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103 results on '"AUGMENTED reality"'

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1. FMASketch: Freehand Mid-Air Sketching in AR.

2. Exploring Intuitive Visuo-Tactile Interaction Design for Culture Education: A Chinese-Chess-Based Case Study.

3. Measuring cognitive load in augmented reality with physiological methods: A systematic review.

4. Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality.

5. Optimizing graphics for understanding real-scene using 3D image registration and tracking and mapping.

6. MTHI‐former: Multilevel attention for two‐handed reconstruction from RGB image.

7. Visual Gaze Labeling for Augmented Reality Studies.

8. A Brief Introduction to Organic Electrodeposition and a Review of the Fabrication of OLEDs based on Electrodeposition Technology.

9. 基于 GOMS 模型的语音手势交互效率评估.

10. The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality.

11. Human Action Recognition: A Taxonomy-Based Survey, Updates, and Opportunities.

12. A review of fuzzy Delphi method application in human-computer interaction studies.

13. DeepHands: Dynamic hand gesture detection with depth estimation and 3D reconstruction from monocular RGB data.

14. A Survey on Haptic Technologies for Mobile Augmented Reality.

15. A Systematic Literature Review of Handheld Augmented Reality Solutions for People with Disabilities.

16. Human–Computer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.

17. Reducing gaze distraction for real‐time vibration monitoring using augmented reality.

18. Digital Discovery and Architectural Interface Design: Prototyping Architectural-Scale Interfaces for Discovery Across Digital and Tangible Collections.

19. AtAwAR Translate: Attention-Aware Language Translation Application in Augmented Reality for Mobile Phones.

20. Cross-platform AR annotation for assembly-design communication in pipe outfitting.

21. Optical see-through augmented reality fire safety training for building occupants.

22. Measuring learner–content interaction in digitally augmented learning experiences.

23. Augmented reality for maritime navigation data visualisation: a systematic review, issues and perspectives.

24. Allowing for Generalized Interaction with Dynamically Loaded Content on Augmented Reality Applications.

25. Understanding the limits of 2D skeletons for action recognition.

26. shARe-IT: Ad hoc Remote Troubleshooting through Augmented Reality.

27. HP Windows Mixed Reality vs Meta 2: Investigating Difffferences in Workload and Usability for a Ball-sorting Task.

28. Mixed reality and the Internet of Things: Bridging the virtual with the real.

29. Motionless shape-from-focus depth measurement via high-speed axial optical scanning.

30. Effects of error rates and target sizes on neck and shoulder biomechanical loads during augmented reality interactions.

31. Security and Privacy Approaches in Mixed Reality: A Literature Survey.

32. OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes.

33. Interactive Augmented Reality with Natural Action for Chemistry Experiment Learning.

34. Floating autostereoscopic display with in situ interaction.

35. A novel interface for generating choreography based on augmented reality.

36. Intuitive Slice-based Exploration of Volumetric Medical Data.

37. Hand pose estimation and tracking in real and virtual interaction:A review.

38. Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?

39. Applying Spatial Augmented Reality to Anti-Smoking Message: Focusing on Spatial Presence, Negative Emotions, and Threat Appraisal.

40. The Design Guidelines of Mobile Augmented Reality for Tourism in Malaysia.

41. Natural Gesture Interfaces.

42. Interactive programming paradigm for real-time experimentation with remote living matter.

44. Augmented Reality in the Health Domain: Projecting Spatial Augmented Reality Visualizations on a Perceiver's Body for Health Communication Effects.

45. Design considerations for combining augmented reality with intelligent tutors.

46. Smell and touch in the Virtual Jumpcube.

47. Egocentric Leisure Boat Navigation in a Smartphone-based Augmented Reality Application.

48. A passive upper-limb exoskeleton reduced muscular loading during augmented reality interactions.

49. The HoloLens in medicine: A systematic review and taxonomy.

50. Usability testing of LUI: A new human‐computer interface for large displays.

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