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1. Not What I was Trained for – Out-of-Distribution-Tests for Interactive AIs

3. Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students

4. MediaPipe with LSTM Architecture for Real-Time Hand Gesture Recognization

6. Leveraging Human-Machine Interactions for Computer Vision Dataset Quality Enhancement

8. Public Transparency on Mobile Devices: An Evaluation of Brazilian Capital Transparency Portals Based on Heuristics

9. Exertion Trainer: Smartphone Exergame Design to Support Children’s Kinesthetic Learning Through Playful Feedback

10. Development of a Visualization Tool for the Occurrence of Life Events on the Demographic Lexis Grid

11. Automation of Granollers Heuristic Evaluation Method Using a Developed Support System: A Case Study

12. Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis

13. DUXAIT NG: A Software for the Planning and Execution of User Experience Evaluations and Experiments

16. Should Conversational Agents Care About Our Gender Identity?

17. Optimizing Sensor Subset Selection with Quantum Annealing: A Large-Scale Indoor Temperature Regulation Application

18. Effect of Speech Entrainment in Human-Computer Conversation: A Review

20. TST: Time-Sparse Transducer for Automatic Speech Recognition

21. Usability Study of UUM Student Portal Using Eye Tracker

22. Study of Mental Model in Human-Computer Interaction Based on EEG Signal Data

23. Using Data Mining Techniques to Analyze Facial Expression Motion Vectors

24. Design and Research of Intelligent Walking Aid Products for Visually Impaired Individuals

25. Evaluation of Search Methods on Community Documents

26. A BRDL-Based Framework for Motivators and Emotions

27. Paper Prototyping : The Fast and Easy Way to Design and Refine User Interfaces

28. 3D Animation to Address Pandemic Challenges: A Project-Based Learning Methodology

29. Artificial Intelligence and Transportations on Road Safety: A Bibliometric Review

31. Hand Gesture Recognition for Human-Computer Interaction Using Computer Vision

32. Balancing Game Elements, Learning, and Emotions in Game Design

33. Using Data Mining and Mobile Devices to Assist the Interactive Automotive Diagnostics

34. Executive Function and Intelligent Goal-Directed Behavior: Perspectives from Psychology, Neurology, and Computer Science

35. How Contextual Data Influences User Experience with Scholarly Recommender Systems: An Empirical Framework

36. rScholar: An Interactive Contextual User Interface to Enhance UX of Scholarly Recommender Systems

37. Cognitive Mechanisms and Optimization Strategies in Interactive Evolutionary Design Based on Cognitive Load Theory

38. Teaching Human-Computer Interaction in the Software Engineering Master’s Degree Program of the University Grenoble Alpes

39. Addressing Interactive Computing Systems’ Concerns in Software Engineering Degrees

40. Designing Workflow for Improving Literature Review Process Based on Co-citation Networks

41. Machine learning for multimodal interaction. [electronic resource] : third international workshop, MLMI 2006, Bethesda, MD, USA, May 1-4, 2006 : revised selected papers.

42. IntellIoT: Intelligent IoT Environments

43. Gesture Interaction for Gaming Control Based on an Interferometric Radar

44. Unleashing the Potential of Data Analytics Through Music

45. Metaverse and Human-Computer Interaction: A Technology Framework for 3D Virtual Worlds

46. A Web-Based Tool for Collaborative Modelling and Analysis in Human-Computer Interaction and Cognitive Science

47. AI-Driven User Interface Design for Solving a Rubik’s Cube: A Scaffolding Design Perspective

48. To Discover Novice Expert Paradigm: Sequence-Based Time-Domain and Graph-Based Frequency-Domain Analysis Method of Eye Movement

49. Holistic Multimodal Interaction and Design

50. It’s Easy as ABC Framework for User Feedback