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Your search keyword '"Lester, James"' showing total 26 results

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26 results on '"Lester, James"'

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1. A Multi-Level Growth Modeling Approach to Measuring Learner Attention with Metacognitive Pedagogical Agents

2. Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data

3. A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning

4. Considering Alternate Futures to Classify Off-Task Behavior as Emotion Self-Regulation: A Supervised Learning Approach

5. Detecting and Addressing Frustration in a Serious Game for Military Training

6. Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science

7. Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later

8. Affective Transitions in Narrative-Centered Learning Environments

9. Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH

10. The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support

11. Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning

12. Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning

13. Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks

14. Predicting Facial Indicators of Confusion with Hidden Markov Models

15. Generalizing Models of Student Affect in Game-Based Learning Environments

18. Affect, Learning, and Delight

19. Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research.

20. Serious Games Get Smart: Intelligent Game-Based Learning Environments.

21. Learner characteristics and dialogue: recognising effective and student-adaptive tutorial strategies.

22. Investigating the Relationship Between Dialogue Structure and Tutoring Effectiveness: A Hidden Markov Modeling Approach.

23. Reflections on the KVL Tutoring Framework: Past, Present, and Future.

24. Lifelike Pedagogical Agents for Mixed-initiative Problem Solving in Constructivist Learning Environments.

25. Modelling affect expression and recognition in an interactive learning environment.

26. An Autonomy-Oriented System Design for Enhancement of Learner’s Motivation in E-learning

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