a technology-based intervention protocol: Participant and researcher considerations.

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