1. Evidence-Based Assessment of Student Performance in Virtual Worlds
- Author
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Manuel Palomo-Duarte, Anke Berns, David Camacho, Juan Manuel Dodero, Antonio Balderas, Filología Francesa e Inglesa, Ingeniería Informática, and UAM. Departamento de Ingeniería Informática
- Subjects
050101 languages & linguistics ,Computer science ,assessment ,lcsh:TJ807-830 ,Geography, Planning and Development ,lcsh:Renewable energy sources ,end-user development ,Context (language use) ,programming language ,Management, Monitoring, Policy and Law ,Metaverse ,computer.software_genre ,language learning ,Data visualization ,ComputingMilieux_COMPUTERSANDEDUCATION ,0501 psychology and cognitive sciences ,Duration (project management) ,lcsh:Environmental sciences ,Informática ,lcsh:GE1-350 ,Multimedia ,Renewable Energy, Sustainability and the Environment ,business.industry ,lcsh:Environmental effects of industries and plants ,05 social sciences ,050301 education ,Language learning ,Language acquisition ,interaction logs ,End-user development ,virtual worlds ,lcsh:TD194-195 ,Performance indicator ,business ,VW-based games ,0503 education ,computer - Abstract
VirtualWorlds (VWs) are popular tools for teaching/learning in the twenty-first century classroom. The challenge remains however, to provide the means by which teachers could sustainably analyse and assess the performance of large groups of students in such environments. Unfortunately, external game features such as game scores and play duration have turned out to be unfair in some assessments. In this context, a case study was carried out in a foreign language course, illustrating how teachers could easily retrieve a number of performance indicators from VW-interaction logs and harness them to conduct a fine-grained analysis of students’ performance, while facilitating at the same time valuable tools for their assessment. Objective performance indicators in a server database were made accessible using an end-user development programming language. This way, a range of data visualisation methods could be employed to contrast different assumptions regarding learner performance when playing a VW-based game, which was designed to help CEFR A1 level students to learn German. This way, factors such as randomisation of game tasks, which could negatively affect learner performance, were alleviated., This research was funded by Spanish National Research Agency (AEI), through the projects VISAIGLE (TIN2017-85797-R) and DeepBio (TIN2017-85727-C4-3-P) with ERDF funds
- Published
- 2021